Donato Greenholt

Donato Greenholt

I have played more than hundreds of hours in various famous games, and I have unique insights into RPG, gun video games, puzzle games, and ball video games. I am keen on exchange opinions on current hot games with crazy game fans.

The Unique Item Essential For Making A Top Tank Build In Path Of Exile 3.25! - Svalinn Shield Guide

There are a lot of noteworthy new items introduced in Path of Exile 3.25, so don’t miss out on them before they are nerfed to dust. One of the key items is Svalinn Girded Tower Shield, which is also one of the most noteworthy unique items in Settlers of Kalguur League.

In this guide, we will talk about this Svalinn unique shield and analyze how to maximize its potential on your build.

The Unique Item Essential For Making A Top Tank Build In Path Of Exile 3.25! - Svalinn Shield Guide

Pros And Cons

First, let’s talk about the pros and cons of this shield.

The best part about Svalinn is that it makes your blocks essentially roll twice, and you can then choose the best result from them. The problem is, however, that both Evasion and Blocks only provide damage avoidance, and they do nothing to add a layer of damage mitigation. In other words, it provides no additional damage reduction, even if the damage over time is passed through these preventative measures.

However, the shield has another unique feature, which is that it can trigger Guard Skills like Molten Shell or Arcane Cloak on blocks. But unlike Automation or Cast when Damage Taken Support, you have to hit something in order to cast the skill itself. This means it’s not ideal for facing tanky Uber Shaper Slams or Valdo’s Map bosses.

Also, unlike Shaper Shield with recovery on a block, this item doesn’t have a mod with Life gain on Block. Technically, you can slot a skill with Life Gain on Hit, or a notable passive skill like Testudo, but they’re nowhere near as good as a Life gain on Block modifier. Therefore, Mapping and Simulacrum are usually perfect locations for builds that use this feature.

Path Of Exile 3.25 Svalinn Shield

Is Svalinn Just Bait?

But as usual, these builds tend to be easily deceptive in practice. So we’ll explain from different angles how to avoid being baited before you start using a Svalinn build.

EHP

Obviously, this isn’t a realistic measure when you find something with infinite EHP. This is a bug you can notice by looking at Max Hit values ​​alone.

Next, we’ll grab a random Lightning Strike Slayer from POE Ninja and see if this Svalinn shield is just a decoy.

First, before looking at the build itself, you should remove Svalinn from your gear and check the stats without it. No Svalinn means a big drop in EHP values. But we’re interested in something else.

Max Physical, Elemental and Chaos Hit values ​​are basically what the build can withstand if the hits go through all the precautions. Since most builds use Guard Skills that aren’t always active, this is what it really looks like if we take damage while Guard Skills aren’t active.

Also Read: How To Make Hexblast Mines Trickster Build More Powerful In Path Of Exile 3.25 Settlers Of Kalguur? - Pros, Cons And Tips

If the build doesn’t have Infinite Flask upkeep, they may also be disabled considering you’re not running a juiced up map. But Mageblood build is an exception.

Because these numbers only give you data about what happens when the build takes a full hit, it has nothing to do with how good the build is. These values ​​even take Spell Suppression into account, so this is likely a build that can take every hit, even from random white monsters off screen.

If the build lacks other sources of defense, it definitely won’t survive a juiced up 100% Delirious Tier 16 Map. That’s why we have the next set of data to analyze the build.

If the build lacks EHP, it probably won’t be able to face tanky Uber Shaper Slams. But it can still map T17s well as long as you’re willing to invest more POE Currency to upgrade its Evasion and Blocks. It’s the first tier of defense.

Spell Block

Spell Block can replace Spell Suppression, but they provide completely different functionality. Some Svalinn builds don’t invest in Block, so these values ​​are important. Block Chance in the game is usually much lower than 89% because this value is calculated in POB based on a lucky modifier. But something like this is enough to completely replace Evasion, especially considering it has 89% of the maximum elemental resistance.

This build has 16k Evasion, which can be converted to armor with Iron Reflexes. But beware, don’t go for Iron Reflexes if you don’t have Block or your max hit value for all damage types is too high.

Path Of Exile 3.25 Iron Reflexes

Damage Recovery

Finally, the most important part is looking for Damage Recovery values, which come in the form of Regen, Leech, or Recovery. Mitigations like Progenesis and Petrified Blood are already counted in EHP numbers, they are not Recovery types.

In some builds, you may see Negative Life Recovery, which may be because of things like Blood Rage or Righteous Fire Degens. In this case, there must be some form of Recovery, such as Regen, Leech, Life Gain on Hit, or Life Flask itself.

If you are playing a super tank build that runs with Permanent Degen, you don’t have to worry either. The fix is ​​to use Pathfinder’s Master Surgeon Life Flask.

In fact, these builds are usually run with the old Flask Macro, which is basically an auto-click with a timer. If you see a build like this on POE Ninja, they won’t even tell you what’s going on. Because there are a lot of regular players using builds like this who wouldn’t know to use this kind of thing, and you have no one to ask what’s going on or how to fix it, so be extra careful when choosing a build.

Conclusion

In the end, Divine Orbs we spent were negligible compared to the time we spent, but also much more valuable. And, depending on the build you play, some require a lot of defensive layers, and some don’t. For example, Totem builds are the easiest new player friendly builds in POE. You actually just put them on the ground and hit the target without looking at where the target is.

So, this means that these are things that numbers can’t tell. But a lot of people may still be stupid enough to believe something with deceptive numbers instead of something that is just a matter of basic skills. Anyway, hopefully this guide can help you understand how to better play to the advantages of Svalinn Build and avoid being lured!

How To Easily Beat Hellbreach Dungeons In Diablo 4 Season 5? - Locations, Tips, Rewards & Builds

Hellbreach Dungeons are a new rogue-like game mode introduced in Diablo 4 Season 5 that players can explore. These dungeons are designed to help players get a head start on the new season’s endgame activity, Infernal Hordes.

Hellbreach Dungeons are a lower-difficulty version of Infernal Horde that players can find in World Tier 1 and 2. Despite this, the challenge and rewards are well worth your time.

To challenge these dungeons, you also need to understand the risk-reward ratios of different modifiers and Hell Callers you encounter. As with any other impressive rogue-like, only by knowing your limits can you get the most Diablo 4 Gold possible. As I said, pushing the difficulty too high to get more rewards may get you killed, but not going far enough may make you waste your energy on insignificant loot.

In this guide, we’ll explain what a Hellbreach Dungeon is, and how to find and get through them efficiently. Let’s get started!

How To Easily Beat Hellbreach Dungeons In Diablo 4 Season 5? - Locations, Tips, Rewards & Builds

Hellbreach Dungeon Explained

Diablo 4 Season 5 introduces Hellbreach Dungeon instances for players to explore. This new style of dungeon is based on the popular rogue-like gameplay style. You’ll find yourself getting deeper and deeper into these areas, as each one features tougher enemies and better loot.

As you progress through a level in a dungeon, you’ll encounter multiple Hell Callers, which act as modifier options for the rogue-like system in Diablo 4. Each Hell Caller gives you a Boon and a Curse, making your adventure more rewarding, but also more challenging.

Meanwhile, interacting with them is also one of the ways to collect more Burning Aether, which is the key currency you used to unlock chests at the end.

Each new level requires you to complete one or more objectives. These objectives may include killing powerful enemies, killing monsters near Soulspires, or destroying Aetheric Masses.

Diablo 4 Season 5: Hellbreach Dungeons explained

Locations

There are three Hellbreach Dungeons marked with a green leaf icon, located in Dry Steppes, Kehjistan, and Scosglen. Note that anything marked with a green leaf is considered part of the current season’s content.

Since Hellbreach is part of Season of the Infernal Hordes update, they are the only dungeons with that icon. Besides the green leaf icon, they also have the standard gates that mark all base game dungeons around Sanctuary.

Like past seasonal dungeons, Hellbreach Dungeons in Diablo 4 are located in fixed locations. One of the first ones you encounter is called Omath Breach, and it is located southeast of Omath’s Redoubt in Kehjistan. The other two Hellbreachs are located below Tur Dulra in Scosglen and south of the lava area in Dry Steppes.

These areas don’t have timers like Helltides, though, so you can enter and reset the entire dungeon once you’re done. However, it’s difficult to just run through them at the start.

Also Read: Diablo 4 Season 5: A Step-By-Step Guide To Reach The Level Cap At 100 Fast - Tips & What To Do Next

How To Complete Hellbreach Dungeons?

To complete Hellbreach Dungeons, we must continue to collect Burning Aether until we reach the last boss. When you initially enter Hellbreach, you will notice that there are Soulspires here that you need to destroy. This is not difficult, though, you just need to kill the demons in the circle to lower the energy bar and eventually kill Soulspires. Excitingly, Burning Aether and Mother’s Gifts will drop as rewards here.

As long as you have enough Aether, you can choose the appropriate modifier until you reach the last room. There, you can kill the boss and open the last treasure chest, which contains Aether you collected along the way. This is a great way to get loot and adapt to Infernal Hordes that will appear this season.

Tips For Optimizing Loot

As you travel through Hellbreach Dungeons, you will collect Burning Aether, which is a currency unique to this game mode. By increasing the difficulty through your selected modifier, you will be able to earn more Aether as you progress.

Diablo 4 Season 5: Burning Aether

You will be able to use Aether to open the treasure chests unique to these instances to obtain loot. I must remind you, though, to save and spend wisely to maximize what you get out of each run, as it will disappear after you finish.

While you can’t spend Burning Aether too freely, try not to have any left over at the end either. Likewise, while you want to spend what you have, you want to make sure to open the most expensive chests to drop higher quality items.

Best Builds

Finally, I want to remind you that there will be some builds that stand out more than others when it comes to choosing builds for this new content. Below we’ll list some of what we consider being the safest and most powerful builds options for clearing Hellbreach Dungeons in Diablo 4 Season 5:

  • Chain Lightning Sorcerer
  • Landslide Druid
  • Bone Spirit Necromancer
  • Bash Barbarian
  • Andariels Rogue
  • Lightning Spear Sorcerer
  • Minion Necromancer
  • Penetrating Shot Rogue

Understanding your build is crucial when running Hellbreach Dungeons, as it will determine what kind of challenges you can tackle and to what extent. For example, a build with good mobility could choose a modifier that makes the ground dangerous. Likewise, a tanky build with high armor and high health could choose a modifier that causes them to take more damage.

Regardless, hopefully knowing these tips can help you stay safe and get the most rewards while running Hellbreach Dungeons. Good luck!

How To Get A Head Start In POE 3.25 Settlers Of Kalguur? - Try These 8 Top League Starter Builds

Hello exiles, the long-awaited Path of Exile 3.25 Settlers of Kalguur has finally arrived. With it comes a new endgame expansion, a new Ascendancy class, a reworked base game mechanic, and a ton of buffs to some underutilized skills.

These changes require a strong league starter to get ahead of the brand new economic reset. Here, we’re sharing some of the top league starter builds to help you get off to a better start at once you enter the new expansion!

How To Get A Head Start In POE 3.25 Settlers Of Kalguur? - Try These 8 Top League Starter Builds

1. Lightning Conduit Elementalist

Lightning Conduit Elementalist is shockingly one of the most underrated builds because it’s misunderstood for its 2-button playstyle. Lightning Conduit is more convenient and more powerful than most league starters with a 2-button playstyle.

It can place a secondary auto-aim skill, such as Storm Brand or Orb of Storms, at a time to spam our primary skill. For every 5% Shock you apply to the target, you deal 24% more multiplier damage. The more Shock you deal, the more DPS you gain.

This is a mid-tier build that works with basically everything except for fast-farming mechanics like Legion and Breaches.

2. Fire Trap Elementalist

The regular Fire Trap Elementalist may have lost its major strength after the nerf to Righteous Fire. But I fixed it up by gaining an extra layer of defense in the form of Life Regen, Spell Suppression, and Evasion to make up for the loss of extra clear speed.

The upside of this build is that it easily scales damage by reducing enemy Fire Resistance, directly increasing gem levels, and Fire Damage Over Time Multiplier. It’s great for boss fights and farming things like Essence.

The downside is the lack of clear speed. While your Fire Trap can ignite and diffuse an entire group of monsters, your Trap throws aren’t fast compared to crit-based trap skills.

This build is great for farming Harvest and Essence. Expedition and Blight can also scale on higher difficulties once you have at least 4 million DoT DPS.

3. Toxic Rain Pathfinder

I have to admit that Toxic Rain Pathfinder is definitely the fastest build on the list.

Not only that, it is more durable than most league starter bow builds because it is a Pathfinder with a bunch of flasks to choose from depending on your preferences.

This is probably another underrated build, probably because of the play style, but if you want to do some Heisting or Labbing, or farm gems, this is a build you can seriously consider.

It is easy to level, progresses quickly, the items required are craftable, and POE Currency required is quite low compared to other builds. What’s more, it also has a low upgrade cap because it doesn’t require expensive gear like most other builds.

This is a perfect build for farming gems and heisting. There is no limit to what it can run, but it is not ideal for dealing with major bosses in terms of damage.

POE 3.25 Toxic Rain Pathfinder

4. Explosive Arrow Elementalist

Explosive Arrow Elementalist is one of the smoothest league starters for softcore players, who can deal a lot of damage with very little POE Currency investment.

It is perfect for those who run POE on a potato computer, as Ballista playstyle requires no timing and no aiming. As long as your Ballista is up, you can run and dodge enemy attacks. However, the downside is that it has a certain attack delay when mapping.

As a result, this build is perfect for Solo Self-Found, as it does not require Uniques of tier 1 rarity. However, this build is a bit complex and risky to execute if you don’t follow the correct guide, as you can make mistakes.

Related: Mastering Top 5 Best Boss Builds For Path Of Exile 3.25 Settlers Of Kalguur

5. Oro’s Sacrifice Flicker Strike Slayer

One of the most powerful builds on the list is Oro’s Sacrifice Flicker Strike Slayer. Ideally, we want a rare sword with a lot of elemental DPS, but Oro’s Sacrifice is still the best budget-friendly choice until you start dealing with Pinnacle Bosses.

And, with the help of Corrupting Uniques, this build can be scaled further. But unlike most builds, this build must be upgraded with OP early leveling skills such as Splitting Steel. As long as you use Two Hand Swords or Axes with a lot of DPS, it is still an exceptional skill. So, I don’t recommend switching to Flicker Strike until you get Oro’s Sacrifice or Two Hand Swords with huge elemental damage.

For league starters, it’s not the best choice, but for a lot of players, it feels great to try it out. Its huge clear speed and single target damage let you take it anywhere.

6. Elemental Hit Of The Spectrum Deadeye

Elemental Hit of the Spectrum is a much better choice for leveling builds than Lightning Arrow. You don’t even need to rely on Ballista to deal with single targets. And its clear speed is very smooth, which can help you level quickly even against bosses.

On top of that, it’s really fun to play, and you can use Lightning Arrow until you switch to Transfigured Gem. Its AOE Explosions are very similar to LA’s AOE Lightning, extremely fast, easy to upgrade, and tanky, but requires some good POE items to work.

Therefore, it’s definitely a viable choice for the start of a league, and is perfect for Delirium, Legion, Breaches and anything except super tanky stuff.

POE 3.25 Elemental Hit of the Spectrum Deadeye

7. Spectral Shield Throw Champion

Next on the list is Spectral Shield Throw Champion build.

The best part of this build is the massive buff to the quality items, especially Emperor’s Vigilance and other Hybrid Evasion Energy Shield. Combined with Seething Fury and Retaliation gems, this will make Shield build even more powerful.

Also, combining it with Perseverance, Heatshiver and Hrimsorrow, this build can be used very well on T16 maps.

As a league starter, it is quite durable and affordable, but not fast. The major disadvantage is that it has a low upper limit on the damage it can scale, like most of the upcoming OP melee builds in POE 3.25.

All in all, Spectral Shield Throw is a diverse build that doesn’t fit a specific league mechanic, but if you like Shield builds, you can try it.

8. Hexblast Mines Inquisitor

If this is not good enough, we have something more colorful! If you also like to focus on dealing more damage, Hexblast Mines Inquisitor is definitely your best choice to start Settlers of Kalguur league.

So why choose Hexblast instead of Hexblast of Contradiction? Both variants have the same amount of flat damage and the potential to inflict Elemental Ailments based on the critical chance. But their differences are also quite significant.

The first major difference is the extra base critical chance in Transfigured variant, which means you don’t need to use the Sandstorm Visage to account for this.

Another difference is that if the target is cursed, its hit damage is increased by 50%, which increases the damage of the entire skill itself by 25%.

The third notable difference is that Hexblast replaces all Chaos Damage Penetration and Negative Chaos Resistances. This is a major build-defining difference, which makes Inquisitor a perfect choice for the start of a League.

In summary, Hexblast Mines are great for farming Bosses, Essences, Harvests, and Sanctums, but are not recommended for quick cleanups in Legion. This is obviously because it moves too slowly.

That’s my list of the best builds I recommend for starting a League in POE 3.25. Of course, this is purely for my entertainment. You can do whatever you like. As long as you like it, it will always be OP for any ARPG league start! I hope you make your choice and have fun!

Predictions On What Classes Will Appear In The Upcoming Diablo 4 Vessel Of Hatred Update

The character classes released for Diablo 4 include the ones that have been updated, not all of them. More classes will be announced in the next DLC update. We can make some wild guesses about which Diablo classes will appear in Diablo 4 expansion.

Although Developer has announced the existence of Diablo 4 expansion, we still don’t know what content will be there and how to get some of our most anticipated Diablo 4 Items.

Diablo 4 expansion is supposed to continue the story of Diablo 4, and we may see one or even all Prime Evils appear in Diablo 4 expansion. But so far, Developer has not announced which character classes we can get in Diablo 4 DLC.

But we do know that two new classes will be added in Diablo 4 DLC, which makes Diablo 4 DLC bigger than Diablo 4, and we should be happy about it. But the question is which character classes will be added. What’s a bit strange is that Diablo 4 uses returning classes from the beginning, so it’s not like Diablo 2, Diablo 3, or even Immortal, which created a whole new character class.

Although we are pretty sure that character classes will be added, we are still not sure which ones will be added. The first new class will appear with the upcoming expansion Vessel of Hatred. Based on this evidence, we can speculate which new classes will appear to help us get more Diablo 4 Items.

Predictions On What Classes Will Appear In The Upcoming Diablo 4 Vessel Of Hatred Update

1. Warrior

After Diablo 1, Warrior gradually evolved into Dark Wanderer. In Diablo, Warrior is a standard melee class, but in Diablo 1 it has become a class that provides roguish and magical, and Warrior class has gradually been eliminated in the gameplay.

In terms of character class substitutability, Warrior has been gradually replaced by Barbarian, Paladin, and Crusader, and this class has gradually become redundant.

In the lore, Warrior of Diablo 1 was a prince of Aiden of Tristram, who eventually became Dark Wanderer.

2. Wizard

Wizard is very similar to Sorcerer, both of which use elemental magic to damage enemies. This is a character class that is unlikely to return to Diablo 4 DLC. Wizard was used in Diablo 3 and Diablo Immortal, and then gradually replaced Sorcerer and Sorceress in Diablo 1 and Diablo 2.

Although Mage and Sorcerer are technically different, they both use elemental magic to damage enemies, which is too similar to appear together.

3. Bard

The New Class Of Diablo 4 Is Bard

Diablo Hellfire is not an official expansion. Bard is a class in Diablo Hellfire. Since this class is not officially released, it is not eligible. However, they actually introduced another Hellfire character, Barbarian, and even continued to use this class in Diablo 2, Diablo 3, Immortal, and 4.

So never be absolute. But Bard is still the character we think is the most difficult to return in future Diablo 4 expansion. And Bard recycles Rogue’s character models, making Rogue more boring.

4. Amazon

Diablo 4 Amazon Class

Amazon is very good with spears and bows. In Diablo 2, Amazon is a very powerful female warrior who fights with bows, javelins, and spears. It has largely replaced Rogue class. But it is interesting that in the first act of the game, it becomes an ally with a Rogue Order of Sightless Eye.

5. Assassin

Assassin only appears in Diablo 2 expansion. In this Assassin is a weapon master. Their weapon is claws, which can easily tear through enemies. Their first appearance was in Diablo 2 expansion, Lord of Destruction. Before that, Assassin was basically played by NPCs.

This character also borrows from Rogue class, which was later replaced by Demon Hunter in Diablo 3. For this reason, we think this class is unlikely to return.

6. Demon Hunter

Demon Hunter is the most popular among fans of both Diablo 3 and Immortal. In Diablo 3, they are very powerful and can use dual-wielding crossbows, launch explosives, set traps, and cast shadow magic.

Demon Hunter combines Assassin and Amazon classes, so it basically replaces both of them. However, this class is very popular in both Diablo 3 and Immortal, so the possibility of returning is not ruled out.

7. Witch Doctor

Witch Doctor class does not exist in Diablo 4. In Diablo 3, Witch Doctors appeared, using the powers of Voodoo to summon spirits and immortal creatures to attack enemies. This is actually a replacement for Necromancer, but it is not very popular with players. So in the end, Necromancer was added to Diablo 3 DLC in response to the requests of many players.

Since Necromancer has already appeared in Diablo 4, this means that Witch Doctor may be replaced. However, it is possible for these two Nephalems to coexist harmoniously. This result is not impossible. But the more likely competitor to be added is Kurast, who has already appeared in updated expansion.

8. Monk

Diablo 4 New class Monk

Monk ranks very high in the tier rankings of Diablo III and Immortal, and we are now mainly looking at the character professions that may appear in Diablo IV DLC. monk is a well-trained warrior, and his swift attack speed and agile defense skills are impressive, so it can be expected that they are very flexible and have an advantage in unarmed combat.

Monk profession also incorporates the actions and equipment of the assassin. Whether in PvP or PvE, their tier rankings are very high, so this profession is very popular in Diablo III and Immortal. And this profession has no similar profession in Diablo IV, so it is very likely to be added to DLC.

See More: Diablo 4: Find A Endgame Build That’s Right For You In Season 5!

9. Paladin

Paladin is actually holy warrior in Diablo 2. In Diablo 2, he is a melee fighter who uses auras and holy magic to make his body stronger to attack the enemy. Paladin replaced armored warrior profession, but Holy Light still guides the direction of Paladin.

Although the performance of this class in Diablo IV is generally satisfactory, it is also related to the rise of the religion of Inarius in Diablo III. Although this class was replaced by Crusader in Diablo III and Immortal, it is time to recast the glory of Paladin and reshape the order of Paladin.

10. Crusader

Crusader is a very classic tank image in Diablo III. In Diablo III, Immortal, Crusader and Paladin are very similar. They are all hybrid mages/tanks. The main weapon is justice. They wield flails, swords and shields at the same time, and strike the enemy with justice and will.

I said earlier that Crusader replaced Paladin in Diablo III and Immortal. We players are very much hoping that one of the two will return to DLC of Diablo IV, but we are not sure which one it will be.

11. Blood Knight

Blood Knight is the first new class announced since the release of Diablo III DLC. So far, Vampire class has been the exclusive class of Diablo Immortal. Blood Knight is the first new Diablo class released in Diablo III DLC since Crusader.

They released this new class in Diablo Immortal shortly after Diablo IV was released. So it’s very likely that the staff is considering whether to bring this class back. Although this is not a new class, this class does not exist in Diablo 1, 2, and 3. Hopefully they can make some arrangements for Blood Knight instead of just leaving him in Diablo Immortal.

The plots and quests in Diablo IV and 2 both involve vampires and even allow players to team up with vampires. This may be the developers’ preparation for the upcoming return of Blood Knight. Of course, this is just our speculation about the future return of the character class based on the situation at the time. The specific situation will have to wait for the official announcement.

Perhaps Blood Knight class originally revealed by the developer in “Immortal” and vampire theme of the second season are just coincidental. But at Carnival, the developer also said that it is feasible for Blood Knight to enter Diablo 4.

This means that the developers are positive about Blood Knight entering Diablo 4, so it is not a dream to see Blood Knight in the game! After all, each expansion will add at least one profession, which means that we can see many professions appear in our game in the future.

A New Character Class

So far, except for Diablo 4, which did not introduce new characters, each other Diablo game has introduced a new character profession, although the introduced character professions may be more or less inspired by the previous game. Maybe Diablo 4 fans are still guessing which professions may return, but it may also be a brand new profession design.

In DLC of Diablo 4, they may add some character professions that we have never seen before. For example, Templars, villains, and witches, we can even become angels or demons, so the relationship between heaven and hell may become more intense.

Whatever happens, the current character professions in Diablo 4 are just the beginning. The purpose of understanding this game is to give us a better gaming experience and make us play more happily.

How To Boost Your Scoreboard Fastest In Fallout 76 Skyline Valley? - XP Farming Guide

With the start of a new season in Fallout 76 and the advent of new mechanics, I thought it would be a good idea to revisit the best ways to increase your XP gains. If you’re below 100 on the season leaderboard, this guide might help you find a way forward.

Here, let’s talk about XP bonuses you can get, how to get them, and then I’ll cover the methods you can use to accumulate XP, including the best methods for low-level players to start farming.

How To Boost Your Scoreboard Fastest In Fallout 76 Skyline Valley? - XP Farming Guide

Boost Your Intelligence

But before that, let’s cover how to boost your intelligence as much as possible. Because after testing with many players, we found that each point of Intelligence now gives you a 3% XP bonus, instead of the previous 2% XP.

Optimize Armor

The first step is to optimize your armor. A complete Unyielding Set with a +1 intelligence, the second star gives you +4 for each piece, which means that five pieces can help you increase your intelligence by an additional 20. Regardless, focus on getting a complete Unyielding Set so you can play in it.

Then, once you have that, focus on getting Unyielding Set you want for the second or third star, as these will also give you an intelligence bonus. You can get plans from containers, enemies, and events that happen in Cranberry Bog and Mire. However, it is RNG based.

Luckily, most Fallout 76 items are sold by Free States and BOS vendors. But Shield Linning that gives you a +3 bonus is hard to get, and you have a slight chance of getting it from Queen of the Hunt event. If you don’t have it, don’t worry, it’s perfectly possible to use other Linnings to get +1 or +2 intelligence without losing too much.

Fallout 76 Unyielding Set

Equip Mutations

Next, you need to get Egg Head and Herd Mentality mutations, then equip Class Freak to minimize the negative effects, and equip Strange in Numbers to enhance the positive effects. These two mutations will give +10 intelligence.

Join A Casual Group

Of course, you can also choose to join a casual group with a total of four members. Once your relationship is maxed out, you’ll get +4 intelligence.

You can also boost your natural intelligence to 20. The normal max is 15, but you can also equip the legendary intelligence perk to get another +5 intelligence. Keep in mind that you can only have 15 perk slots per attribute, so doing that will waste 5 perk slots. You can change your attributes, though, by pressing R key in your active profile at Punch Card Machine at every train station or camp.

Also Read: Fallout 76: What Relationship Do You Want To Have With Hugo Stolz In Skyline Valley?

XP Bonus

Next, let’s look at the methods that can maximize your XP gains.

Inspirational Perk

The simplest and most long-lasting perk is Inspirational perk, which gives you a +15% XP bonus. If you’re still at a stage where leveling is important, you should consider having this perk on all the time.

Double XP Weekends

Fallout 76 occasionally has Double XP Weekends, and when they’re on, every player gets a 100% XP boost. You don’t have to do anything other than play during these times, so these weekends are an ideal time to grind for XP and a season score.

Mothman Tome Camp Items

If you also participated in Mothman Equinox event that took place a few weeks ago, you may also have Mothman Tome Camp items, which will give you a 5% XP bonus.

You can get the same bonus from Steven Scarberry once a day, and you can also get the same bonus from Path to Enlightenment event. Note that they will overwrite each other, and you can only have one active. So if you have Mothman Tome, then you should use it.

Fallout 76 Mothman Equinox Rewards

Lunchboxes

By far, the biggest and most important XP bonus item is Lunchboxes. Each one gives you a 25% XP boost, and you can stack up to four, which means you can get up to 100% extra XP. You can get them at Foundation or Crater Gold vendors.

Leader Bobblehead

Finally, there is Leader Bobblehead, which gives you an extra 5% XP, but it can’t be used with Intelligence Bobblehead. They are either one or the other, with Intelligence one being slightly better. But the difference is not huge.

Running West Tek

Okay, now that we know how to maximize XP per enemy, let’s talk about how to get the most XP in the shortest amount of time, and that’s running West Tek.

Once you’ve completed the quest to uncover the secrets of West Tek, the location will become instanced, and enemies will reappear every time the instance is reset. This means you can run through, kill every mutant, walk out for 1 minute or so, and then come back to kill again. Basically, you can kill an unlimited number of high-level enemies.

But if you use Nuka Grenades, you can get more XP per minute. The secret is that Nuka can walk through walls, so they are most effective at killing enemies in areas with obstacles and walls. This isn’t something new players can do easily, though.

Best West Tek XP Farming Route in Fallout 76

Best Way To Grind XP For Low-Level Players

Low-level players sometimes also need to grind XP to move up the scoreboard. This is obviously not possible with West Tek, but you can use Atlantic City Expeditions instead. The reason for this is that XP rewards here are not scaled by level. After completing a full team Expedition, everyone gets 20,000 XP, even level 1 players.

20,000 XP isn’t amazing for a high level character, but for a level 1 character, it will skyrocket your level. Even better, enemies in Atlantic City Expeditions scale by level. So you can leave Vault as a level 1 character, join an Expedition, and do a fair amount of damage to the enemies.

Fallout 76 Atlantic City Expeditions

Regardless, if you have to grind for XP or want to get through the scoreboard faster, I hope this guide helps. Good luck, and I hope your brain doesn’t get tired from grinding over and over again.

How Budget Builds Are Crafted In Path Of Exile 3.24?

Greetings and welcome to my top budget builds for Necropolis League. Let’s get into it.

Let’s start this budget selection, Righteous Fire Chieftain with Marauder class. This is probably the easiest way to have such a strong presence. You just need to walk past the enemies and they will melt and explode without even touching you.

How Budget Bulids are crafted in Path Of Exile 3.24

Righteous Fire

To visit the pros of this build, I would start with how simple it is because of Chieftain Ascendancy.

You only need to stack fire resistance to have all Elemental Resistance because of that you can also easily cap your chaos resistance keeping on that topical because of Chieftain Ascendancy.

You can also easily have 90% resistance to all elements. Making you very nice without much investment above all of that right’s fires a super fun and smooth build to play. Because you just run and shield your way through many Maps per hour.

Now to visit the cons, start saying that this build doesn’t have a big single target damage without a lot of POE currency investment. But don’t worry, you’ll be able to kill map bosses easily. Even on a low budget, this build is an amazing League started, and it’s meant as a cheap and fast current farmer as for budget.

This build is cheap. You can get it is try early game maps with only around 70 chaos orb to complete Maps. I recommend investing around 120 chaos orb. You need to invest around four divines, mostly in your survivability.

The first is Rise of the Phoenix that grants up to 200 life regeneration per second and most important plus 5% to maximum fire resistance.

Next, we also need Flames Armor that grants 40% of the physical damage you take to be received as fire damage. This is great because we have 90% fire resistance.

For Clear Speed, I will give you 10 out of 10. You just need to run through the maps and enemies will die just because of your presence. It’s super smooth and one of the best clear speed experience you’re going to have on POE.

The boss damage on the other hand is not great. I’ll give it only 7 out of 10 because you need a lot of currency to scale single target damage. But as I mentioned before, this is meant as a farmer and you can kill map bosses easily on a low budget.

For this survivability, I’ll give it 9 out of 10. Thanks to the shift in ascendance, you can get 90% of all element resistance and even easily get maximum chaos resistance.

All of that combined with over 2,000 life regeneration, I only took one point out because it needs more investment to be able to face tank physical bosses.

Arc Totem

Next we have the most beginner Arc Totems, friendly of all Arc Totem Hierophant also with Templar class on this build. We use many Totems that cast Arc skill for a fast and safe clear speed.

To list the pros of this build, I would start with how cheap and easy it is to complete your Atlas using this build with almost no investment. You have a powerful safe and fast character that will be the perfect currency fer for this and future build.

Show the cons, this build doesn’t have the right to evasion or spell suppression. But do not be frustrated about Totem. Builds are very safe to play. And another issue is that some players might find this game play to be a little dull and too uninteresting. But as you know. This is just a matter of taste as for Budget.

You can get a destroying early End Game Maps with only around 35 chaos orb. To comfortably advance to Yellow Maps, you need to invest around 90 chaos orb. and for easily completing your Atlas, recommend investing around three divines.

This build needs three mandatory unique items.

But they are normally very inexpensive and easy to get. The first one is Soul Mantle Armor that causes sake Gem Tags to be supported by a level 20 spell Totem. This grants us an extra support skill Gem.

We also need a Kikazaru ring to counter the effect of curses. This is because of the side effect of Soul Mantle that we apply a random curse on you whenever a Totem dies.

Finally, we also need a Self-Flagellation Jewel that grants up to 20% increase damage for each curse on you.

You’ll be often with around nine curses for Soul Mantle. And causing 180% upgrade hurt for Clear Speed. In my opinion, this build gets 9 out of 10. Arc is a marvelous skill that chains for a lot of enemies and so easily clear big packs. This build counts with four Totem casting this significant skill.

The boss damage deserves 9 out of 10 with the right debuffs and all four totems summoned. This build can take even big bosses down without any issue for this survivability.

I’ll also give it 9 out of 10 as a Totem build. You always will become far from action when your Totems do all the work. I hope you can mind your position carefully and you can easily complete maps with gold grade gear.

To sum up, this build still comes with high Armor and high block chance.

POE 3.24 Budget Bulids Craft

Boneshatter

Lastly, we have this unbelievable Boneshatter, Tanky Melee build Boneshatter Juggernaut with Marauder class. This build is too much perfect for melee enthusiasts out there.

Boneshatter hits the enemy so hard that it hurts your own character accumulating trauma stats for each trauma you’re going to deal with and take on more damage. That’s why it’s so essential to gather both attack speed and Armor to stack many traumas and sustain their damage.

To read the pros of this build, I would start at its survivability. Even if you do damage to yourself. This build has too much Armor that you won’t feel a thing now. Due to you may think this build had to sacrifice speed of Boss damage but no instill super fast and can kill Guardians in just a few seconds.

Now to all the cons, the first thing that comes to mind is that you need to keep an eye on your accuracy. This is because Precise Technique Keystone. That grants 40% more damage if your accuracy is bigger than your life.

As for budget, this build is cheap. You can get it destroyed early in Game Maps with only around 60 chaos to comfortably advance to Yellow Maps. I recommend investing around the 120 chaos and for easily completing Atlas.

I recommend investing around four divines for Clear Speed. Give it 9 out of 10. Boneshatter also creates a big pulse of damage when stunning enemies.

It means that a single blow can eradicate a whole pack of monsters other than that you stack a lot of attack speed. That causes your leap land to almost teleport through the map.

The boss damage is also significant and deserves 9 out of 10 using Berserk on bosses, make you to accumulate too much trauma stacks and do considerable amounts of damage for this survivability.

This build is absolutely 10 out of 10 and I would even like to declare 20 out of 10. If I could, this build achieves almost 200,000 Armor and over 83% of all element resistance. And all of that combined with Juggernaut grant this character over 300,000 effective HP. That’s amazing.

It’s crazy, and that’s it, guys. What did you think about those budget builds? I wish you guys an amazing day and don’t forget to keep building in.

Enhance Your Defensive Skills With These 4 Essential Strategies In EA FC 24

I will offer you the chance to explore 4 crucial aspects that form the foundation of defending in EA FC 24. Mastering these fundamentals is essential for your progress, so let‘s delve into them as soon as possible!

Enhance Your Defensive Skills With These 4 Essential Strategies In EA FC 24

Choose Right Spots

I will start with positioning. Your main goal in defense is to prevent dangerous opportunities. You can achieve this by moving your Defenders into the right spots. The perfect positioning depends on different points.

First, you need to remain between the attacker and the goal. If you open up that line, then it will be very easy for the opponent to go through. While staying in front of him, remain at a safe distance and observe his intentions. A distance around 1 meter is very optimal in most situations because you can directly react right after his move without getting punished. Finally, the potential targets that he can pass to and try to take 1 or 2 steps towards that area without losing your original intention.

However, you are not controlling only one Defender on the pitch. While the opponent passes around and switches the direction of the game, you will need to switch to another player and position him accordingly. The faster you switch, the more time you have. So, this player switches have to be on time. Otherwise, the opponent can become much more dangerous just because you’re late.

Also Read: EA FC 24: These 5 Top Attacking Formations Are Unstoppable!

Intercept Balls

If you become fast enough with the player switches, this will take you to the next level. You can see the potential passing opportunities, pre-switch to your Defender, and intercept the ball. Doing this could be huge. However, remember while you’re going for the passing lane, don’t over-commit and push your player out of his position because this will open up the backyard. Try to stay as close as possible to the potential target while controlling the passing lane.

One mechanic that is very helpful with interceptions is jockeying. While pressing the L2/LT button, you will realize that your player has a different defensive stance. With this stance, he slows down, but his defensive hitbox becomes larger. However, one very nice trick about jockey is that you can use it with the sprinting button so that the first slowing effect becomes less effective on this mechanic.

In wider spaces, you can use the jockey mechanic anywhere on the pitch. Make sure to get a suitable defensive position with your left stick and then use the jockey button to become defensively huge and contest the opponent. Jockeying can even allow you to get the ball without actually tackling. Jockeying in the right spot in front of the opponent. Once you get close, you will automatically retrieve the ball. Same with the interceptions, try to get in between the passing lane by positioning your player. Hold on to your jockey button to slow down and steal the ball away from the opponent.

EA FC 24 Jockey

Pressure Opponents

These 2 basic steps lead to another, which is to apply pressure. You might have realized that it has become even more important than ever before. But like mentioned before, you can’t just pressure the opponent whenever you want because whenever you pressure, you take a risk and most likely move a Defender out of his position. Before you do that, you have to make sure that you’re securing all the other options safely. Otherwise, you can give away easy chances in the back. So ensure you have plenty of EA FC 24 Coins to improve your players effectively.

There are a couple of ways to apply pressure while the opponent is passing. You can get close to the receiver with an early player switch and get the ball from him while he is still vulnerable or while he’s dribbling. See all of his potential moves, close all of them down at the same time with good positioning, and get close to the opponent.

You can use tackling while applying pressure to win those ball backs. However, do only use them whenever you’re guaranteed to get the touch on the ball. Using or spamming them carelessly will mostly be punished either by the game or the opponent. Get a safe tackle in. Wait for the opponent to push the ball out away from his feet.

If the opponent is running wildly forward, you can select the Defender from the back and slide surprisingly in, which can break down a potential Counter Attack, especially when you’re pressing at the opponent. Make sure to only use tackling once you’re 100% sure that you’re getting the ball.

1V1 Defending

Even if you do everything right, there will be times when you will end up in a 1 versus 1 defensive situation against the opponent. In the open, the opponent receives the ball, and my Central Back is the only one who can defend her. Get yourself directly close to the opponent, and meanwhile, look around to the potential targets that she can pass to, which is why you need to move your player a bit towards the downside while jockeying to cut off the passing lane if that happens. But as soon as she takes the ball towards the upper side, stop jockeying and read her to apply pressure. She pushes the ball away from her feet, and this is the exact moment to get physical and retrieve the ball.

Experience This Optimal Firewall Sorcerer Leveling Build In Diablo 4 Season 3

The Firewall Sorcerer stands out as one of my preferred leveling builds within the Diablo 4 gameplay. Unlocking its potential at Level 10, this build boasts substantial Area of Effect (AOE) capabilities and excels in single-target engagements. Remarkably user-friendly, it presents an exceedingly low entry barrier, making it accessible to a wide range of players.

If you want to play this build more easily in Diablo 4 Season 3, it is necessary to prepare plenty of Diablo 4 Gold!

Experience This Optimal Firewall Sorcerer Leveling Build In Diablo 4 Season 3

Skill Tree

Starting with the skills, the things that I like to use is Arc Lash just because you get some movement speed out of it. Some people only put 2 points into the basic. It’s really up to you.

On the second segment, you have 1 point into Fireball. This is something that you’re going to enchant, eventually. Then, I went for max mana and doing more damage when you have more mana. I found that to be super helpful. In the end, there’s Prtent Warding. this is going to give you a bit more defensives and stuff.

They go hand in hand with which it’s called Prodigy. But I have Flame Shield as a wonderful button. And I have the one that gives you all your life back when you use it, shimmering teleport to reduce your damage whenever you use teleport, and then Ice Armor with the extra mana regen from the Ice Armor. Obviously, we have a bunch into Glass Cannon and Frost Nova with the vulnerability add-on.

In the next tab, I’m not 100% certain that this works, but I do it anyway and it seems like it does. I have 3 into Lucky Hit because when you enchant Firewall, the Lucky Hit chance spawns more firewalls on your target, which is a kind of insane. So it’s like free damage. 2 defensive ones that you have: Align the Elements and then Protection.

Protection is amazing. Just like Prodigy, every time you use a cooldown, you gain a barrier. So not only are you getting mana back, but you also get a barrier. Then, we get down to Firewall, and you need to max out Firewall. But the one that I use is Mage's Fireball because it makes things burn even after they leave it. So instead of having to kite things specifically in your Firewall, you can kind of just keep running around, and they’ll keep taking damage through the entire fight.

Diablo 4 Season 3 fire snake

For the supporting ones, many people go through all 3 of these things. For this specific run leveling up, I only went to Inner Flames and Crippling Flames. This just helps CC a couple of things and you do a bit of extra damage. It’s really nice to get up to that Level 50 area so that then you can play whatever else you want to play. For the ultimate, we obviously go fire snake.

And then a couple of supporting passives: Warmth is going to give you a lot of life every time you have Firewall up. Fiery Surge gives you mana regen when something dies from your Firewall. And then Endless Pyre just gives you more burning damage. Then for the key passive, we have Combustion, which increases your damage by like another 20%, if I’m not mistaken, it will goes between 20%-25%.

You can choose whatever you want to do. It’s just about what you want to play.

Also Read: Diablo 4 Season 3: How To Maximize Rewards When Running Vaults? - 3 Crucial Mistakes To Avoid

Thresholds

Now there are 2 major thresholds for this build. One of them is at Level 15 when you unlock enchantments. Fireball is the one that I recommend for everything because that makes you do so much more AOE damage. It’s actually unfair to every other character. Now the second major threshold is at Level 25 when you unlock your aspects.

Aspects

Only few offensive ones that I think are necessary, number 1 is Prodigy's Band because you gain mana, and we were talking about this earlier. You gain mana every time you use any cooldown on your bar, which is basically your entire bar. Then there’s a few others like Aspect of Control, which is really nice. It gives you bonus damage to crowd-controlled targets. And then, there’s Necklace of Disobedience that gives you more armor every time you do damage. I’m sure that’s used on every single build in the game as well.

Diablo 4 Season 3 Aspect of Control

Stats

But for the main offensive stats, all you really need are mana cost reduction and cooldown reduction because cooldown reduction equals more mana, and mana cost reduction equals more mana. And that’s everything that this build uses. The defensive ones that you want to use are just simple things: life and armor. This is pretty much the only things you’re going to need for your defensive stats as you’re leveling up.

Playstyle

But the playstyle of this build, this is what I mean by it got a very low barrier of entry. You just throw down a couple of Firewalls. It’s just a matter of using cooldowns whenever you need mana and burning everything to the ground. This build can easily get you into World Tier 3 and World Tier 4 to really set you up for whatever build you truly want to play. I think that’s still going to be the reigning champion this season.

How To Cause Insane Damage With This Kinetic Bolt Of Fragmentation Build In POE 3.23?

Kinetic Bolt of Fragmentation is the alternate version of Kinetic Bolt that has lower damage but enables the 'shotgun' effect for its secondary projectile in Path of Exile 3.23. So we can capitalize on it big time by converging all the projectiles into a single spot where the enemy is. To cause these to hit the same enemy, you need a returning projectile support gem or Nimis Ring.

By standing on top of your target, projectiles will come back to you. It will be damaged by all of them. This damage is improved by Far Shot, as Returning Projectiles have traveled a fair distance. Deadeye is an obvious choice on account of the perfectly tailored passives - Far Shot, Focal Point, and Endless Munitions for 2 more projectiles. The powerful Tailwind effect of Gathering Winds enhances both mobility and DPS.

How To Cause Insane Damage With This Kinetic Bolt Of Fragmentation Build In POE 3.23?

How It Works

The build is a power charge stacker. The new Ralakesh's Impatience boots will keep you at maximum charges. While we’re at it, Badge of the Brotherhood, Graven's Secret, and Malachai's Loop seem like the best in slot POE Items to expand on this charge gimmick. It’s a ton of Elemental recoup, crit chance, and attack speed. To generate a lot of secondary projectiles, simply invest in additional projectiles.

Another major improvement is brought by Sniper's Mark & Focal Point passive - this mark splits your projectiles. It is the most prioritized interaction which comes before forking, chaining, and so on. Its durability is low. It is especially vulnerable to big physical damage hits, as we have no armor at all. The significant evasion rating, spell suppression, life recoup, and Life Leech offer a substantial defense against frequent deaths while mapping.

Clear speed is good even if you’re shooting at random. You have a lot of chaining projectiles. Single target damage is the main feature of this build. It is high. There are no overly expensive core items here, so the starting price is reasonable. You don't need to spend lots of POE Currency by using this build.

Unique Items

This specific variant of the build utilizes power charges alongside unique Malachai's Loop, Ralakesh's Impatience, Graven Secret, and Badge of the Brotherhood. Nimis as a ring we deem mandatory too. Instead of it, Replica Hyrri's Ire is another unique item that is probably the best pick for this build. Malachai's Loop is used for 2 additional maximum power charges with no downside on account of Ralakesh's Impatience boots. It boosts spell damage for each power charge and provides additional energy shield (ES).

Rathpith Globe Shield is good if you have a somewhat high maximum life. You will sustain the life drain with instant Life Leech mastery. It grants a lot of crit chance and spell damage, which is 200% as effective on Kinetic Bolt. Replica Hyrri's Ire is what we deem the best armor. It’s perfectly suited for this build with its added lightning damage and tons of suppression.

Path of Exile 3.23 Rathpith Globe Shield

We have used Ralakesh's Impatience boots to be always on maximum power, frenzy, and endurance charges as they’re all influential in this build. With Graven Secret, you’re able to generate absorption charges to recoup Elemental damage as life, which is a potent defensive layer. The extra maximum power charge and a lot of lightning resistance are extremely fitting as you have a lot of frenzy charges.

Badge of the Brotherhood amulet seems like one of the strongest options. Frenzy charges will improve your DPS and the cooldown recovery rate will enhance your Frost blink. Nimis causes your projectiles to return to you, and it’s far better than the returning projectile support gem, which lowers the damage of returning projectiles by 60%.

Dance with Death from Brutal Restraint causes your hits to be lucky, which is good with your low minimum and high maximum damage. It also makes your critical hit chance lucky, which is useful if you’re not limited to 100%. The downside, an inability to wear a helmet and taking more damage from critical strikes, is hindering, so you may consider not using it after all.

Ancestral Vision is excellent if your spell suppression is capped at 100%. You can then gather the remaining 50% chance to avoid Elemental ailments from your boots or jewels. Lightning penetration, attack speed, and critical strike mods from wrath, haste, and precision are of great value. Grace offers some defensive perks on the Watcher's Eye Jewel.

Rare Items

A wand, ring, and gloves are of rare quality. It is necessary for these to be adequate to restrict resistance, have enough precision and possess sufficient attributes. Following that, consider attack speed, bonus lightning damage, and critical strike modifiers. We have also used Dance with Death, and you can’t use a helmet with that keystone. It is optional. You will probably need it for resistances. Our version of this build uses no helmet, but you may want to wear one still to gain various defensive and offensive mods listed here.

Path of Exile 3.23 Dance with Death

Get a wand with a lot of increased spell damage, attack speed, added lightning damage, and lightning penetration. Critical Strike mods would be great too. You can wear a rare body armor as well if you strive for more maximum life, Elemental resistance, lower mana cost of skills, or higher Critical Strike Chance.

You can also use rare boots if you have a reliable source of Frenzy and power charges, and it would require you not to use Malachai's Loop or Graven Secret. Look here for movement speed, suppression chance, and basic defensive stats, with eldritch implicits for brittle ground cooldown recovery rate for movement skills or chance to avoid Elemental Ailments.

On your gloves, look for maximum life, Resistances, Spell Suppression, and attack speed. Added lightning damage, extra evasion, Accuracy, and Chaos Resistance are great additions. For Eldritch mods, get increased attack speed, rage on hit, or increased effective marks.

On a ring, seek maximum life, increased Elemental damage, attributes, especially Strength, Resistances, Accuracy, added lightning damage, and reduced mana cost of skills if needed. Jewels shall get you increased maximum life, missing attributes, and resistances, attack speed, and Critical Strike Chance with crit multiplier. Added lightning damage can be found on Abyss Jewels.

The 2 additional projectiles from Dying Sun Flask are undoubtedly a major boost to your damage. For magic flasks, use a diamond, silver, Jade, and a Life Flask with bleed immunity. Utility Flasks shall increase your Critical Strike Chance, attack speed, and reduce the mana cost of skills with their suffixes.

Skill Gems

Kinetic Bolt of Fragmentation has lower damage and fires fewer projectiles than the original, but it excels at killing bosses. It’s affected by spell damage modifiers despite being an attack, mainly results from Lightning Strikes and has a broad impact on damage. It’s where the extra maximum damage from volatility will be especially good. It’s even better if your damage is lucky. You shall also use the power charge on critical, increased critical damage, lightning penetration, and fork for clearing swapped with Elemental damage with attacks for Pinnacle Bosses.

Wrath adds lightning damage to attacks and grants more spell lightning damage for your magnetic bolt. To prevent attacks, Grace enhances and lowers the evasion rate. Precision increases accuracy rating and increases critical chance. Link 3 auras with Enlighten to make them reserve less Mana. Use haste as a temporary aura to boost your movement and attack speed. After linking it up with the Guardian's Blessing Support, cast haste on a minion to activate it. The minion will take a lot of damage because of that.

Dark Marionette Spectre is a self-free summoning minion that can host your haste Aura. Link your Spectre to Meat Shield Support. It will stay close to you. You can also choose the usual combination of Eldritch Battery and Divine Blessing, as long as you have enough energy shields.

Immortal Call vastly reduces physical and Elemental damage taken for a brief moment. Link it to a cast when damage taken to trigger it after taking a lot of damage. Frostblink is a simple mobility spell to travel faster and dodge attacks. Shield charge can also be used instead. Enemy marked with Sniper's Mark receives increased projectile damage, and projectiles hitting them split on impact. Link it with Mark on Hit and Life Tap support gems. Berserk is an optional skill if you have one extra gem socket and a way to generate rage. It enhances the rage effect on you.

Path of Exile 3.23 Kinetic Bolt of Fragmentation & Sniper's Mark

Bandits & Pantheon

For Bandits and Pantheon, while slay all the bandits in ACT 2, you will need the 2 extra passive skill points the most. For a major God, you can either pick Lunaris or the Brine King. Lunaris will improve your pace and Brine King renders you immune to freeze while also preventing getting stunned multiple times in a row. Soul of Abberath for 60% less duration of ignite is quite likely the best candidate for a minor God.

Passive Tree

The passive skill tree aims to provide you with power charges, Critical Strike mods, and W passives, which are located roughly at the top of the tree near your starting location. You will go for Spell Suppression, evasion, reservation efficiency, life, and mana, Accuracy, Elemental damage, multi-shot, notable, missing strength, and of course, maximum life. For a keystone, pick Ghost Dance and something to transform into Dance with Death. It’s acrobatics in our case.

For masteries, get 50 extra life as Life Mastery, Elemental Mastery of a chance to treat enemies' resistance as inverted, reduced extra damage taken from critical strikes is Critical Mastery, increased damage per any charge is charge Mastery, Mana reservation efficiency is Mana Mastery, 10% of Leech as instant is Leech Mastery, and 2 wand masteries, one for an additional projectile and another to make your spell damage affect wand attacks. If your Spell Suppression is not capped, get lucky Spell Suppression is Suppression Mastery.

An Easy Way To Win The Lightreaper Boss Fight In Lords Of The Fallen

We’re going to be checking out the Lightreaper in Lords of the Fallen. For many people, this was a wall that could not be climbed, and he serves as a challenging boss guarding the way to the final area of the game. The Lightreaper makes use of lightning-fast speed, devastating fire attacks, and a three-headed dragon, which can be intimidating. With a few tips and tricks, though, we’ll have him down in no time. Of course, having a sufficient amount of Lords of the Fallen Vigor is also essential in this fight.Lords Of The Fallen: An Easy Way To Win The Lightreaper Boss Fight

Lightreaper Secret

The first thing to know about the Lightreaper is that at the beginning of the fight, you can’t hurt him. He’s flying the massive dragon, which will perform two different attacks, each one twice, before the fight really starts. The first thing that this dragon will do is fly across the arena, breathing fire down as it goes. This looks a lot worse than it is. All that you have to do is sprint sideways and dodge at the very last moment before the fire touches you. It leaves a trail of Lava, so be sure to avoid that. Try not to lock onto the boss because that makes it harder to dodge the fire.

Next is the ground slam. The dragon will hover for a moment before landing on you with a massive slam. This is quite easy to avoid by simply dodging forward at the last moment. The dragon will then breathe fire again and finish up with the final ground slam, after which you can position yourself behind it in time to get some quick damage in on the Lightreaper, who will jump off the dragon and land behind it next to you. Note that when the boss loses a quarter of his health, the dragon cycle will begin once more.

Before we get down to how to beat the Lightreaper, let’s deal with one very important factor to make your life a lot easier. Now you may have noticed that the Lightreaper constantly has a slow health regen effect with no parasite in sight. It’s actually hidden in the grate in the middle of the room, but you can’t kill it. To resolve this issue before you enter the boss fight, go into Umbral outside the door. Nearby is an umbral ladder, which you can climb. After navigating over the walkway, you will find an Umbral Tumor. Slay this, and the Lightreaper’s parasite will die, removing the health regen effect.

Lightreaper Moveset

Then the Lightreaper Moveset. The fight begins. The Lightreaper’s standard melee attacks are not dissimilar to the Skinstealers that you fought in the past. He performs swift slashes, often in extended combos of up to four or five hits, designed to catch you as you come out of dodging the subsequent hit. The trick is to stay locked on and try to dodge around to the Lightreaper’s left side, after which you can get a hit or two in while he recovers from his attacks.

Lords of the Fallen Lightreaper

When the Lightreaper crouches slightly with his swords to his sides, he’s about to perform a long-distance slash, which comes out very quickly and deals high damage, knocking you down. You must dodge at the very last moment, but sprinting to the side can work as well. Sometimes, this attack actually comes at the end of a combo. The Lightreaper’s attack combos can include a jump and slam, which has a small area of effect. It can also charge this attack to create a larger explosion and may even spam it a few times to catch you off guard.

If you see him holding his arms close to his chest and glowing red, he is charging a fast-moving explosion that will expand outwards from his location across the whole arena. You can block this, but it is better to dodge forwards at the very last moment, as it actually deals with very high damage.

The firebomb throw occurs when the Lightreaper spirals up into the air and is often followed up by an explosive slam at your location. This is a good attack for the boss to perform, as it leaves him recovering on the ground for a very long time, allowing for heavy retaliation.

One of the more annoying things this boss can do is his ranged Crescent Projectile. This is a fast-moving and has a really dodgy hitbox, often dealing high damage even if it doesn’t actually look like it’s touched you. The trick is to dodge forwards at the very last moment to avoid both the Crescent and its small fire trail.

On occasion, the Lightreaper will stay at a distance and perform some peculiar taunting action, which I’m assuming stems from being an unbridled psychopath. When he draws his sword and pulls you, do some ranged attacks on him. One attack, which is designed to be a bit more of a trickster’s misdirection, is the fire trail. He’ll drag his sword along the floor sideways to create a burning area on the ground while it looks like he is missing you entirely and going in the wrong direction. He will then quickly slash at you, dealing with moderate damage.

New Druid Shred Bulwark Build in Diablo 4 - Spin To Win

I think shredwark the spin to win is the most fun build in Diablo 4, and it’s really powerful. Many people have pushed up to tier 14 with it, and now I think we can go further. We’ll see how that goes, and we’ll see what Blizzard does. They announced some changes. This build is more powerful than the previous one, but a few lucky guys who have all the Uniques can only play it. That’s why I’ve made this build after because very few people are going to play it. If you have enough Diablo 4 Gold to purchase Uniques, you can also experience this new play style.

Let’s go over the abilities and how the build works. The first thing is that this build is very similar to Bow builds as it plays with Nature's Fury, which talks Earth and storm scales. And we take this because we want to be using the symbiotic aspect. With the symbiotic aspect, we’re going to be resulting in the cooldown of our Diablo 4 Abattoir of Zir.

New Druid Shred Bulwark Build in Diablo 4 - Spin To Win

This promotes two things. First, it promotes survivability because we get defense, a massive amount of defense, but also the Unstoppable gives us the ability to get a lot of resources back with Tibault Will. And that makes the build a lot easier to play. In fact, this build is incredibly faceroll. It’s kind of weird because the higher gear requirement makes the build more casual-friendly, and it’s less casual-friendly because people can’t play it.

Heightened Senses and Quickshift provide both incredible amounts of damage and also defense, especially Quickshift with this build where we spam a lot more abilities. It’s very valuable.

We take full points Envenom. Then we take Toxic Claws and Neurotoxin. We take full points for Trample, plus it also gives us Unstoppable, which will give us resources with Tibault Will. Because we play with a shield, this build is very tanky, meaning that we can play with Tibault Will and not a rare pant with a Hurricane.

We do not take ranks in PS. We take Debilitating Roar, and I like the healing. We take off a few points in Cyclone Armor, gives us some tankiness. Full points in Earthen Bulwark with Fortify as our generation, which makes Fortify upkeep really good. Full points in Vigilance and Fortitude and also three points in Iron Fur. For 9% more damage reduction, this build is really tanky.

Diablo 4 Spin To Win

We get a Digitgrade and the Predatory Instinct for the crit chance. Only one point in Shred because that does not increase Blurred Beast damage, but we take three points in Wild Impulses because horse kill damage does increase damage to Blurred Beast. One point only in Clot. This build does not play a basic skill, has no need for it, has zero Spirit issues.

For the Boons, we take Masochistic. We do not play an ultimate, and we take Energize, which gives us a lot of resources because we have a lot of extra damage procs. Iron Feather with Crit chance, we take Wariness for the damage reduction.

Also Read: Diablo 4: How To Get A Bloodforged Sigil And Complete The Abattoir Of Zir?

Let’s go over the gear requirement for the build. First, first unique, Hunter's Zenith. Very important to get the ranks to Heighten Senses are here. Then we take Tibault's Will. And we have the last one, the key part of the build, Andariel's Visage, which is how we apply poison. We do not play Poison Creeper. We apply Poison with Ander Visage, making the build really hard to play for most people.

I like to play my chest plate without any defensive aspect because I am geared and I’m really tanky. But if you want to be 15% more tanky, you can have the Werewolf damage reduction aspect here and not have move speed on your boots. So you can put the symbiotic aspect here.

I got Stormclaw on my gloves, which also the gloves do not have ranks for Shred because it does nothing for us. We have Willpower instead. The other aspect is, of course, the Nature's Savagery, which allows us with Shred to proc Nature’s Fury and to proc the symbiotic aspect by spamming Shred.

But also, it does some interesting things. For example, by using Debilitating Roar and Trample, you push enemies away with Cyclone because you can activate Cyclone with your defensive skill ability in Roar. And with Trample, you can proc Boulder. Pushing enemies away is amazing because then you activate Shred and Blurred Beast, turning the worst feature in the game, they pushback into the best one.

Diablo 4 Debilitating Roar

I take my core skill damage on my Amulet. You can also use the Poison Lightning Shred damage. They’re very similar. And then for the last thing, we can take Blurred Beast on our two-ended weapon. Playing with one-ended weapon, if you have a good totem with two defensive stats, is also something you can do.The two defensive stats, 30% more defense if you can get that, it’s pretty good. You lose a bit of damage, but personally, I think that killing things fast is the best way to stay safe.

For our Vampiric Power, it’s going to be interesting, as we do not play Metamorphosis. We do not play Metamorphosis because we do not want to get Unstoppable. We want to get Unstoppable with perfect Bulwark.

Then if we need more Unstoppable, we have Trample to save our ass. Bulwark only lasts 3 seconds and often less than that because mobs will hit you, meaning that you get a lot more Tibault Will procs without having to wait the 4 seconds of Metamorphosis. We have to play Accursed Touch and Prey on the Weak because vulnerability is an incredibly strong damage multiplier, even though this could be changed for more defense.

Everything You Need To Know About WOW Classic SOD Phase 1!

WOW Classic Season of Discovery has been released, and if you are getting ready to start the journey of Phase 1, then you must not miss this complete guide with all the information about Phase 1 of Season of Discovery. Without further ado, let’s get started!

Content Phases

There are currently four content phases planned for Season of Discovery. Each phase will have a new level cap and new challenges in the form of revamped vanilla content.

The level cap for Phase 1 will be 25. For Phase 2, it will be 40, Phase 3 will be 50, and Phase 4 will bring us to 60, which is the max level in vanilla WoW. We may eventually see additional phases featuring Molten Core and other classic raids.

WOW Classic Season of Discovery Phase 1: Everything You Need to Know

Level 25

For Phase 1, a level cap of 25 means that many classes will be missing key abilities, such as Divine Shield for Paladins and Chain Heal for Shamans. It also means that many Talents will not be accessible in Talent Trees.

We’ll only have 16 talent points to spend at level 25, and Capstone Talents require 30. That means no Moonkin Form for Balance Druids and no Shadowform for Shadow Priest.

It will also cap skills at skill level 225, or Expert level. That includes Weapon skills, Professions, and Lockpicking for Rogues. This will limit the kinds of items you can gather and craft.

Rune Engravings

Also, they are adding new abilities through Rune Engravings to make up for some abilities we are missing.

Rune Engravings are abilities that can be applied to your gear like Enchants. In Phase 1, we’ll have Rune Engravings available for Chest, Hands, and Leg slots, with more Rune slots to be added in future phases.

Each slot will have between 3-5 Runes that can be applied. You can apply Runes any time you’re out of combat and are not restricted to any particular role or specialization.

Roles

The abilities being added by runes will expand the roles that are available to play, including a brand new building never before seen in World of WarCraft, Mage Healer. Rogue, Shaman, and Warlock Tanks will also be fully viable for the first time.

Several builds that were previously weak in vanilla WoW will get an enormous boost from Runes, including Paladin Tanks, Melee Hunters, and pretty much all Druid specs.

Race And Faction Abilities

Efforts are being made in Season of Discovery to equalize the different factions and races so you can play what you want without sacrificing key abilities.

Through the new Rune Engravings, Horde will gain access to Blessing of Kings through Hunter and Alliance will get Windfury Totem through druids. In addition, Priests will gain access to all Priest Racial abilities. They are also plans to compensate for racial differences in weapon skills through new gear items.

WoW Classic SOD: How Faction Balance Affects The Season Of Discovery?

Travel

Once you reach level 25, you’ll need to run around on foot, as mounts aren’t available until level 40. The exception is a special mount you’ll be able to earn through Ashenvale PVP, which can only be used in that zone.

Mages won’t be able to make portals for other players until level 40, although they will be able to teleport themselves. Warlocks will summon people, although doing so requires farming Soul Shards and having two other characters to click on the portal.

Since you’ll be hoofing it all across Azeroth in this phase with no mounts and no portals, class abilities that help you get around faster will be at a premium. In particular, abilities like Shaman’s Ghost Wolf and Rogue’s Sprint will undoubtedly see a lot of use. Even abilities like Slow Fall can be useful for getting across the map more efficiently.

Inventory

As well as getting around, managing your inventory will also be a little harder. The biggest bag available will have 12 slots, and it requires Mageweave Cloth, which is going to be tough to get since it mainly drops from enemies above level 40.

Most players will probably be stuck with Small Silk Packs for Phase 1. Tradeable backpacks will be in the game, but they also only drop from higher-level mobs, so don’t expect to see too many of those.

Also Read: WoW Classic Season Of Discovery Is Awesome! - Overview & Guide

Zones

Since you won’t be able to level past 25, you’ll be spending a lot of time and WOW Classic SOD Gold in lower-level zones, completing quests, farming materials, and hunting for Rune Engravings.

Then, you will enter higher-level zones, but there isn’t much reason to go there, and you’ll probably have a bad time if you try.

Nevertheless, we’re sure that we’ll see some clever strategies for acquiring higher level items and materials from those areas.

Here’s a look at all the zones you’ll be able to find quests in at level 25. Some zones will be harder to reach or have very few quests for you depending on your faction. For example, Redridge Mountains is considered contested, but only Alliance characters will find quests there.

WOW Classic SOD: Best Questing Zones

Discoveries

Exploring these zones will be necessary in order to make discoveries. Discoveries are the core feature of this season and are the method by which you will unlock your class’s Rune Engravings.

With no PTR or beta for this season, we won’t know where any of these discoveries can be found until after launch. That should make for a fun launch experience, with players exploring every nook and cranny and sharing what they find.

Dungeons

All the dungeons that are available at this level are located in single-faction zones, which could make it tricky to get to some of them. I hope you like Shadowfang Keep, because you’ll probably be running it a lot.

There are a few dungeons that you’ll technically be able to enter at this level, but they will only have a few usable items in them, and fighting your way through them will be extremely difficult.

Keep in mind, you can bring up to 10 players into dungeons in vanilla WoW. Meeting Stones in vanilla WoW could not be used to summon other players, but they added Summoning Stones in Season of Mastery, so it’s possible they will be present in Season of Discovery as well.

WOW Classic SOD: Dungeons Overview

Raids

Each phase of Season of Discovery will have new content in the form of level-up raids. You may have noticed Blackfathom Deeps was missing from that last list. That’s because they have revamped it as the first raid for Season of Discovery. This will be a 10 player, level 25 raid with 7 bosses and all new loot.

PVP

Two PVP battlegrounds are available at level 25: Warsong Gulch and Arathi Basin. Ashenvale will also offer some new PVP content in the form of region-wide events.

Players will earn WOW Classic SOD Gold through this event and reputation with their Warsong Gulch faction, which will allow them to access some of the best level 25 gear in the game.

This event will also unlock the only mount that is available in Phase 1, which will increase your movement speed by 50% and will only be usable in Ashenvale zone.

WOW Classic Season of Discovery Looks Insane! - New Raids, Class Rework & Open World Content

Future Phases

Beyond Phase 1, Developer has hinted at some of the content they have planned for future phases. At BlizzCon, they teased a few more revamped vanilla dungeons that could become raids. They will also be adding new world PVP events in each phase. They have also mentioned dual talent specialization as a possibility for the future.

That’s it for our Phase 1 overview! We’ll see you in Azeroth!

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