Cornell Otto

Cornell Otto

I'm always keen to share what happens when I play games and a little bit of my humble opinion on games of all kinds. I am super happy to discuss the gameplay and mechanics of related games and more with you.

A Potential Top-Tier Build For The Bone Spear Necromancer In Diablo 4 Season 4 Revealed

Greetings, fellow players! For those players who have tried out the Necromancer class in previous seasons, the prospect of adopting a Bone Spear build in Diablo 4 Season 4 is certainly bright given its dominance and effectiveness. The upcoming season will bring some new and more powerful content than before.

A Potential Top-Tier Build For The Bone Spear Necromancer In Diablo 4 Season 4 Revealed

Build Overview

One of the standout features of this build is its ability to double Bone Spear through the Tempering system. By tempering the Bone Augments Manual and diligently upgrading it via Masterworking, you can achieve a near 100% chance of doubling the number of Bone Spear unleashed.

And let’s not forget about the Skeletal Mages, who received a significant overhaul in mechanics. Thanks to their ability to inherit our stats, Skeletal Mages can also double their barrage of Bone Spear. With the ability to roll ranks for Golem Mastery, Skeletal Mages, and Skeletal Warriors, each rank provides a substantial 25% to 15% multiplicative buff to your minions.

Gear Setup

Firstly, let’s discuss the helmet. It’s noteworthy that you can roll double Corpse Tendrils in Diablo 4 Items. The Juggernaut’s Aspect remains crucial in Season 4, particularly because of the necessity of reaching around 177,000 armor to meet the new cap. Ideally, aim for Golem Mastery or Skeletal Master for substantial DPS gains.

Diablo 4 Season 4 Juggernaut's Aspect

As for the chest piece, this is probably what you want. The Aspect of Hardened Bones is also mandatory, as damage reduction is near impossible to get because of it being removed from gear. For gloves, it’s extremely easy to reach 100% crit chance now as a Necromancer. As for the aspect, we will rock the Bone Splintering aspect to deal with extensive damage. Then for pants, we choose to imprint the Aspect of Occult Dominion. Now that we want to combine minions with our regular skills.

For weapons, we can now roll attack speed and chance for Bone Spear to hit twice. We’re also using the Unyielding Commander’s Aspect. This should be on the amulet for maximum damage, since we can keep up Army of the Dead constantly. For the off-hand, I’m using Frenzy Dead aspect to boost our minions’ attack speed.

When it comes to the jewelry, I’m looking for some crit chance and resource generation when tempering. In a completely min-max setup, however, we will ditch some of the crit chance as we would be capped already on the amulet. On the rings, we can rock the Aspect of Grasping Veins for more extensive damage, and also the Aspect of Exposed Flesh to not run out of essence.

Book Of The Dead

Our Skeletal Warriors serve as the backbone of this build, responsible for generating corpses. For Skeletal Mages, we’re prioritizing Bone Spear. It’s essential to have Bone Spear on your skill bars for optimal effectiveness, as opposed to Bone Splinters, which only casts one at a time.

Diablo 4 Season 4 Book Of The Dead

Our formidable Blood Golem is the linchpin of our setup. You can utilize the Aspect of Might with damage reduction to ensure its survivability. However, the pivotal aspect for massive damage is the one that grants our Golem a staggering 50% damage boost.

Also Read: Diablo 4 Season 4: Unveiling The Pit Of Artificers - A Race Against Time In The Endgame

Skill Tree

Let's take a quick look at the skill tree for this Bone Spear Necromancer build, so you'll have a clear idea of what you'll be utilizing in the upcoming Season 4 of Diablo 4. We will start with the basic skills, and here's how we utilize them:

In the core skills, we’re grabbing Unliving Energy for some Maximum Essence, which we will be using for our key passive later. We then max out Bone Spear and grab Enhanced and Paranormal Bone Spear. We also have Hewed Flesh to generate some more corpses.

Next, we head on over to the corpse skills and pick up Spiked Armor to reach the armor cap. We also grab Grim Harvest and Fueled by Death for some easy damage and resource generation. We have Corpse Tendril pulling in all enemies and Enhanced and Plague Corpse Tendril to make sure that all enemies get vulnerable as they are pulled in. We also pick up these for some extra damage.

Diablo 4 Season 4 Corpse Tendril

In the curse skills, we first pick up Amplify Damage for an easy 12% multiplicative damage. After that, we have Decrepify for damage reduction and a way to reset our cooldowns via Abhorrent Decrepify.

Now, let’s head on over to the ultimates. We have a whopping 14 ranks in Golem Mastery for 350 damage. You can use Army of the Dead as it will boost the damage of our minions by more than 100%. Inspiring Leader and Hellbent Commander grant us some more damage as well.

Paragon Board

In the starting board, grab the Undaunted glyph for the damage reduction. We then move to the Flesh-Eater board for an absolutely insane 40% multiplicative damage. Because of this, it’s extremely important to spam summon minions to ensure we consume corpses.

Diablo 4 Season 4 Undaunted glyph

Next, we have the Control glyph for the 20% boosted damage whenever we use Corpse Tendril. We also have the Bone Graft board, which we use for the legendary node to get some more Maximum Essence.

After that, go to the Cult Leader board and pick up the legendary node. It is an absolute priority to get 100% attack speed, as this node is quite possibly the best node in Diablo 4 now that minions inherit our attack speed. The Essence glyph is insanely strong in this build, both granting us 22% multiplicative damage and strong crit damage scaling.

Then, head over to the Hulking Monstrosity board and pick up the legendary node to grant your Golem tremendous damage and socket corporeal for an easy 10% multiplicative damage and movement speed. Lastly, we have the Scent of Death board. We can socket the Golem glyph to grant our Golem even more multiplicative and extensive damage.

A Breakdown Of The 10th Anniversary Jubilee Event In Elder Scrolls Online 2024

Elder Scrolls Online holds an in-game anniversary event each year, known as the Jubilee, which is beloved by the community for its accessibility to earn fantastic rewards. I am confident in saying that this year’s event might just be the best one yet. It’s no surprise considering the Elder Scrolls Online is marking its 10th anniversary.

In this guide, I’ll showcase my findings and share some relevant trading tips that you can implement when the event is active! With much to discuss, let’s dive straight in.

A Breakdown Of The 10th Anniversary Jubilee Event In Elder Scrolls Online 2024

New Cake & Event Tickets

There are some subtle changes to your anniversary cake keepsake this year. The cake this year is said to be made from 100% pure Black Marsh chocolates with bright blue toxic marsh slug dye, and I’ve heard from a few sources that eating this will cause instant death to non-Argonians. So consume it at your own risk.

The Jubilee is no exception, as you’ll no longer need to eat your Jubilee cake every couple of hours. Just to maintain their experience boost. However, this bonus is passive. You will still have to eat the cake once each day to obtain your 3 daily allotted Event Tickets.

Anniversary Jubilee Gift Box

Though how the Jubilee Event has been structured has varied over the years, this year, if you complete any daily quest in Tamriel, you’ll receive an Anniversary Jubilee Gift Box. A daily quest giver can be easily recognized by the iconic glowing light blue quest marker that floats above their heads.

The most common daily quests that come to mind for a lot of players are the DLC world boss, world event, and Delve Dailies that you can get from ESO’s DLC zones, as these dailies are already well-known because of their decent ESO Gold farming potential.

Some other popular dailies include crafting dailies, also known as writs, which you can obtain from writ boards in major cities. PvP dailies like the Battlegrounds dailies or the Cyrodiil town quests or conquests or everyone’s favorite pledges.

Elder Scrolls Online 2024 Anniversary Jubilee Gift Box

Not only will you obtain the event reward boxes from completing any daily quest, but you’ll also be able to get Jubilee boxes from the following activities: killing and looting any final dungeon boss, trial boss, or world boss. Completing any incursion event, also known as a world event, such as dolmens, geysers, dragons and more.

Opening up the Tales of Tribute reward bag and claiming your rewards for the Worthy mails. This is pretty neat since you won’t necessarily have to go out of your way to earn Jubilee boxes the way you often have to go out of your way to earn other event reward boxes.

You can log in and do whatever you normally do, whether that’s carrying your entire raid team with your roleplay builds, making your opponents and Tales of Tribute last 2 hours, or having your hairline removed by some Nightblade. These activities will all yield reward event rewards.

Also Read: Elder Scrolls Online: How To Explore Tamriel With Your Companions? - Companion System Explained

Event Rewards

The anniversary Jubilee Gift Boxes can drop a variety of rewards, such as crafting materials, recipes, transmute crystals, motifs, and style pages for the new Earthbone Ayleid armor style. The first reward box that you receive every day will be a glorious version of it, distinguishable by its color in your inventory, and it has a significantly higher chance of dropping valuable things.

Let’s take a look at some of the unique goodies that we can get from this event that we’ve never been able to earn before. The Glorious Reward Boxes are guaranteed to reward you with a bound, untradeable fragment for the brand new Jubilee Steed that’s unique to this event. You can earn these from the Glorious boxes, but you can also spend your Event Tickets to purchase them. They can be bought from the Impresario for 3 Event Tickets each.

Elder Scrolls Online 2024 Jubilee Steed

Abyssal Geysers in Summerset has a chance to drop a style page for the Ul'Vor Staff, as this staff is also prevalent in the Summerset chapter story. It’s important to note that these rare style pages were bind-on-pickup items on the Public Test Server and they were not available for purchase from the Impresario.

About Impresario

The Impresario is an event merchant that is located in all the major cities across Tamriel. You can find them anytime an event is active by checking out your map and looking for their event icon. During the Jubilee events, the Impresario will offer the following: a Bag of Jubilee Yesteryear that offers event goodies from the previous year’s Jubilee Anniversary Events that you don’t already own.

It won’t reward you with a style page or motif that you’ve already collected. This grab bag can drop items from the Bonemold, Saberkeel, Worm Cult, Jephrine Paladin, Imperial Champion, Prophet, Lyris Titanborn, Sai Sahan, and Abnur Tharn styles or motifs. It also has a chance to give you an additional Worm Cult motif. If you still purchase a grab bag after owning absolutely everything, it will reward you with a Group Repair Kit.

Bound Cake Furnishings for all the Jubilee Cakes over the years will be available for purchase, and you’ll also be able to purchase these new little individual Cake slice Furnishings that represent all the major cake visual styles that you’ll be able to place in your homes. Fortunately, only cost one Event Ticket each. You’ll be able to purchase bound style pages for the Earthbone Ayleid armor style and all 3 fragments for the Molag Bal Illusion Imp pet.

Elder Scrolls Online 2024 Bound Cake Furnishings

Gold Farming Tips

This event is well known among veteran traders for being one that significantly affects the market, as well as one that also provides a lot of great investment opportunities for players who plan to stick around for a while. In fact, I encourage you all to farm Jubilee boxes if you can. Farm as many boxes as you can to earn valuable items that you can then sell for gold.

I’d also like to suggest another more long-term strategy: investing in items during the event to sell at a later time. Because the Jubilee event always floods the motif and crafting material market thanks to the sheer amount of event boxes that are being earned, the average values for these kinds of items tend to experience a drop during this event.

Consider buying up items that you believe will be worth significantly more if you were to sell them later in the year, items whose prices you think will recover within a reasonable time frame because of how sought after they are or how tricky they are to get. Crafting materials that are difficult to obtain but fairly valuable because of their prevalence in crafting, like Dragon materials or Perfect Roe or Powdered Mother of Pearl, could also be decent investments.

Grasp These Key Techniques To Quickly Level Up In Night Crows

Undoubtedly, a significant number of players are excited to delve into the captivating world of Night Crows, the beloved MMORPG adventure. Join in today's guide as we unveil insider tips and tricks for leveling up like seasoned players in Night Crows.

Two Systems

If you’re looking to make your character stronger, there are 2 systems can help you do just that. The first system is called Crit Inheritance. It allows you to increase your character stats required for growth. You earn Crit Inheritance by leveling up, so keep an eye on that XP bar. By allocating these points to your character stats, you can make them much stronger. The stats that Crit Inheritance can raise include strength, dexterity, intelligence, endurance, spirit, and vitality. Just remember to choose the inheritance points that suit your character class to see substantial growth.

The second system is called Spell Infusion, specialized in raising stats important for combat. Spell infusions are unlocked progressively after reaching certain levels. Each stage has three stat boosts, and each stage grants different stats. An additional stat boost is activated when all three stats in a spell infusion are at maximum. So, don’t forget to keep those stats balanced!

Bulletin Board

In the Night Crows world, every village has a bulletin board that leads to the request station. It’s a place where crews can help each other and earn rewards in return. Requests are divided into three categories: region request, dungeon request, and crafting request, each with its benefits.

When requesting help with monster hunting or crafting, you will need to pay a small commission fee with Night Crows Diamonds. But the rewards you get in return are worth it. By working together, you get to meet new allies, grow your character, and earn those precious in-game currencies that can make a huge difference in your gameplay.

When playing the main story of the game, you might also get some other quests. This might not give you as many XP points as the main quests, but they can still help you grow your character by giving you useful items or abilities.

Night Crows

Side Quests & Daily Quests

If you're short on time, consider tackling side quests alongside your daily quests. Daily quests typically involve hunting monsters in various parts of the game world. If a side quest aligns with a daily quest, completing both simultaneously is efficient.

Forming a party is key to efficiently completing quests. For beginners aiming to progress swiftly, focusing on daily quests is advisable. These quests entail hunting monsters in specific areas and yield rewards like experience points, gold, and special coins for valuable items.

To access daily quests, navigate to the menu and select Quests. Click on the daily tab to view available quests and their objectives. You can complete up to 30 daily quests a day, with the count resetting each day. Completing these quests also earns you contribution points and coins, enhancing your standing in the game. Accumulating contribution points in a specific location raises your contribution rank, unlocking buffs for hunting in that area.

Daily quests yield contribution coins, exchangeable for various rewards such as crafting materials. Prioritize completing as many daily quests as possible to reap these rewards and enhance your performance in the game.

Also Read: Night Crows: Get An Inside Look At This New Highly Anticipated MMORPG

Skills Utlization

Skills play a crucial role in many games, offering various ways to utilize them effectively. One method is through the quick slot feature, enabling swift activation of skills when needed. Alternatively, players can employ the Skill Use Sequence function, which offers distinct advantages.

To utilize the Skill Use Sequence, begin by clicking on the skill icon, followed by the Skill Use Sequence icon, and then the register quick slot icon. This allows players to arrange a sequence of skills in their preferred order, including basic attacks to craft custom combos. When activated, the Skill Use Sequence executes the skills in the specified order, enhancing strategic gameplay.

Employing the quick slot is a simpler approach, although it may pose challenges in MP management as skills activate immediately upon cooldown recovery. Players should consider their class and play style when deciding whether to utilize the Skill Use Sequence, as it has the potential to enhance their overall gaming experience.

Class Advancement

Becoming stronger is crucial in Night Crows, and one of the most effective ways to achieve this is through class advancement. This process allows you to enhance your stats and acquire new combat skills. However, preparation is key before embarking on this journey.

Access the menu and select the Class option. You can explore the available classes for advancement and proceed with the process. There are 4 standard classes: Warrior, Swordsman, Hunter, and Witch, each offering 2 distinct paths for advancement.

By meticulously preparing for your class advancements, you can expedite your progression and emerge as a formidable force in the world of Night Crows.

Essential Stats

When delving into the world of Night Crows, it's vital to understand 3 essential stats: accuracy, defense, and basic damage. These metrics wield considerable influence over your character's performance, significantly impacting gameplay dynamics.

Accuracy: Accuracy dictates your likelihood of successfully landing attacks on opponents. Higher accuracy reduces the chances of missing strikes, enabling you to engage a broader spectrum of monsters effectively. A robust accuracy stat enhances your hunting prowess and overall combat efficiency.

Defense: Defense governs your ability to evade incoming enemy attacks. Elevated defense levels offer greater resilience against opponent accuracy, bolstering your survivability during encounters. By maintaining superior defense, you can prolong hunting sessions without excessive reliance on health potions, optimizing gameplay efficiency.

Basic Damage: Basic damage measures the potency of your offensive capabilities, determining the damage inflicted on adversaries. Amplified basic damage facilitates swifter elimination of monsters in combat and hunting scenarios.

However, achieving optimal effectiveness requires a harmonious balance between basic damage, accuracy, and defense. While prioritizing basic damage is essential, a well-rounded approach encompassing accuracy and defense is paramount for sustained success. Striking a delicate equilibrium among these key stats ensures formidable combat prowess and expedited progression in Night Crows.

How To Craft This Mendeln Summoner Necromancer Endgame Build In Diablo 4 Season 3?

I'm excited to share my T100 Summoner Necromancer build for Season 3 of Diablo 4. You'll find that even without any Uber unique items or top-tier gear, reaching T100 is quite achievable. I delve deep into the Summoner Necromancer Skills, explaining how they function and what you need to grasp about the build's mechanics.

How To Craft This Mendeln Summoner Necromancer Endgame Build In Diablo 4 Season 3?

The concept revolves around being a lazy summoner, where your summons do the heavy lifting, eliminating the need for much manual intervention. Essentially, the effectiveness of this build hinges entirely on the prowess of your summoned creatures, rather than any inherent damage capabilities of your character.

Skills

We’ll be using skeletons, Golem Decrepify in order to reduce our cooldown, Blood Mist to be unstoppable, unhealable, but also to reduce the cooldown. Because when you do a pack with Corps Tendril, you need to curse them and use your Blood Mist in order to reduce the cooldown of Blood Mist but also of your ultimate Army of the Dead. This one will be very good at boosting the attack speed and the damage of our monsters and also to make them almost unkillable.

Gear

If you have an Uber unique, you can use the Grandfather or the Shako. But you’ll see that even with this stuff, it’s quite easy to do T100 Nightmare Dungeons and start killing Uber Lilith.

Helm: I recommand you to use Godslayer Crown, which in order to boost your damage, get some cooldown reduction, and some life.

Armor: You can use the Blood Getter's Boneweave Armor. With this piece, you can increase damage armor, damage reduction while fortified or life. Also, you should get increased summoning damage instead of bone skill damage.

Gloves: You can use the Warlord Gauntlets Of Grasping Veins, which can increase Critical Strike Chance and Critical Strike damage. You’ll want intelligence, Critical Strike Chance, Lucky Hit chance, and lastly, Dexterity. Don’t forget that you have 30%, which is transferred to your minions for the critical stat, so it’s important to have them.

Boots: You can choose the Adventurer's Boots of Occult Dominion. I think you may want increased skeletal movement, speed, intelligence, and some resistances.

Ring: My reliance is solely on the damage output of my summonings, particularly the Skeletons and Golems, augmented by the unique ring, Mendeln.

Diablo 4 Season 3 Ring of Mendeln

Amulet: I will choose the Chain of Frenzied Dead, with intelligence, some minion skill damage, some cooldown, and, if possible, attack speed for your minions. You’ll also want the fact that they gain attack speed when your minions attack.

Also Read: Diablo 4 Season 3: The Best Way To Craft Uber Unique Items After The Latest Patch

Weapon

For the weapon, you’ll want intelligence, Critical Strike damage, and damage to Shadow-affected enemies because we apply Shadow effect with Dusk Support and will help you to boost your overall damage. If you want, you can also go for a 2-handed weapon. You’ll also want Melee in order to have this boost of damage.

A bit with summoning, which is this one a bit low but should be better. And with that, it’s still quite easy to do Tier 100, but you have some ways of improvement. For the initial, you’ll want the barrier, the fact that you have some cooldown reduction on the barrier, increased duration, and damage reduction.

Paragon Boards

First, I made a larger change to paragon board for this build. I realized it was important that we scale damage to get more Minions damage. Because there are more damage nodes, and their damage output is larger, its damage path is more efficient.

Because this Minion Board has a separate Warriors and Mages cluster. So we need to note that Mendeln doesn’t proc inside the shield. We actually need to do the damage myself. We still have to use Cult Leader Board, but it’s mostly for Minions damage reduction.

Legendary Nodes are still good because it’s a multiplicative modifier. I also put a lot of Diablo 4 Gold on Blood Board, since the build can use Blood Mist to spawn Blood Orbs for healing. Because of Transfusion Passive, Minions survived. So, I don’t need to cast Skeletal Priest manually.

Finally, all level 5 glyphs deal multiplied damage, and some also deal bonus damage. I think this works better than using 2 separate Minion glyphs, which only deal additional damage.

Boss Fight

Now for the boss fight, you want to use your ultimate when you see a pack of allit and otherwise. Your can cast Blood Mist in order to reduce your cooldown. It’s quite easy to do. Since we don’t have any AOE, it will be longer to kill big packs, but since you’ll have more chance to have a lucky hit since you have more enemies.

The Mendeln will do the job and that it’s easy to kill. The only boring thing is when you have a champion and your Minion, don’t attack it. But otherwise, it’s quite simple.

Master These 4 Shooting Techniques To Win More Games Post Patch In EA FC 24

Following the recent update in EA FC 24, several adjustments have been made. In this comprehensive guide, I'll unveil 4 key shooting techniques aimed at enhancing your scoring opportunities. I'll delve into the optimal scenarios for employing these techniques, identify situations where they may not be needed, and provide illustrative examples for better understanding. Let's embark on this journey to elevate your gameplay!

Master These 4 Shooting Techniques To Win More Games Post Patch In EA FC 24

In order to optimize your players' performance and ensure they reach their peak conditions, it's essential to invest some of your EA FC 24 Coins to enhance their abilities.

Circle Shot

Introduction: The initial shooting mechanic we'll explore is the regular Circle Shot, a technique widely employed by most players. This shot is particularly effective when utilized in close proximity to the goal, typically within a range of 11 to 16 meters. It's most advantageous when one corner of the goal is left exposed, providing your player with a favorable shooting angle. This scenario often yields successful results and is a go-to strategy for many players.

Example: We got the ball with Kane. We’re dribbling from step overs. The right side of the goal is opening up. We are at a good angle right in front of the goal. Just a regular shot into the right corner of the goal. This regular shot is even better when you green time it.

We are again with Kane, ball roll inside, Sprint Boost into the space. Now we keep running straight at the goal. We have a good angle, green timed, across the body, far post finish.

Also Read: EA FC 24: The 5 Best Defensive Formations To Help You Win The Games!

Finesse Shot

Introduction: Let’s talk about the Finesse Shot. Now, a Finesse shot for most players is effective really close to the goal when you have a lot of space or one side is totally open. However, with players who have the Finesse Plus, you can shoot long-range shots with them or even from the edge of the box. You can shoot from a lot more angles than with no Playstyle Plus.

Example: Finesse plus, you can shoot from a lot of places, and in this case, we got a pretty good Long Shot. We got the ball with Alexia, Team of the Year, who has the Finesse Plus. We’re dribbling, Sprint Boosting, and from big distance, we tried to finesse it, not even green, and it hits pretty much top bins. So if you got the Finesse Plus, you can try some long shots using the Finesse shot. You perform the Finesse by just pressing R1+Circle at the same time.

EA FC 24 Finesse Shot

Trivella

Introduction: Let’s take a look at the Trivella. The Trivella is one of the best, if not the best way to finish this year in FC 24 because with Trivella, you can shoot from a long distance, it plays with not that high of shot power. You can shoot inside the box with Trivella from everywhere. You just have to get yourself into a good angle.

You shoot the Trivella by pressing L2 and the shooting button, so circle at the same time. This way, most of the times from Trivella, if the ball is not in a suitable position for your player to Trivella. Make sure the ball is always in the right place where you press L2. Using the ball roll before Trivella also helps for the accuracy or the chances, at least, to go in.

In this case, you’ve got players with Trivella plus like Modric, and you’ve got players that don’t have Trivella. Of course, with Trivella plus, it’s a bit more accurate, but it doesn’t even make that much of a difference.

Example: We are with Bruno Fernandes. This defender doesn’t know what to do. We ball roll, Trivella, green timed, nice finish. Basically guarantees you a goal every time. The Trivella has been good for already 2 years, and inside the box. When you got space, Trivella gives a lot of power to the ball, accuracy is fine, you got to use it.

Power Shot

Introduction: Last but not least, we got the Power Shot. And I’m going tomention that don’t use the Power Shot unless you got players with Power Shot Plus. So, team of the and men and mention skin, the way you got players like that, make use of the Power Shot. You perform the Power Shot by pressing L1, R1, and the shooting button at the same time.

EA FC 24 Power Shot

Example: Get players with Power Shot Plus if you want to do this. In this case, Harry Kane opens up will do the Power Shot. Harry Kane I think from that’s like maybe 20 meters, Power Shot into the near post. I don’t think it’s possible to score in any other way than a Power Shot at that place, from that distance. When you do have players in your team who can perform it, just use it.

Top 5 Scariest Classes You Can Take For PVP In WoW Dragonflight Post Patch 10.2.5

With the Patch 10.2.5 in WoW Dragonflight approaching right around the corner, the update is going to introduce additional in-game activities, but it doesn’t make too many additional class changes. I’m going to highlight some of the scariest classes that we’ve seen so far for the current season, focusing on playstyles that could perform well in group activities.

Not only can these playstyles do well in group, but they also can perform fairly well solo, especially if your goal is to eviscerate the enemy player within a handful of seconds with some of the best bursts imaginable. Make sure that you have plenty of WoW Dragonflight Gold and then let's dive into these 5 classes.

Top 5 Scariest Classes You Can Take For PVP In WoW Dragonflight Post Patch 10.2.5

1. Frost Mage

The first class I want to highlight would be Mages, which have found themselves to be fairly strong so far within Season 3. Out of all three specs, however, Frost Mage is especially terrifying to play against since that is the spec that emphasizes the most control out of the Mage class. Since a lot of the frost magic and abilities are tinged with natural slow properties, this makes closing the gap against the Mage, or trying to find some cover behind a pillar away from the Mage’s damage much more difficult.

When it comes to PVP, Frost Mages have access to a natural affinity when it comes to burst damage thanks to the primary shatter mechanic. As long as the targets are treated as Frozen, your abilities simply become far more effective, and achieving the Frozen status is incredibly easy as long as you’re able to root your targets in place with freezes or simply hit them with a Flurry for the Frozen debuff.

However, if Frost Mages can completely isolate a singular target, they can turn them into a literal block of ice with the ability Snowdrift, which will slowly build up a slow debuff that eventually encases the enemy in ice. While Snowdrift is not nearly as good as the original Deep Freeze ability, it does the job all the same, sounding the enemy in place while treating them as Frozen for shatter. You can unleash a Flurry of Frost Mage abilities to quickly handle your target within seconds, with most of these talents and abilities further empowered by your Mastery, as well as from other talented bonuses. Great control combined with fantastic burst capabilities can make Frost Mages kind of nightmare to deal with in Season 3.

2. Subtlety Rogue

Another class that easily makes this list is the Subtlety Rogue, which is currently the deadliest Rogue spec among the Rogue kind. Subtlety, in particular, is renowned for control, capable of shutting down an entire enemy team singlehandedly. Even in a one-on-one situation with their next victim and isolating their specific targets on their own is much easier for Subtlety than any other spec in the game, as it can do so with abilities such as Smoke Bomb to create cover from enemies outside of its radius, or it could simply escape with its target into the void with a Shadowy Duel, where they can snatch another player into the darkness for a few seconds. Subtlety Rogues currently have some of the best burst in the game amongst melee classes. Combined with great control, similar to Frost Mages, that’s what really makes them much more difficult to counter.

WoW Dragonflight 10.2.5 Subtlety Rogue

However, on top of all that, Subtlety’s survivability kit with the double vanish charges, as well as cooldown reduction, is impeccable, making it very difficult for enemy teams to punish Rogues or force them on the defensive. This type of defense allows them to get super aggressive and a lot more constantly than some of the other classes in the game, and seeing Subtlety Rogues go out for the full-on aggression is one of the most unhinged forms of damage output that I’ve ever seen in the game.

3. Elemental Shaman

Another class spec that has been surprisingly strong so far in Season 3 has been the Elemental Shaman, which is generally renowned for a high amount of sustained damage with the Lava Burst, as well as Flame Shock and Frost Shock. However, over the last few expansions, Elemental Shamans have also been able to develop a reputation for having some of the best spell combinations in the game, which can be quite intense with totems such as Sky Fury.

If left unchecked, the recent tier set for Elemental Shaman encourages a Lava Burst playstyle, but it also allows you to use the ability of Elemental Blast to create some of the stronger combinations. Using Elemental Blast, even with a tier set, allows you to gain the benefit of Surge of Power, which synergizes well with Lightning Bolts to become super potent.

When you combine Sky Fury into the mix, this allows you to fire off multiple Lightning Bolts all at once. Then we have abilities such as Ice Fury, which allows your Frost Shocks to be more effective, but together with the talent of Electrified Shocks, this allows them to further amplify their nature damage.

WoW Dragonflight 10.2.5  Elemental Shaman

What makes this burst combination even more potent is once you get the prep work done, the vast majority of abilities sent as part of the combo are all instant cast, which makes it much more difficult to counter. This allows them to do things like take a tier set that heavily leans into sustained lava damage and turn it into an explosive-like bolt combo.

On top of it, Elemental Shamans are generally tanky when it comes to PVP content, with rather fantastic personal healing tools as well as great control from things like the Thunderstorm Elemental knockbacks, the last of Stun, as well as Burrow for the defensive as well as utility options, but also good group utility as well, as to bring things like the Grounding Totem, Static Field Totem, and Tremor Totem for perfect team play.

4. Demon Hunter

Another class that could be easily put into the list would be the Demon Hunter, which has been able to continue to reign supreme since the launch of Season 3 after the most recent rework. Out of all the other class specs on this list, Demon Hunters have some of the better sustained damage in the game but also some of the better burst damage output as well.

Similar to Elemental Shamans, they also rely on ability burst combos, which all have a relatively short cooldown in order to create a hit-and-run type of playstyle, where they’re able to swoop in onto the target and lock them down with stuns, go through their burst combination, and then retreat back for some immediate safety. With fantastic mobility as well as anti-control capabilities, which makes it much more difficult to pin a Demon Hunter down.

Like Rogues, Demon Hunters also have some great team-wide control tools and can lock down entire enemy teams in between the hit-run combos if the enemies are closely stacked together. And while at first it may not seem that way, Demon Hunters are also very survivable even all on their own. Though survivability is one of the more difficult things for most Demon Hunters to master.

5. Windwalker Monk

The last monstrous class on this list will be the Windwalker Monk. What has helped upgrade him into this list has been some of the numerous buffs after buffs after buffs that they have been able to gain over the last few weeks in Season 3. Currently, as it stands, Windwalker Monks have some of the best spread pressure that can impact entire enemy teams if they are stacked closely together, since a good portion of their more powerful abilities have a natural cleave capability to it.

WoW Dragonflight 10.2.5 Windwalker Monk

Compared to the other classes on the list, Windwalkers have some of the most unmatched single-target bursts within PVP. Achieving that kind of damage is possible through several damage modifiers, which does mean that there’s a little bit of a setup involved.

Everything from Serenity to deal additional damage to enemy targets while removing the chi cost from all of your abilities, as well as Strike of the Windlord and the Thunderfist talent to help discharge additional nature damage against your targets.

The Fealine Harmony also causes your foes to take additional damage, while talents like Skyre will allow you to gain more chances to gain critical strikes against your enemies. But what also helps out Windwalker Monks is the newly buffed version of their Blackout Kick tier set, which allows them to gain empowered versions of Blackout Kick.

Using Rising Sun Kick into the empowered Blackout Kick, then back into Rising Sun Kick resets inside of Serenity windows is where a lot of that damage burst combo comes from. Compared to all the other classes mentioned in this list, Windwalker Monks do need a bit of a setup before they can really unleash a lot of the burst potential, but they can easily single-handedly win your games as long as they’re given some opportunity. This means that Windwalker Monks will have to rely on some team coordination to truly shine, but when they do, they’re absolutely monstrous.

An Unstoppable Strength Build In Lords Of The Fallen - The Harambe's Revenge Build

Hammering, sundering, and quite literally crushing your enemies under a slab of stone is an immensely fun way to spend your time in Lords of the Fallen. If you want to play as a relentless strength inferno maul character that can one and two-shot even the toughest of enemies via uninterruptible colossal hammer swings, all while doing so in the image of the great Harambe, then this unstoppable, relentless undead primate is the build for you.

This is a Harambe’s Revenge build. I will break down what is one of the best 2-hander harambe builds in the game. It consistently deals with high damage and maintains a frightening ability to dismantle even the toughest mobs in the game. I will go over the stats, weapons, armor, rings, pendant, umbral eye, and rune choices that make this build an absolute joy to play. So, if you have plenty of Lords of the Fallen Vigor, let’s get into it.

An Unstoppable Strength Build In Lords Of The Fallen - The Harambe's Revenge Build

Weapons And Runes

For the primary weapon, I am 2-handing the Queen’s Head Hammer. This choice centers around its exceptionally high damage output at plus 10, its ability to reliably stagger enemies on its opening attack, and the fact that it also does very respectable fire damage. This gives the weapon another dimension to its damage output. It’s also a hybrid scaling weapon, which makes it more reliable in an NG+ environment. This weapon primarily focuses on physical damage, opening up interesting interactions when considering our rune off-hand.

In the off-hand, I use Jeffrey’s Dagger. This gives us 3 meta rune slots and allows us to gain a flat 30% physical damage increase, which I will cover in a moment. The combination of 5 Graphics and one Balago rune is the approach I take here across the two weapons. 5 Gravic runes give us a flat 50% damage increase when two-handing a weapon, and the Balago rune temporarily lowers the target’s physical defense when struck, making this a lethal synergistic combination. Other options include a Tumul rune for life on kill, Shon for increased elemental damage, or a Dhalwe or Mhakev rune for increased scaling potential.

Stats

In terms of stats, the main focus is on Strength and Inferno for damage scaling and Vitality for survivability. Initially, you’ll require around 20 points in Endurance to have ample stamina to utilize in the early to mid-game. My advice here would be to get strength to 75, Inferno to 50, and vitality to around 40, and then fill in the rest in any order of your choosing.

Rings

For rings, the choice is straightforward. 2 Adyrqamar Rings increase our damage output when 2-handing a weapon, making this a no-brainer alongside our other physical damage buffing choices. Combining all the additional physical damage buffs from eight different sources results in an incredibly high-damaging brute undead primate.

Pendant

Our pendant of choice is the Warrior’s Claw. This increases our physical damage and physical defense, optimizing the physical damage output when striking enemies.

Umbral Eye

The Umbral Eye choice is to socket it with the Umbral Eye of Loash into your main lamp socket. This grants the ability to charge heavy attacks, and in that window of time, all damage received is taken as wither damage. It also makes your posture unbreakable, ensuring that charged heavy attacks can’t be interrupted, and any damage taken becomes wither, which is simply regained back when you land your heavy attack.

Catalysts

In terms of catalysts, I’m using the Queen Sophesia's Catalyst at Plus 10. This comes with S-tier Inferno scaling and spell power just shy of 700, with 5 spell slots. This is an excellent choice.

Lords of the Fallen Adyr's Rage

Spells

For spells, we use three Adyr's shout sorceries. Adyr's Endurance gives us an insanely quick stamina regen. Adyr's Rage provides a flat 10% damage increase for 90 seconds. Adyr's Hardiness gives a flat 25% damage reduction for 90 seconds. These 3 spells provide a powerful combination for damage and survivability. Infernal Weapon is the fourth spell choice, imbuing our weapon with even more fire damage. The fifth spell slot is flexible, with choices like Infernal Slash for high posture damage, Infernal Guardian for a summoned fire spirit, or other ranged spells.

Mechanics

In terms of mechanics, buff yourself with all 3 shout sorceries, imbue your weapon with Infernal Weapon, and pop a Manastone Cluster and a Briostone. Select your target and gauge whether it’s better to get your attacks in before your enemy or bait the enemy’s attacks first. You’re likely to one or 2-shot most enemies, so the question is about when you can achieve this without taking damage or as little as possible. The aim here is simple: try to get the opportunity to land either one huge charged heavy strike or seize the opportunity to land 2 successive strikes via the use of the weapon special attack move set.

This build is all about finding damage windows and taking the opportunity as soon as possible. Sometimes it will actually benefit you to duck and weave between offensive and defensive approaches. This utilizes a duck and weave playstyle along with causing insane damage amounts via leveraging status effect build up. It’s extremely fun to play.

An Ultimate Build In Path Of Exile 3.23 Affliction League - The Forbidden Rite Build

Forbidden Rite is one of those skills that simply does not get old. It deals with more damage compared to other spells in the Path of Exile 3.23 at the cost of its self-damaging component. I will rebuild the best version of the Forbidden Rite builds to be made tankier, all that while maintaining it's insane damage and speed. This is the ultimate build for dealing with all end game content, a must try for anyone who is looking for a perfect build with a small amount of POE Currency.

An Ultimate Build In Path Of Exile 3.23 Affliction League - The Forbidden Rite Build

Ascendancy

So we begin with our Ascendancy. We are an Occultist, one of the best ascendancies for supporting chaos damage.

First is Void Beacon. This node deletes 20% cold and chaos resistance from nearby enemies. This node also deletes nearby enemies’ ability to regenerate life, which is useful, especially when Maven is witnessing the fight.

Then we have the Withering Presence. This node grants a 60% chaos resistance and increases our total chaos damage by 15%. It also inflicts Wither debuff on enemies once every second. Wither makes enemies take 6% increased cast damage and stacks up to 15 times.

From here, we go for Forbidden Power. This node increases our maximum power charge count by one. It also increases both area of effect and area damage with power charges, easily the best power charge ascendancy node in the game.

Last we got Profane Bloom. This node causes all these fancy purple explosions you see on the screen. It is your bread and butter for clearing as an Occultist but only triggers if monsters are cursed before they die. We passively achieve this with an aura curse setup, which we will talk about later.

Passive Tree

Let’s take a look at our passive tree. Our tree focuses on area damage, area of effect, chaos damage, power charges, life, spell crit chance, crit multi, and cast speed. Next, we’ve got 2 large cluster jewel setups. Both add the following chaos notables: Touch of Cruelty, Unholy Grace, and Unwaveringly Evil.

Path of Exile 3.23 Touch of Cruelty

Next, we branch off into 2 medium cluster jewels. These add some powerful AOE notables like Towering Threat and Vast Power. Finally, we’ve got 3 identical small cluster jewels. All of them add the following notable: Born of Chaos. This one increases our maximum chaos resistance by 3%.

With our current setup, we are capped at 90% maximum chaos resistance, and you should be pushing your uncapped chaos resistance to be equal to that. Otherwise, the spell does not work.

Mastery

For mastery choices, we have:

  • +1% to maximum chaos resistance
  • 12% increased Mana reservation efficiency
  • 3% increased damage per charge
  • Skills cost life instead of 30% of Mana
  • 10% reduced Mana cost of skills
  • +25% to crit multi against unique enemies
  • +50 to maximum life

Items

Let’s talk about POE Items. First, we have the signature one for all power charge spellcasters, and that is Void Battery. We are using two of it. it simply increases our maximum power charge count by one and grants us increased spell damage for each one we have.

We have the Doppelganger Guise. This extremely powerful item grants us 40% less physical and chaos damage taken while equipped without activating the skill it provides. It also grants us 10% life regeneration whenever we are hit, all the time since the mere action of casting the Forbidden Rite hits us, literally better than every single mirror-tier chest out there.

Path of Exile 3.23 Doppelganger Guise

Next, we have Crown of the Inward Eye with +1 to maximum power charge corruption. This is a very versatile item in Path of Exile, and it even works in this build without the corruption. However, you will be losing some damage without it. I recommend mass buying this helm and vaal implicating every single one until you get the corruption that you want. That’s like 90% cheaper than just buying it already corrupted.

Then we have Al Dhih. This amulet grants us some nice resistances and allows socketed support gems to support gems in our chest, effectively making them a 6-link. Make sure to anoint Infused on your amulet, as it is the last power charge node that we couldn’t manually afford to allocate on the passive tree. As for what support gems to socket in this amulet, we got Power Charge on Crit. Another item is a pair of gloves that have life, chaos resistance, and culling strike. The rest of the mods are optional.

We have a pair of boots that have Tailwind, Onslaught, Elusive, movement speed, life, and resistances. It is worth noting that most of these mods are considered quality of life and are not mandatory. They increase our speed, as in Tailwind and Elusive, and you can play this build without them. For our belt, we have a generic rare belt with lots of life and resistances.

As for our rings, we mostly focus on Attributes to cover our gem requirements. Aside from them, we have life, crit multi, Warlord mod, resistances, and crafted Mana prefixes. Our second ring is almost identical. I recommend buying your rings last, as they will complement whatever you are missing.

Gems

Let’s talk about the gems that go inside them. For our main 6 link, we have Forbidden Rite, Awakened Multiple Projectile Support, Awakened Void Manipulation, Awakened Spell Echo, Increased Critical Strike Support, and Increased Critical Damage.

We have a 4 link Aura setup. This one contains Determination, Awakened Blasphemy Support, Despair, and level 4 Enlighten.

Then have a defensive 4 link setup. This one contains Steel Skin, level 1 Arcane Surge, Enhance Support, and Increased Duration. Make sure to bind Steel Skin to your left mouse button to make it auto-activate whenever you move.

We also have a 3 link totem support setup. In it, we have Wither, Spell Totem and Multiple Totems Support. This setup allows us to inflict all 15 stacks of Wither in like 2 seconds, effectively doubling our chaos damage.

Path of Exile 3.23 Multiple Totems Support

Last, we have some leftover gems. They are max level Clarity, max level Vitality, and level 1 Precision.

Jewels

Let’s talk about jewels. For our Watcher’s Eye, we have plus 30% to Critical Strike multiplier while affected by Precision and 15% increased life recovery rate while affected by Vitality.

Next, we have one Glorious Vanity Timeless Jewel that specifically mentions Xibaqua. This Jewel will convert all nearby keystones into Divine Flesh. Divine Flesh grants us 5% to maximum chaos resistance and makes half of all elemental damage we take to be taken as chaos damage instead.

This interaction is only useful if your chaos resistance is higher than your elemental resistance, and the effect grows greater, the bigger the difference. That’s why you need to have 90% maximum chaos resistance in this build.

Any remaining jewel sockets you have left should be filled with a normal rare jewel like this one. We are looking for life, increased crit multi while Dual-Wielding, increased area damage, and any other damage mod you can find. Alternatively, you can get resistances or attributes if you still need them.

Bandits and Pantheons

For Bandits Quest, we are going to help Alira. As for pantheons, we got the soul of the Brine King and the soul of Tukohama. But with that, we are done with our best iteration of Forbidden Rite build.

The Ultimate Rogue PVP Build Guide In WOW Classic Season Of Discovery

Rogue in WoW Classic Season of Discovery is quite good in PvP and has a few builds you can run. I’m going to over all of them and show all the talents or gear you might need, depending on the spec you choose. Those specs are going to revolve around Backstab, Sinister Strike, or maybe even Saber Slash or Mutilate if you want to try those out. Let’s start with the Sinister Strike Talents.

WOW Classic Season Of Discovery: The Ultimate Rogue PVP Build Guide

Sinister Strike Talent

Sinister Strike Talent is mainly focused on doing rogue damage, kind of like you’re doing a PvE encounter, which is why the talents are actually exactly the same as when you do PvP or PvE. The only real thing I’d like to fluctuate here is if you wanted to take points out of Improved Slice and Dice here, which you probably should for PvP, and you can either put them into Improved Eviscerate or maybe Lethality. But because I don’t like respeccing, I prefer just to run the normal PvE DPS spec.

The three points in Improved Eviscerate or Lethality aren’t going to be that huge because most of the damage you’re doing is going to be from your auto attacks and your Sinister Strike in PvP. And to combo that with the runes, the ones you’re going to want to run are here at the bottom: Quick Draw, Shadowstrike, and Between the Eyes. There’s really nothing you can really change here. The only thing you might want to change is Shadow Strike.

Saber Slash Talent

You can change to Saber Slash. I prefer the utility of having Shadow Strike because I hate being kited. Whenever you’re getting into a fight with a hunter, even a priest or mage—anything that can crowd control you and get distance from you—they can kite you. So what you’re going to want to do is you can vanish Shadowstrike on top of them and get back on the target. And you get a lot of utility out of having Shadow Strike. So to me, unless my weapons are complete dog, I would always run Shadowstrike over Saber Slash.

Backstab Talent

The Backstab build, which we have here, I prefer to have Improved Sinister Strike because if you’re not able to get behind the target—if you’re slowed or something—being able to use less energy with a Sinister Strike is going to be helpful. And then you go Improved Backstab for two points and that way you can unlock Improved Sprint. The last points that I put here in Opportunity, you can actually take out if you would like. You can put them in Endurance and then put the last two into Opportunity. Or if you feel like it, you can put the last two into Master of Deception.

However, because I like more damage and because a lot of the people you’re fighting are going to have high armor, I prefer just to have the points in Opportunity. Then you will lose the utility of having a 3.5-minute cooldown Sprint because you lack Endurance. But even still, I do like having Opportunity for extra damage. But the build you can do can vary. If you want to have Endurance or Master of Deception—anything you would want there. The runes are going to be exactly the same as the Sinister Strike build. But because we’re using Backstab, we’re not going to use Quick Draw. We’re going to use Slaughter from the Shadows.

Mutilate Talent

You can do the exact same build if you’re running with Mutilate. However, again, if you’re going to want to run with Mutilate, you’re going to lose utility, just like if you were to run Saber Slash, where you could run Quick Draw and then Mutilate. But again, you’re going to be losing out on Shadowstrike, meaning you can get kited more often. And you won’t have the vanish Shadowstrike gap closer, kind of like a warrior would if they were charging. You’re going to lack that gap closer.

So there’s going to be a lot of times if you’re running Mutilate where you can’t get back onto the target, and you just simply die because we lack Prep, we lack Blind; we lack stunlock. And because of that, we’re more likely to be kited. So be aware of that. You can try Mutilate.

WOW Classic SOD Twilight Slayer's Cowl, Twilight Slayer's Tunic, Twilight Slayer's Footpads

Gear

Now we can actually talk about the gear. Here, and I have it planned out here, and just like with PvE, where you want a lot of gear, it’s going to be coming from the raid. As you can see here, we’re going to want three of the tier set, which are going to be the Twilight Slayer's Cowl, the Twilight Slayer's Tunic, and theTwilight Slayer's Footpads. And then the other gear you have is going to have high stamina.

I’m going to have gear with stamina on it. So we have the Glowing Fetish Amulet, the Sentinel Pauldrons, which have 10 stamina on them, which are wonderful. The Sergeant’s Cloak, which has a ton of stats, which are really nice. The Bindings of Serra'kis, which have high armor and high stamina, a little of AP mixed in there.

You’ve got to have the Epic Gloves, which are the best you can get in the entire game. So you can get them if you want to make them as a leatherworker. In a quick note, you actually don’t need to be a skinner to be a leatherworker because leather is really cheap at the auction house, and you can get to level 100 with Leatherworking extremely fast without dropping even a gold. So make sure you have enough WoW SOD Gold. Then you can craft the gloves pretty easily. Then we have the Honed Darkwater Talwar, which if you’re running Sinister Strike, then you would get this one.

If you’re not and you’re running Backstab, then you can run the Chipped Bite of Serra'kis. And if you’re running Mutilate, you can run the Chipped Bite and Meteor Shard. If you’re not, you can also use Gusting Wind on the off-hand, which is another raid weapon. Cord of Aquinus, high stamina, high agility, significant item. The Troll's Bane Leggings, which you can replace with the Leggings of the Fang if you don’t want to buy those. That’s what I’m currently using, the Leggings of the Fang.

The tier set item, of course, Protector’s Band, which you get from Ashenvale Honored Rep. And The Seal of Wrynn, which you get from the Stockades questline. Avenger's Void Pearl, which is another quest item from the last boss of the raid. Finally, the Insignia of the Alliance, which you buy from a PvP vendor when you’re ranked two.

The only proper weapon you can get that’s valuable in any way is the gun with six agility on it from the raid. That is going to be the gear set you go for. You’ve been raiding every lockout, and you’re getting a lot of gear. If you’re not, what you can do is find gear that has of the monkey on it that’s near level 25, and any gear that has stamina on it. But don’t undervalue just pure stamina items because having a lot of HP is really important in PvP and might actually be better than just having pure damage stats. Outside of that, that is going to be my main build and gear for PvP in phase one.

WoW Classic SOD Talents

Rotation

Let’s actually talk rotation about how to play Rogue in PvP. What you’ll be doing is you’re going to be running double Crippling Poison unless you’re grouped with a Feral Druid or a Shaman who has Wind Fury active, in which case you don’t want to put anything on the main hand; you can just put Crippling on the off-hand. Whenever you’re engaging in a fight with another player, you can use Shadow Strike to close a gap on them if you would like. But if you have time, you’re going to want to use Gouge if you’re running the Sinister Strike build or Ambush with a dagger build because it’ll give you a lot of opening damage for very little energy, and it’s very good for winning a fight if you can do it like that.

Then you want to do the complex rotation of spamming Sinister Strike or Backstab over and repeatedly because that is where most of our damage is going to come from. For the finishers, I actually will go for a five-point Slice and Dice. It’ll allow me just to DPS race the enemy faction until I win the fight. But if you’re fighting somebody with high armor or you’re in a 1v1 situation, you could actually try to go for a bleed because armor did not reduce. So a five-point Rupture on a single target is actually quite good as well. The last thing you’re going to want to take notice of is you’re going to want to save kick for Penance whenever you fight priests because they’re super OP, and everybody’s playing one at the moment.

Whenever you’re fighting a priest, always try to pull energy a bit. That way you have time to kick them and you don’t let them get a heal off. Other than that, all the runes we have with Shadowstrike, Quick Draw, Between the Eyes, you’re going to want to use those to close the gap or lock down a target without having to blow up a five-minute cooldown like a rogue would have to. We’re a very gear-dependent class right now. But if your gear is good and you have some raid gear, then go out there and PvP and just stick onto the enemies like a raid boss and kill them and DPS them down.

How To Build Furina In Genshin Impact 4.2? - Artifacts, Weapons, Team Comps & More

Furina is available in Genshin Impact 4.2 Update, which releases on November 8. So, in this guide, I will cover Furina’s best artifacts and weapons, to general playstyle and team compositions.

How To Build Furina In Genshin Impact 4.2? - Artifacts, Weapons, Team Comps & More

Elemental Skill

Despite how much of a headache Furina’s skill is read, there’s really only a few important things to note.

Furina’s Arhke alignment defaults to Ousia, and when she’s aligned with Ousia, her skill will summon her 3 oomfies to take the field. These cute little sea creatures act as hydro damage turrets, each with their own hit interval.

When party members are above 50% HP, Furina will constantly consume her teammates’ HP to increase the damage of these turrets.

Furina can also switch her Arkhe alignment with normal and charged attacks to change her skill into a heal. But at C0, you’re always going to want the damage over the healing since it is recommended to run a dedicated healer alongside Furina.

Elemental Burst

As for Furina’s Elemental Burst, this is where the fun begins.

So, imagine a burst that grants damage bonus to your entire party permanently. Imagine if it’s not just for a specific element, such as pyro damage bonus or for a specific damage type, like elemental skill or elemental burst damage bonus. It just straight up buffs any damage you deal.

Hydro charged attack? No problem. Electro burst? Fantastic. That’s exactly what Furina’s burst does.

Once you activate her burst, for the next 18 seconds, each 1% change in your party’s HP, whether that be healing or losing HP, will grant Furina what the game calls a Fanfare stack.

Fanfare Stacks are correspondingly converted into DMG% bonus and healing bonus for the team. At C0, this DMG% buff caps at 69% with 300 Fanfare stacks.

But keep in mind that this does take a while to ramp up, so you most likely will not reach this value until the tail end of your first rotation, or even until the second rotation.

Genshin Impact 4.2 Furina

Energy, ICD & More Kit Info

Knowing that Furina’s burst lasts for 18 seconds and only has a 15 second cooldown, it is crucial to know how much energy we need for that juicy permanent uptime on the DMG bonus buffs.

Furina has awkward elemental particle generation very much like Yae Miko does, except Furina has a 60 cost elemental burst as opposed to Yae Miko’s 90 cost.

Players can expect around 1 particle every 2.5 to 3 seconds, which will force you to build around 170-180% energy recharge in most cases, and maybe a little higher without another hydro teammate or Favonius weapon users.

Switching Furina’s Arkhe alignment for healing instead of damage also doesn’t generate any energy at all. So, please just stick to the skill that deals damage.

Given the vastly different turret speeds of each sea creature from her skill, Furina also has an awkward hydro application. She carves her own sweet spot into the roster, being not as good as the golden standards of Xingqiu and Yelan, but does provide better application than a character like Kokomi.

On average, she applies 1 unit of hydro application every 1.25 to 1.5 seconds compared to Kokomi’s 2 seconds. But in practice, there’s a lot of variation.

So, this is a rare case where I prefer the generalization and would simply say she’s somewhere in between Kokomi and Yelan depending on skill timings.

Artifacts

With artifacts, there is a clear-cut winner for the best set on Furina, and it’s not even close.

Golden Troupe, not to be mistaken with Wanderer’s Troupe, is the only artifact set you should ever farm for Furina, bar any future artifact sets that we don’t know about. Because Furina’s goal at C0 is to quickly swap in and out after using her skill and burst, she gets a full benefit from the 2-set and 4-set effects that grant a whopping 70% elemental skill damage bonus.

Remember, all of her damage comes from her skill while her burst is mainly buffing utility similar to Nahida, so this set is basically buffing all of her damage.

2-set combinations, such as the 2-set Golden Troupe with a 2-set Hydro DMG bonus set, or just double 2-sets that provide Hydro DMG bonus are also viable substitutes while you farm the new 4.0 Fontaine artifact domain.

Artifact stats include HP or energy recharge in the sands, HP or hydro damage in the goblet, and crit in the circlet.

The general rule of thumb is to always use HP in the sands with an energy recharge sword, and only consider an energy recharge sands if you have an HP or crit sword and cannot reach the 170-180% recommended energy requirement I talked about earlier.

With how many sources of DMG bonus Furina gets from her burst, ascension talent, and 4-set Golden Troupe. Believe it or not, HP goblet actually performs 1% better than hydro goblet. However, this damage difference is so minimal so use whichever main piece has better substats.

As for what constitutes “good substats,” you’re going to want to focus energy recharge first and foremost, and then crit rate, crit damage, and HP% after you have enough energy recharge.

Genshin Impact 4.2 Furina Artifacts

Weapons

Artifacts for Furina are short and sweet, but weapons are not so much.

Mathematically, her signature weapon gives her the most damage. But remember, that lack of an energy stat or passive does mean you have to balance that out through artifacts.

Although it is very drippy for Furina, who very much does care about her outer appearance. For non-spenders, it is not a make or break signature option that you need to spend your primogems on, given the F2P options we have and the other 5-star on the banner.

The same principles apply to Furina’s second best weapon, which is Primordial Jade Cutter. Tons of crit rate, a nice boost to HP, but yet again zero signs of energy recharge, which you need to make sure your artifacts make up for.

In a very close third place, we have Festering Desire. While technically an F2P option, this sword from patch 1.2 is so ancient that I can count the number of people I personally know that have this weapon on my fingers.

That brings us to our next two options, which are Key of Khaj Nisut and Fleuve Cendre Ferryman in the 4th and 5th spots of the rankings, respectively.

Key is a hard weapon to rate because of its dependency on teams that utilize elemental mastery, but can be seen as the best support-oriented option that deals slightly less damage than Festering Desire.

Fleuve Cendre Ferryman is your true F2P option that can be obtained from the Fontaine fishing association. This weapon is like a Festering Desire Lite that aside from crit rate, provides extra energy recharge instead of elemental skill damage.

Of the remaining swords in Genshin Impact, I’d really only recommend Wolf-Fang and Favonius Sword afterwards. Personally, I’m not a fan of Wolf-Fang as much as I am a fan of the 5-star crit options mentioned higher up in the rankings, but there’s no denying that this weapon does output slightly more damage than the fishing sword even at R1.

I’m more of a fan of Favonius Sword, which single-handedly eliminates Furina’s energy problems. But I know that this is a heavily contested sword on many peoples’ Genshin Impact Accounts.

Given that, there are so many users of Favonius Sword. But not many characters that can use Fleuve Cendre Ferryman as well as Furina can. It may be a better option to use the fishing sword, even if you hate fishing.

Genshin Impact 4.2 Wolf-Fang

Team Essentials & Misconceptions

Now, before I give you some of my favorite example teams for Furina, there are two very important statements that I want you to internalize:

  1. Furina is not significantly better with Fontaine characters that consume their HP.
  2. You always want to run Furina with a healer to maximize how much HP she can drain from your team.

Essentially, Furina is one of those characters that simply can be slotted into any team. Even with characters like Hu Tao, who normally always stay below 50% HP, the average damage bonus from Fanfare stacks is pretty much equivalent to the 33% pyro damage bonus she gets from her ascension talent, allowing Hu Tao’s current HP status to be irrelevant with Furina in the party.

With that being said, there is no “best” team composition with Furina, like there’s no “best” team composition for common supports, like Bennett or Kazuha.

The only thing that Furina really wants in every team is the entire party heals or very strong single target healing that allows her ascension talent to activate and heal the party when the active character is overhealed.

The biggest winners with Furina’s release are Jean and Baizhu, thanks to their ability to heal the entire party, and maybe also Kokomi. But she was already highly regarded as a pure supportive healer, so to a lesser extent for her.

4-star characters, like Charlotte and Mika have strong upside with similar team wide healing, but that’s only as long as you can reach their demanding energy requirements.

Quickbloom

Moving into example team comps, here are a few teams that I think benefit the most from Furina’s addition to the game.

Up first, we have Quickbloom, which is just a hyperbloom and quicken team mixed together with more emphasis on aggravate or spread damage compared to hyperbloom.

This team will take advantage of Furina as a solo hydro character, paired with either Baizhu or Yaoyao for healing in the second slot, Kuki or Dori in for extra healing in the third slot, and then a flex slot for your Dendro or Electro DPS.

If you feel like your Baizhu or Yaoyao is enough healing for the team, then you can by all means replace Dori or Kuki for someone like Raiden as a hyperbloom trigger, or maybe characters, like Fischl or Beidou for raw off-field electro damage.

Alhaitham and Nahida are the premier dendro characters for spread damage while Cyno, Keqing, and Razor are great for electro damage in quickbloom teams.

The reason why I like Furina so much as a solo hydro character in these teams is because running double hydro puts more emphasis on creating dendro cores and hyperbloom reactions, yet Furina’s Fanfare damage bonus does nothing to buff hyperbloom reactions.

Also Read: Genshin Impact: Huge Updates To Upcoming Version 4.4 To 4.8 Banners

Vaporize

Quite the opposite reasoning takes place with Vaporize.

Combining hydro and pyro together creates a very simple reaction unlike dendro. And the main reason why Vaporize benefits from Furina is because she can replace the ever so popular options of Bennett and Kazuha.

Specifically, in Bennett’s case, he only heals the active character and does not heal your character to full HP. This is less than ideal because Furina will not be able to convert any overheal for the active character into teamwide healing, which puts a hard cap on your Fanfare stacking in the middle of a rotation.

So, a vaporize team with Furina generally looks like Furina, a second hydro applicator, a pyro carry, and a flex slot that usually is a healer.

The second hydro applicator is important because some characters like Hu Tao have too much pyro application for Furina to handle solo. So, the usual Xingqiu, Yelan, Kokomi, and even Mona with Prototype Amber can provide hydro application plus extra utility to the team.

Pyro carries include Hu Tao and Yoimiya as the best options, but also Diluc and Dehya as some non-limited character options.

Healers for the flex slot are most commonly Jean for her ability to wield the 4-set Viridescent, or Charlotte, Mika, or Qiqi as cryo healers that don’t disrupt the vaporize reactions between your other units.

Freeze

And if you couldn’t get enough of cryo healers, once again they shine with Furina in a freeze team.

The stonks of Mika just keep going higher with the release of Wriothesley first then Furina, and even Charlotte, who does have energy problems before getting her constellations has a pretty solid pairing with Furina upon release together.

Freeze is so powerful with Furina because again many players don’t have Kazuha who does most of the heavy lifting for freeze teams.

A setup with Furina as the solo hydro, plus your favorite cryo DPS and either Charlotte, Diona, or Mika for cryo energy and heals works wonderfully as a core.

The last character here would be an anemo healer like Jean or Sayu if you’re using cryo supports, who have either weak healing or no healing such as Diona or Shenhe, or maybe just a standard anemo grouper like Venti, Sucrose, or Kazuha if you’re willing to put him and Furina on the same team.

A lot of people write off freeze because its damage ceiling isn’t as great as something like hyperbloom. But sometimes, with how safe it is against enemies that can be frozen, you can comfortably have Furina consume the team’s HP without feeling too squishy. Not to mention, it’s also my favorite team archetype.

New World Patch 3.0.2 Update Notes! - Blunderbuss Nerf & More Fixes

New World patch 3.0.2 has arrived, bringing some major changes to the game. One of the key tweaks in this update is the nerf to Blunderbuss, along with various other updates and fixes.

In this detailed guide, we’ll explore the key updates, focusing on Blunderbuss nerf and various positive changes, and help you understand their impact on gameplay. Let’s dive in!

PVP Flag On Alts Characters

In this update, the developers have removed the restriction on PVP tags for Alts characters. The development team believes that recent changes to the influence of “shell companies” and other protections have mitigated the impact of this feature.

However, they reserve the right to re-enable restrictions if an exploit is detected. This change is intended to provide players with more flexibility while maintaining a fair-gaming environment.

New World Update 3.0.2 - Blunderbuss Nerf & Good Changes

World Experience

In patch 3.0.2, the developers implemented many world experience fixes. While it provided not all details, these fixes will probably improve the gameplay experience, especially during large group events like Influence Races.

These improvements are designed to address stuttering and other performance issues that occur when large numbers of players are present at the same time.

Bandwidth Allocation Improvements

This update improves Bandwidth Allocation of characters in large groups. Although no specific details have been outlined, this enhancement will probably optimize server-side processes to reduce latency and improve gameplay in crowded situations.

While the exact extent of the improvements is still uncertain, it’s a welcome addition for players taking part in multiplayer events.

Also Read: 5 Invaluable Tips That Help You To Be The Best In New World!

Artifact Changes

Updated Lost Stopwatch Artifact to provide additional threat spawns similar to normal taunt gems. This change allows you to activate the taunt ability without requiring additional taunt gems.

This means it can free your gem slots up for other valuable abilities. If you have enough New World Coins, it’s entirely possible for this improvement to enhance your overall damage output.

Also, an issue where players could not drop an Artifact again after failing to pick it up due to misunderstanding has been fixed. This resolves a frustrating issue where players could not regain an artifact after a crash. While it does not automatically grant Artifact, players can now get it as expected.

They have fixed some Artifact perks in this update. Of note, New World Well Rounded perk on Attuned Leather Pants Artifact now correctly provides +10 to all stats. These fixes ensure artifact perks function as expected, enhancing your character’s abilities.

New World Patch 3.0.2: Shirking Heals Nerf, Blunderbuss Nerf and More

Heartrunes Damage Buffs

Three Heartrunes received damage buffs in this update. Among them, the damage of Dark Ascent Heartrune is increased by 20%, the damage of Fire Storm Heartrune is increased by 33%, and the damage of Devourer Heartrune is increased by 26%.

These changes may affect gameplay, especially in PVE scenarios. It’s worth noting that Devourer Heartrune’s accessibility raises concerns about game balance.

Blunderbuss Nerf

With this update, Blunderbuss’ base damage in PVP has been reduced from -9% to -12%, resulting in a 3% reduction in damage output. While this may seem like a minor change, the impact can be huge. This reduction affects auto-attacks and abilities, potentially altering the weapon’s performance.

The development team acknowledges that Blunderbuss is a challenging weapon to balance, as excessive nerfs may render it ineffective. However, such a dominant weapon may require such adjustments to ensure a more balanced gameplay experience.

Very Impactful Rapier Fix

The update includes fixes for various weapons, including Ice Gauntlet and Fleeting Strike upgrades. It’s worth noting that the latter has been broken since the last update. This fix could significantly boost Rapier’s power, making it a more dominant DPS weapon in PVE.

Elemental Aversion & Conditioning Buff

Physical and Elemental Aversion Perks now provide increased protection from 4.2% to 4.5%.

This adjustment may encourage melee users to stick with Enchanted Ward and reward ranged users to adopt Aversion Perk. While a 0.3% increase may not seem like much, when combined with multiple instances, it can have an impact.

In addition, Damage Conditioning perk can reduce damage caused by specific sources and gain buffs. This increases the reduction from 8% to 10% for players with two perks. This change may facilitate the selection of defensive capabilities and adaptability in response to certain injury types.

New World Update 3.0.2: Blunderbuss Nerf & More Build Freedom For PvE Tanks!

Tether Nerf - Less Disintegrate

New World Slowing Tether perk now applies a 1 second cooldown to Tumbler Feetwraps Shing Blessing perk. Previously, multiple dodges were triggered in quick succession. This change limits the effectiveness of the extra ability to accumulate light attacks, providing a more balanced gameplay experience.

Healthy Toast Nerf

New World Healthy Toast Perk has been nerfed, changing its maximum health to 15% of base health. This major tweak may reduce its appeal, especially since the base health is lower, making it less effective for tanking builds.

Tumbler Feetwraps Nerf

Tumbler Feetwraps gain a 1 second cooldown on New World Shing Blessing perk, but limit dodges in quick succession. Although this adjustment is to get light attacks, it is also to strike a balance between artifact strength and game fairness.

Shirking Heals Fix & Nerf

Shirking Heals Perk is getting a fix, resolving an issue with percentage scaling based on gear score. This fix brings it into compliance with the expected 1.5% scaling. This fix effectively cuts its effectiveness in half, making it a more balanced healing option, especially in PVP scenarios.

Unclear Changes

The patch also includes a variety of other changes, including economy and progression adjustments, crafting cost fixes, and minor bug fixes. These smaller changes may not significantly impact gameplay, but will help improve the overall gaming experience.

Crafting Updates

This update reduces the production cost of New World Coins in conversion, solving the previous expensive cost of gold coins. This adjustment aims to make crafting more accessible and affordable for players, which will be especially valuable for game progression.

New World Patch 3.0.2: Marks Of Fortune Price Change

Marks Of Fortune Price Change

For areas outside United States, Marks Of Fortune exchange rates are adjusted. While the exact impact of this change on players remains uncertain, it’s important to understand the potential differences in the cost of these items based on your region.

Final Thoughts

Overall, New World patch 3.0.2 brings a variety of changes, from PVP markings for Alts characters to major weapon adjustments, including Blunderbuss nerf. These changes are intended to enhance game balance, resolve various issues, and make the game more enjoyable for all players.

Keep an eye on these changes, try out different builds, and adapt to the developing meta of the new world. Enjoy your adventure in Aeternum!

Lost Ark Surge Deathblade Build Is Back! - Detailed Build & Engravings Guide

In this Lost Ark build guide, I want to introduce one of these classes: Deathblade. Deathblade has two viable raid builds, centered around each of their Classes Engravings, Remaining Energy and Surge. This guide will focus on the Surge Deathblade.

Gameplay

Deathblade has an Identity Gauge called Death Orb Meter, which can be recharged by using any skill.

It divided your meter into 3 Death Orbs. As long as 1 Death Orbs is filled, you can enter Death Trance state. This immediately reduces the cooldown of all skills and grants you a new big damage skill, Surge skill. Once used, Death Trance state ends.

Lost Ark: Surge Deathblade Build Is Back! - Detailed Build & Engravings Guide

Typically, Deathblade gameplay focuses on getting Death Orb Meter as quickly as possible, unleashing Surge ability, and then repeating the same process again.

But Surge Zero changes everything. Surge Zero replaces Surge skill, providing a steady damage boost and introducing buff stacking buffs during Death Trance. These stacks will allow Deathblade to restore Death Orbs once Surge Zero is used.

Because you can reacquire Death Orbs, your gameplay mainly revolves around stacking buffs on your multi-attack skills before unleashing Surge Zero for maximum nuke. With instant Death Orbs regeneration, your skills continue to have low cooldowns. This helps buff stacking loops, allowing you to use Surge Zero again relatively quickly.

But regardless of Class Engraving, Deathblade relies heavily on your powerful hitting skills like Soul Absorber, Blitz Rush and Surge Zero. This means that you need to invest more Lost Ark Gold to improve your strike skills to ensure the stable damage of Deathblade.

It’s extremely painful when a Deathblade misses their big Death Orb Meter buff skill or Surge stack generator. Because your abilities take longer to regenerate, your damage cycle will slow down, which will cause your overall damage uptime to be significantly reduced.

Lost Ark: Surge

Raid Skill

Wind Cut and Spincutter are Surge’s primary stack builders as they are multi-attack skills.

Soul Absorber and Void Strike are the two highest Death Orb Meter generators that deal high damage to enemies. And Blitz Rush is another high damage skill.

Earth Cleaver is your counter skill. It can also be used to generate several Surge stacks.

Dark Axel is a great repositioning tool, as High Axel allows you to jump over bosses to counterattack.

Maelstrom will buff Death Orb Meter for a short time and provide attack speed buffs to party members.

Finally, Flash Blink is more practical than Blade Assault. It generates a decent amount of Death Orb Meters and has much faster animation times. Flash Blink also allows you to gradually switch bosses for repositioning.

It’s important to note that Dark Charge and Charge Enhancement Skill Tree nodes in Blitz are interchangeable depending on your preference. Dark Charge gives you two additional Surge stacks, while Charge Enhancement slightly increases the damage output of the skill.

Lost Ark: Surge Deathblade Guide and Mechanics

Skill Rotation

At the beginning of the battle, you will start by spawning 3 Death Orbs. This will start your entire skill rotation. After that, you’d better focus on accumulating 20 buff stacks during Death Trance before using Surge Zero. Each stack increases Surge Zero damage exponentially.

It’s important to note that skills with a 0.4 second cooldown accumulate stacks with each hit, so use Wind Cut and Spincutter often.

If you don’t have high enough Specialization stats to fill your Death Orb Meter. Then you can also maximize your meter by adding skills like Soul Absorber and Blitz Rush until you can.

Use Surge Zero at 20 stacks of Surge to regain 3 Death Orbs. This is your hardest hitting skill, so be sure to counterattack. Just use it preemptively so it starts stacking up when Death Trance is activated.

Surge Zero serves as your major source of damage output, so make sure you counterattack with it to gain +10% Crit Rate, Open Weakness and Master of Ambush.

If you have to release Surge Zero early due to boss mechanics or difficult situations, then level 17 is your best “save point.” Because it refunds 2 Death Orbs, making it easier to spawn only 1 Death Orb with Void Strike when you have high Specialization stats.

Ideally, you can always hit Surge Zero with a 20 stack. But if you have a free counter, it’s recommended that you unleash it with 17 stacks and then miss the window.

Lost Ark: How To Maximize Deathblade Damage With Surge?

Stats Priority

Surge Deathblades gives priority to high Specialization and Crit of necklaces and bracelets. Surge Zero’s damage changes with Specialization. It also increases the cooldown reduction effect of Death Trance and increases the generation of the skill’s Death Orb Meter.

Depending on rolls, Bracelet can provide beneficial effects to yourself or your teammates. However, it is important to note that Bracelet should not be your priority for optimization, as it will be more effective to optimize other gear first. And if your Lost Ark Gold budget is not sufficient, optimizing Bracelet first will put a lot of burden on you. So slowly build up a main stat and a sub-stat, and everything else is extra!

Engravings

Class Engraving gives Surge Deathblade a powerful advantage that can change the play style significantly. Battle Engravings are used to increase damage. Here I will discuss some recommended Engravings for this build.

First off, Surge is the core of this build, maxing it out increases the damage of your Surge ability, up to 20 stacks.

Next, Master of Ambush synergies with Deathblades as it can counterattack with Spincutter’s Open Weakness debuff.

Adrenaline provides an easy source of critical hit chance for Deathblades, as their abilities have low cooldowns to maintain buffs.

If you want to get up to 58% critical hit chance, Keen Blunt Weapon is a good choice at the end of the game. Because its effect is almost the same as Cursed Doll, but the upper and lower damage limits are higher.

Cursed Doll can easily increase the attack power of a build, but at the cost of a 25% healing penalty. But the healing penalty is only a punishment for players who are inexperienced and unfamiliar with boss mechanics.

Grudge increases the damage you deal to enemies, while also increasing the damage you take. This Engraving is an efficient way to increase damage without specific positioning and is worth the penalty.

Lost Ark: Surge Deathblade Engravings Guide

Summary

Activate Death Trance immediately when Wind Cut activates, as 2-4 layers can be stacked from the start. But remember not to overlap skills too quickly, as there is a 0.4 second cooldown between stack generation.

Finally, Surge Zero is your hardest ability to hit, so be sure to use it to counterattack and don’t miss it! Hope you have a great day!

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