In the Last Epoch 1.0, Marksman proved to be quite powerful. So today I’m going to bring you this Flurry Multishot Marksman build, specifically for the endgame. Currently, this stands as the top all-around build for the Marksman. It also ranks among the best builds in the entire game.
Overview
The gameplay involves channeling Flurry. Through both Flurry and Multishot specializations, you can gain additional procs of Multishot, leading to some of the best AOE screen clearing any class or build has to offer.
You can be confident it’s more than capable of dishing out enough single target damage as well. Your attacks can Slow and Knockback, furthering your DPS uptime. It can also interrupt or reposition enemies as well, and you need to be mindful of that if you’re fighting a boss with mechanics.
In addition, this build quickly applies armor shred and physical resist shred to boost the damage the longer you’re able to stay on targets like bosses, so you can see it’s a solid boss killer. This build only gets better while running the Monolith Echoes.
Also Read: Last Epoch: Efficient Leveling Strategies To Reach Level 100 With Ease
Skills & Specializations
First, let’s take a quick look at Flurry and Multishot in terms of the specialization tree:
Flurry: This skill is going to be transformed by Boundless Blows into a channeled skill. So we’re just going to hold this ability down, and then it’ll have a chance to proc Multishot every 6 attacks.
Multishot: Thanks to Readied Arrows, also can be shot while you’re using Flurry in this case. So we’re just getting a number of Multishot being cast automatically just for holding down the Flurry button. This means the foundation of the build can simply be seen just by holding down Flurry.
In fact, if you use no other skills, just channeling Flurry is going to give you a barrage of arrows to melt everything on your screen. Now you may feel somewhat vulnerable in this build because of Flurry being a channel skill.
Shift: We also run Shift with this build, and Shift is not only for mobility but survivability as well, as you can quickly dash to another spot, repositioning your character. The better you are at repositioning yourself and avoiding this damage, the stronger and more powerful this build will become. However, one thing we are going to take is going to be Sleight of Hand, and this is going to actually cause Shuriken to deploy when we use our Shift.
Shuriken: The Shuriken will eventually spiral around you and become a shield. This is going to actually give you additional duration along with increased armor while the Shuriken are active. When you Shift, you’re actually getting some additional defensive properties as well. If you’re keeping up, that means that Flurry is going to trigger Multishot and Shift is going to trigger Shuriken.
Smoke Bomb: The final ability that you’ll actually actively cast, and this will really only be on bosses or more difficult rare enemies, is going to be Smoke Bomb. This is going to actually allow you to apply Silver Shroud.
Gear
So let’s talk about a few of the items that will increase the effectiveness of this build. If you possess ample Last Epoch Gold, consider enhancing certain items.
The first item is Xithara's Conundrum. This is really powerful despite it removing the ability to leech health or the health regen as well. The 25% more physical damage appears to work multiplicatively and dramatically boost your damage more so than you could get from a physical damage increase on a rare or exalted amulet. If you roll legendary potential, that’ll just further the capabilities of making this a powerful item.
Drelkor's Compass is going to give you flat physical damage, really strong for amplifying the damage cost of this build. It’s also got increased stun chance, which is tremendous for survivability.
Sonmia is again another item with stun. On top of that, when you kill a stunned enemy, a different nearby enemy is stunned for 2 seconds. This is part of the reason why enemies just never reach us, aside from bosses, which are immune to the stun effect.
This helmet also has Ward Retention, which works really well with the Silver Shroud stacks that we gain. Once we get up to 1,000 Ward per proc, this will help you retain that and again increase your survivability.
Forge Guard is a Level 7 item, and I would actually rate this Arrowguard as one of the best quivers in the entire game. The chance of receiving a Glancing Blow from Arrowguard pairs really well with passive like Cloak of Shadows. This is another talent that we’ll be capping out as we have the available points.
The rest of the item slots, and that’s whether you use rare, exalted, or even other unique items, can be filled out with defensive-type properties. Worry about your defensive properties first, and then increase your offensive capabilities. This build does so much damage already that you don’t really need to add much to that.
The Warrior's Bronze Belt of Insulation with elemental resist and reduced cooldown speed, allowing you to shift more frequently. Just increasing your mobility is really powerful. The bonus of this one is that have increased physical damage.
The boots in this case, nowhere are they required. It’s going to give a tremendous amount of dexterity thanks to the legendary potential rolled in them. But on top of that, getting some additional dodge rating. You’ll be very surprised at how much damage this build can do.
Idols & Blessings
The reduced mana cost just furthers our sustain, and + 4 arrows with Multishot will synergize incredibly well when you have Idols like this Hydra's Ornate Majasan Idol of the Eagle that increase the damage per arrow with Muitishot. Other Idol slots can be filled with increased stun duration and resist at the same time.
You’re going to be looking for resist, especially as you work your way through the Monolith to acquire blessings, and blessings that have resist on them are going to be really popular and powerful choices for your character.