CoD Black Ops 6 Player Concerns
Recently, many players have had some doubts about playing CoD Black Ops 6 on PlayStation 5 Pro. Players believe that whether their favorite game, which they spent a lot of dollars to obtain, can be presented in the best state on PlayStation 5 Pro, and there is no clear guarantee from the official. Players have no way of knowing whether the hardware of PlayStation 5 Pro can match it.
This concern for players is completely understandable, but now, this concern should be unnecessary. Thomas Morgan of Digital Foundry went to visit Infinity Ward’s studio in Poland and then detailed his experience.
During this trip, the game’s lead renderer Michal Drobot personally guided Morgan to see the new technology that Black Ops 6 has adapted to PS5 Pro.
This new technology is reflected because PS5 Pro provides players with more system optimization options compared to previous game consoles. In the game settings, players can choose to run at 60 FPS for a better visual experience. Of course, players can also choose to run at 120 FPS to ensure the performance of the game first.
The main difference between this option and the average performance setting of the console game is that the Pro version allows players to choose a smoother gaming experience while ensuring that the game content is consistent with the quality of the content when running on PS5.
In this way, there will be no problems with players experiencing lag or image quality degradation in normal battles in CoD Black Ops 6 or training in CoD Black Ops 6 Bot Lobbies due to choosing different frame rates.
After fully weighing the level of game visual effects that many PS5 games can achieve, such an improvement is by no means a terrible decision.
Extremely Perfect Game Details
Activision launched an enhanced patch for PS5 Pro about a month ago. Although the game developer has always intended to optimize Black Ops 6, this optimization plan had to be postponed because Black Ops 6 was released before the console was released.
The visual optimization of PS5 Pro is mainly reflected in the 60Hz mode. In this operating mode, the shadow resolution will be improved by two to four times. Of course, the premise of this improvement is that the player has the relevant hardware, otherwise it will simply consume the performance of the host and will not achieve the function of improving the image quality at all.
BO6 uses SSGI, screen space global illumination technology, which is used to calculate the light reflection between the surfaces of objects. The specific manifestation in the game is that when a player stands next to a well-lit object, he will be displayed.
This technology, when used with excellent SSAO, screen space ambient occlusion, will bring players to more realistic face-to-face interaction. And achieving this effect will also have less performance loss on PS5 Pro than other methods, such as Unreal Engine 5’s Lumen.
In addition, the studio has also improved SSR, screen space reflection, to eliminate the problem of light leakage near the border.
BO6 Upgrades And Optimizes Combat Content
While PC players are still arguing whether DLSS and FSR are the best improvements ever, the PS5 Pro version of BO6 decided to add PSSR to upgrade the internals of the host. This upgrade is specifically for 60Hz mode. Therefore, running this function in 120Hz mode is redundant.
According to Thomas Morgan, the result of this improvement is good, but there are still some areas that need to be improved. For example, flashing white pixels will appear in some scenes, and some PC games without good DLSS will show these pixels in battle, which may affect the player’s gaming experience during the game. Of course, the studio said that these problems are being fixed and will be released immediately after QA passes.
Another highlight of this improvement is the PS5 Pro version of the engine and the variable refresh rate function. This feature allows players to use a 120Hz monitor with VRR. If you choose to use 60Hz mode to play the game, the console will budget the number of frames required next. For repeated unused frames, the console will take the lead in using and generating the next frame.
This can reduce the player’s delay in the game, make the player’s combat experience smoother, and help players win in a race against time.
While Black Ops 6 still has a lot of unresolved issues with co-publishing and other aspects, this optimization upgrade has solidified its position as the best game in the series.CoD Black Ops 6 Player Concerns
Recently, many players have had some doubts about playing CoD Black Ops 6 on PlayStation 5 Pro. Players believe that whether their favorite game, which they spent a lot of dollars to obtain, can be presented in the best state on PlayStation 5 Pro, and there is no clear guarantee from the official. Players have no way of knowing whether the hardware of PlayStation 5 Pro can match it.
This concern for players is completely understandable, but now, this concern should be unnecessary. Thomas Morgan of Digital Foundry went to visit Infinity Ward’s studio in Poland and then detailed his experience.
During this trip, the game’s lead renderer Michal Drobot personally guided Morgan to see the new technology that Black Ops 6 has adapted to PS5 Pro.
This new technology is reflected because PS5 Pro provides players with more system optimization options compared to previous game consoles. In the game settings, players can choose to run at 60 FPS for a better visual experience. Of course, players can also choose to run at 120 FPS to ensure the performance of the game first.
The main difference between this option and the average performance setting of the console game is that the Pro version allows players to choose a smoother gaming experience while ensuring that the game content is consistent with the quality of the content when running on PS5.
In this way, there will be no problems with players experiencing lag or image quality degradation in normal battles in CoD Black Ops 6 or training in CoD Black Ops 6 Bot Lobbies due to choosing different frame rates.
After fully weighing the level of game visual effects that many PS5 games can achieve, such an improvement is by no means a terrible decision.
Extremely Perfect Game Details
Activision launched an enhanced patch for PS5 Pro about a month ago. Although the game developer has always intended to optimize Black Ops 6, this optimization plan had to be postponed because Black Ops 6 was released before the console was released.
The visual optimization of PS5 Pro is mainly reflected in the 60Hz mode. In this operating mode, the shadow resolution will be improved by two to four times. Of course, the premise of this improvement is that the player has the relevant hardware, otherwise it will simply consume the performance of the host and will not achieve the function of improving the image quality at all.
BO6 uses SSGI, screen space global illumination technology, which is used to calculate the light reflection between the surfaces of objects. The specific manifestation in the game is that when a player stands next to a well-lit object, he will be displayed.
This technology, when used with excellent SSAO, screen space ambient occlusion, will bring players to more realistic face-to-face interaction. And achieving this effect will also have less performance loss on PS5 Pro than other methods, such as Unreal Engine 5’s Lumen.
In addition, the studio has also improved SSR, screen space reflection, to eliminate the problem of light leakage near the border.
BO6 Upgrades And Optimizes Combat Content
While PC players are still arguing whether DLSS and FSR are the best improvements ever, the PS5 Pro version of BO6 decided to add PSSR to upgrade the internals of the host. This upgrade is specifically for 60Hz mode. Therefore, running this function in 120Hz mode is redundant.
According to Thomas Morgan, the result of this improvement is good, but there are still some areas that need to be improved. For example, flashing white pixels will appear in some scenes, and some PC games without good DLSS will show these pixels in battle, which may affect the player’s gaming experience during the game. Of course, the studio said that these problems are being fixed and will be released immediately after QA passes.
Another highlight of this improvement is the PS5 Pro version of the engine and the variable refresh rate function. This feature allows players to use a 120Hz monitor with VRR. If you choose to use 60Hz mode to play the game, the console will budget the number of frames required next. For repeated unused frames, the console will take the lead in using and generating the next frame.
This can reduce the player’s delay in the game, make the player’s combat experience smoother, and help players win in a race against time.
While Black Ops 6 still has a lot of unresolved issues with co-publishing and other aspects, this optimization upgrade has solidified its position as the best game in the series.