Cornell Otto

Cornell Otto

I'm always keen to share what happens when I play games and a little bit of my humble opinion on games of all kinds. I am super happy to discuss the gameplay and mechanics of related games and more with you.

Top 5 Scariest Classes You Can Take For PVP In WoW Dragonflight Post Patch 10.2.5

With the Patch 10.2.5 in WoW Dragonflight approaching right around the corner, the update is going to introduce additional in-game activities, but it doesn’t make too many additional class changes. I’m going to highlight some of the scariest classes that we’ve seen so far for the current season, focusing on playstyles that could perform well in group activities.

Not only can these playstyles do well in group, but they also can perform fairly well solo, especially if your goal is to eviscerate the enemy player within a handful of seconds with some of the best bursts imaginable. Make sure that you have plenty of WoW Dragonflight Gold and then let's dive into these 5 classes.

Top 5 Scariest Classes You Can Take For PVP In WoW Dragonflight Post Patch 10.2.5

1. Frost Mage

The first class I want to highlight would be Mages, which have found themselves to be fairly strong so far within Season 3. Out of all three specs, however, Frost Mage is especially terrifying to play against since that is the spec that emphasizes the most control out of the Mage class. Since a lot of the frost magic and abilities are tinged with natural slow properties, this makes closing the gap against the Mage, or trying to find some cover behind a pillar away from the Mage’s damage much more difficult.

When it comes to PVP, Frost Mages have access to a natural affinity when it comes to burst damage thanks to the primary shatter mechanic. As long as the targets are treated as Frozen, your abilities simply become far more effective, and achieving the Frozen status is incredibly easy as long as you’re able to root your targets in place with freezes or simply hit them with a Flurry for the Frozen debuff.

However, if Frost Mages can completely isolate a singular target, they can turn them into a literal block of ice with the ability Snowdrift, which will slowly build up a slow debuff that eventually encases the enemy in ice. While Snowdrift is not nearly as good as the original Deep Freeze ability, it does the job all the same, sounding the enemy in place while treating them as Frozen for shatter. You can unleash a Flurry of Frost Mage abilities to quickly handle your target within seconds, with most of these talents and abilities further empowered by your Mastery, as well as from other talented bonuses. Great control combined with fantastic burst capabilities can make Frost Mages kind of nightmare to deal with in Season 3.

2. Subtlety Rogue

Another class that easily makes this list is the Subtlety Rogue, which is currently the deadliest Rogue spec among the Rogue kind. Subtlety, in particular, is renowned for control, capable of shutting down an entire enemy team singlehandedly. Even in a one-on-one situation with their next victim and isolating their specific targets on their own is much easier for Subtlety than any other spec in the game, as it can do so with abilities such as Smoke Bomb to create cover from enemies outside of its radius, or it could simply escape with its target into the void with a Shadowy Duel, where they can snatch another player into the darkness for a few seconds. Subtlety Rogues currently have some of the best burst in the game amongst melee classes. Combined with great control, similar to Frost Mages, that’s what really makes them much more difficult to counter.

WoW Dragonflight 10.2.5 Subtlety Rogue

However, on top of all that, Subtlety’s survivability kit with the double vanish charges, as well as cooldown reduction, is impeccable, making it very difficult for enemy teams to punish Rogues or force them on the defensive. This type of defense allows them to get super aggressive and a lot more constantly than some of the other classes in the game, and seeing Subtlety Rogues go out for the full-on aggression is one of the most unhinged forms of damage output that I’ve ever seen in the game.

3. Elemental Shaman

Another class spec that has been surprisingly strong so far in Season 3 has been the Elemental Shaman, which is generally renowned for a high amount of sustained damage with the Lava Burst, as well as Flame Shock and Frost Shock. However, over the last few expansions, Elemental Shamans have also been able to develop a reputation for having some of the best spell combinations in the game, which can be quite intense with totems such as Sky Fury.

If left unchecked, the recent tier set for Elemental Shaman encourages a Lava Burst playstyle, but it also allows you to use the ability of Elemental Blast to create some of the stronger combinations. Using Elemental Blast, even with a tier set, allows you to gain the benefit of Surge of Power, which synergizes well with Lightning Bolts to become super potent.

When you combine Sky Fury into the mix, this allows you to fire off multiple Lightning Bolts all at once. Then we have abilities such as Ice Fury, which allows your Frost Shocks to be more effective, but together with the talent of Electrified Shocks, this allows them to further amplify their nature damage.

WoW Dragonflight 10.2.5  Elemental Shaman

What makes this burst combination even more potent is once you get the prep work done, the vast majority of abilities sent as part of the combo are all instant cast, which makes it much more difficult to counter. This allows them to do things like take a tier set that heavily leans into sustained lava damage and turn it into an explosive-like bolt combo.

On top of it, Elemental Shamans are generally tanky when it comes to PVP content, with rather fantastic personal healing tools as well as great control from things like the Thunderstorm Elemental knockbacks, the last of Stun, as well as Burrow for the defensive as well as utility options, but also good group utility as well, as to bring things like the Grounding Totem, Static Field Totem, and Tremor Totem for perfect team play.

4. Demon Hunter

Another class that could be easily put into the list would be the Demon Hunter, which has been able to continue to reign supreme since the launch of Season 3 after the most recent rework. Out of all the other class specs on this list, Demon Hunters have some of the better sustained damage in the game but also some of the better burst damage output as well.

Similar to Elemental Shamans, they also rely on ability burst combos, which all have a relatively short cooldown in order to create a hit-and-run type of playstyle, where they’re able to swoop in onto the target and lock them down with stuns, go through their burst combination, and then retreat back for some immediate safety. With fantastic mobility as well as anti-control capabilities, which makes it much more difficult to pin a Demon Hunter down.

Like Rogues, Demon Hunters also have some great team-wide control tools and can lock down entire enemy teams in between the hit-run combos if the enemies are closely stacked together. And while at first it may not seem that way, Demon Hunters are also very survivable even all on their own. Though survivability is one of the more difficult things for most Demon Hunters to master.

5. Windwalker Monk

The last monstrous class on this list will be the Windwalker Monk. What has helped upgrade him into this list has been some of the numerous buffs after buffs after buffs that they have been able to gain over the last few weeks in Season 3. Currently, as it stands, Windwalker Monks have some of the best spread pressure that can impact entire enemy teams if they are stacked closely together, since a good portion of their more powerful abilities have a natural cleave capability to it.

WoW Dragonflight 10.2.5 Windwalker Monk

Compared to the other classes on the list, Windwalkers have some of the most unmatched single-target bursts within PVP. Achieving that kind of damage is possible through several damage modifiers, which does mean that there’s a little bit of a setup involved.

Everything from Serenity to deal additional damage to enemy targets while removing the chi cost from all of your abilities, as well as Strike of the Windlord and the Thunderfist talent to help discharge additional nature damage against your targets.

The Fealine Harmony also causes your foes to take additional damage, while talents like Skyre will allow you to gain more chances to gain critical strikes against your enemies. But what also helps out Windwalker Monks is the newly buffed version of their Blackout Kick tier set, which allows them to gain empowered versions of Blackout Kick.

Using Rising Sun Kick into the empowered Blackout Kick, then back into Rising Sun Kick resets inside of Serenity windows is where a lot of that damage burst combo comes from. Compared to all the other classes mentioned in this list, Windwalker Monks do need a bit of a setup before they can really unleash a lot of the burst potential, but they can easily single-handedly win your games as long as they’re given some opportunity. This means that Windwalker Monks will have to rely on some team coordination to truly shine, but when they do, they’re absolutely monstrous.

An Unstoppable Strength Build In Lords Of The Fallen - The Harambe's Revenge Build

Hammering, sundering, and quite literally crushing your enemies under a slab of stone is an immensely fun way to spend your time in Lords of the Fallen. If you want to play as a relentless strength inferno maul character that can one and two-shot even the toughest of enemies via uninterruptible colossal hammer swings, all while doing so in the image of the great Harambe, then this unstoppable, relentless undead primate is the build for you.

This is a Harambe’s Revenge build. I will break down what is one of the best 2-hander harambe builds in the game. It consistently deals with high damage and maintains a frightening ability to dismantle even the toughest mobs in the game. I will go over the stats, weapons, armor, rings, pendant, umbral eye, and rune choices that make this build an absolute joy to play. So, if you have plenty of Lords of the Fallen Vigor, let’s get into it.

An Unstoppable Strength Build In Lords Of The Fallen - The Harambe's Revenge Build

Weapons And Runes

For the primary weapon, I am 2-handing the Queen’s Head Hammer. This choice centers around its exceptionally high damage output at plus 10, its ability to reliably stagger enemies on its opening attack, and the fact that it also does very respectable fire damage. This gives the weapon another dimension to its damage output. It’s also a hybrid scaling weapon, which makes it more reliable in an NG+ environment. This weapon primarily focuses on physical damage, opening up interesting interactions when considering our rune off-hand.

In the off-hand, I use Jeffrey’s Dagger. This gives us 3 meta rune slots and allows us to gain a flat 30% physical damage increase, which I will cover in a moment. The combination of 5 Graphics and one Balago rune is the approach I take here across the two weapons. 5 Gravic runes give us a flat 50% damage increase when two-handing a weapon, and the Balago rune temporarily lowers the target’s physical defense when struck, making this a lethal synergistic combination. Other options include a Tumul rune for life on kill, Shon for increased elemental damage, or a Dhalwe or Mhakev rune for increased scaling potential.

Stats

In terms of stats, the main focus is on Strength and Inferno for damage scaling and Vitality for survivability. Initially, you’ll require around 20 points in Endurance to have ample stamina to utilize in the early to mid-game. My advice here would be to get strength to 75, Inferno to 50, and vitality to around 40, and then fill in the rest in any order of your choosing.

Rings

For rings, the choice is straightforward. 2 Adyrqamar Rings increase our damage output when 2-handing a weapon, making this a no-brainer alongside our other physical damage buffing choices. Combining all the additional physical damage buffs from eight different sources results in an incredibly high-damaging brute undead primate.

Pendant

Our pendant of choice is the Warrior’s Claw. This increases our physical damage and physical defense, optimizing the physical damage output when striking enemies.

Umbral Eye

The Umbral Eye choice is to socket it with the Umbral Eye of Loash into your main lamp socket. This grants the ability to charge heavy attacks, and in that window of time, all damage received is taken as wither damage. It also makes your posture unbreakable, ensuring that charged heavy attacks can’t be interrupted, and any damage taken becomes wither, which is simply regained back when you land your heavy attack.

Catalysts

In terms of catalysts, I’m using the Queen Sophesia's Catalyst at Plus 10. This comes with S-tier Inferno scaling and spell power just shy of 700, with 5 spell slots. This is an excellent choice.

Lords of the Fallen Adyr's Rage

Spells

For spells, we use three Adyr's shout sorceries. Adyr's Endurance gives us an insanely quick stamina regen. Adyr's Rage provides a flat 10% damage increase for 90 seconds. Adyr's Hardiness gives a flat 25% damage reduction for 90 seconds. These 3 spells provide a powerful combination for damage and survivability. Infernal Weapon is the fourth spell choice, imbuing our weapon with even more fire damage. The fifth spell slot is flexible, with choices like Infernal Slash for high posture damage, Infernal Guardian for a summoned fire spirit, or other ranged spells.

Mechanics

In terms of mechanics, buff yourself with all 3 shout sorceries, imbue your weapon with Infernal Weapon, and pop a Manastone Cluster and a Briostone. Select your target and gauge whether it’s better to get your attacks in before your enemy or bait the enemy’s attacks first. You’re likely to one or 2-shot most enemies, so the question is about when you can achieve this without taking damage or as little as possible. The aim here is simple: try to get the opportunity to land either one huge charged heavy strike or seize the opportunity to land 2 successive strikes via the use of the weapon special attack move set.

This build is all about finding damage windows and taking the opportunity as soon as possible. Sometimes it will actually benefit you to duck and weave between offensive and defensive approaches. This utilizes a duck and weave playstyle along with causing insane damage amounts via leveraging status effect build up. It’s extremely fun to play.

An Ultimate Build In Path Of Exile 3.23 Affliction League - The Forbidden Rite Build

Forbidden Rite is one of those skills that simply does not get old. It deals with more damage compared to other spells in the Path of Exile 3.23 at the cost of its self-damaging component. I will rebuild the best version of the Forbidden Rite builds to be made tankier, all that while maintaining it's insane damage and speed. This is the ultimate build for dealing with all end game content, a must try for anyone who is looking for a perfect build with a small amount of POE Currency.

An Ultimate Build In Path Of Exile 3.23 Affliction League - The Forbidden Rite Build

Ascendancy

So we begin with our Ascendancy. We are an Occultist, one of the best ascendancies for supporting chaos damage.

First is Void Beacon. This node deletes 20% cold and chaos resistance from nearby enemies. This node also deletes nearby enemies’ ability to regenerate life, which is useful, especially when Maven is witnessing the fight.

Then we have the Withering Presence. This node grants a 60% chaos resistance and increases our total chaos damage by 15%. It also inflicts Wither debuff on enemies once every second. Wither makes enemies take 6% increased cast damage and stacks up to 15 times.

From here, we go for Forbidden Power. This node increases our maximum power charge count by one. It also increases both area of effect and area damage with power charges, easily the best power charge ascendancy node in the game.

Last we got Profane Bloom. This node causes all these fancy purple explosions you see on the screen. It is your bread and butter for clearing as an Occultist but only triggers if monsters are cursed before they die. We passively achieve this with an aura curse setup, which we will talk about later.

Passive Tree

Let’s take a look at our passive tree. Our tree focuses on area damage, area of effect, chaos damage, power charges, life, spell crit chance, crit multi, and cast speed. Next, we’ve got 2 large cluster jewel setups. Both add the following chaos notables: Touch of Cruelty, Unholy Grace, and Unwaveringly Evil.

Path of Exile 3.23 Touch of Cruelty

Next, we branch off into 2 medium cluster jewels. These add some powerful AOE notables like Towering Threat and Vast Power. Finally, we’ve got 3 identical small cluster jewels. All of them add the following notable: Born of Chaos. This one increases our maximum chaos resistance by 3%.

With our current setup, we are capped at 90% maximum chaos resistance, and you should be pushing your uncapped chaos resistance to be equal to that. Otherwise, the spell does not work.

Mastery

For mastery choices, we have:

  • +1% to maximum chaos resistance
  • 12% increased Mana reservation efficiency
  • 3% increased damage per charge
  • Skills cost life instead of 30% of Mana
  • 10% reduced Mana cost of skills
  • +25% to crit multi against unique enemies
  • +50 to maximum life

Items

Let’s talk about POE Items. First, we have the signature one for all power charge spellcasters, and that is Void Battery. We are using two of it. it simply increases our maximum power charge count by one and grants us increased spell damage for each one we have.

We have the Doppelganger Guise. This extremely powerful item grants us 40% less physical and chaos damage taken while equipped without activating the skill it provides. It also grants us 10% life regeneration whenever we are hit, all the time since the mere action of casting the Forbidden Rite hits us, literally better than every single mirror-tier chest out there.

Path of Exile 3.23 Doppelganger Guise

Next, we have Crown of the Inward Eye with +1 to maximum power charge corruption. This is a very versatile item in Path of Exile, and it even works in this build without the corruption. However, you will be losing some damage without it. I recommend mass buying this helm and vaal implicating every single one until you get the corruption that you want. That’s like 90% cheaper than just buying it already corrupted.

Then we have Al Dhih. This amulet grants us some nice resistances and allows socketed support gems to support gems in our chest, effectively making them a 6-link. Make sure to anoint Infused on your amulet, as it is the last power charge node that we couldn’t manually afford to allocate on the passive tree. As for what support gems to socket in this amulet, we got Power Charge on Crit. Another item is a pair of gloves that have life, chaos resistance, and culling strike. The rest of the mods are optional.

We have a pair of boots that have Tailwind, Onslaught, Elusive, movement speed, life, and resistances. It is worth noting that most of these mods are considered quality of life and are not mandatory. They increase our speed, as in Tailwind and Elusive, and you can play this build without them. For our belt, we have a generic rare belt with lots of life and resistances.

As for our rings, we mostly focus on Attributes to cover our gem requirements. Aside from them, we have life, crit multi, Warlord mod, resistances, and crafted Mana prefixes. Our second ring is almost identical. I recommend buying your rings last, as they will complement whatever you are missing.

Gems

Let’s talk about the gems that go inside them. For our main 6 link, we have Forbidden Rite, Awakened Multiple Projectile Support, Awakened Void Manipulation, Awakened Spell Echo, Increased Critical Strike Support, and Increased Critical Damage.

We have a 4 link Aura setup. This one contains Determination, Awakened Blasphemy Support, Despair, and level 4 Enlighten.

Then have a defensive 4 link setup. This one contains Steel Skin, level 1 Arcane Surge, Enhance Support, and Increased Duration. Make sure to bind Steel Skin to your left mouse button to make it auto-activate whenever you move.

We also have a 3 link totem support setup. In it, we have Wither, Spell Totem and Multiple Totems Support. This setup allows us to inflict all 15 stacks of Wither in like 2 seconds, effectively doubling our chaos damage.

Path of Exile 3.23 Multiple Totems Support

Last, we have some leftover gems. They are max level Clarity, max level Vitality, and level 1 Precision.

Jewels

Let’s talk about jewels. For our Watcher’s Eye, we have plus 30% to Critical Strike multiplier while affected by Precision and 15% increased life recovery rate while affected by Vitality.

Next, we have one Glorious Vanity Timeless Jewel that specifically mentions Xibaqua. This Jewel will convert all nearby keystones into Divine Flesh. Divine Flesh grants us 5% to maximum chaos resistance and makes half of all elemental damage we take to be taken as chaos damage instead.

This interaction is only useful if your chaos resistance is higher than your elemental resistance, and the effect grows greater, the bigger the difference. That’s why you need to have 90% maximum chaos resistance in this build.

Any remaining jewel sockets you have left should be filled with a normal rare jewel like this one. We are looking for life, increased crit multi while Dual-Wielding, increased area damage, and any other damage mod you can find. Alternatively, you can get resistances or attributes if you still need them.

Bandits and Pantheons

For Bandits Quest, we are going to help Alira. As for pantheons, we got the soul of the Brine King and the soul of Tukohama. But with that, we are done with our best iteration of Forbidden Rite build.

The Ultimate Rogue PVP Build Guide In WOW Classic Season Of Discovery

Rogue in WoW Classic Season of Discovery is quite good in PvP and has a few builds you can run. I’m going to over all of them and show all the talents or gear you might need, depending on the spec you choose. Those specs are going to revolve around Backstab, Sinister Strike, or maybe even Saber Slash or Mutilate if you want to try those out. Let’s start with the Sinister Strike Talents.

WOW Classic Season Of Discovery: The Ultimate Rogue PVP Build Guide

Sinister Strike Talent

Sinister Strike Talent is mainly focused on doing rogue damage, kind of like you’re doing a PvE encounter, which is why the talents are actually exactly the same as when you do PvP or PvE. The only real thing I’d like to fluctuate here is if you wanted to take points out of Improved Slice and Dice here, which you probably should for PvP, and you can either put them into Improved Eviscerate or maybe Lethality. But because I don’t like respeccing, I prefer just to run the normal PvE DPS spec.

The three points in Improved Eviscerate or Lethality aren’t going to be that huge because most of the damage you’re doing is going to be from your auto attacks and your Sinister Strike in PvP. And to combo that with the runes, the ones you’re going to want to run are here at the bottom: Quick Draw, Shadowstrike, and Between the Eyes. There’s really nothing you can really change here. The only thing you might want to change is Shadow Strike.

Saber Slash Talent

You can change to Saber Slash. I prefer the utility of having Shadow Strike because I hate being kited. Whenever you’re getting into a fight with a hunter, even a priest or mage—anything that can crowd control you and get distance from you—they can kite you. So what you’re going to want to do is you can vanish Shadowstrike on top of them and get back on the target. And you get a lot of utility out of having Shadow Strike. So to me, unless my weapons are complete dog, I would always run Shadowstrike over Saber Slash.

Backstab Talent

The Backstab build, which we have here, I prefer to have Improved Sinister Strike because if you’re not able to get behind the target—if you’re slowed or something—being able to use less energy with a Sinister Strike is going to be helpful. And then you go Improved Backstab for two points and that way you can unlock Improved Sprint. The last points that I put here in Opportunity, you can actually take out if you would like. You can put them in Endurance and then put the last two into Opportunity. Or if you feel like it, you can put the last two into Master of Deception.

However, because I like more damage and because a lot of the people you’re fighting are going to have high armor, I prefer just to have the points in Opportunity. Then you will lose the utility of having a 3.5-minute cooldown Sprint because you lack Endurance. But even still, I do like having Opportunity for extra damage. But the build you can do can vary. If you want to have Endurance or Master of Deception—anything you would want there. The runes are going to be exactly the same as the Sinister Strike build. But because we’re using Backstab, we’re not going to use Quick Draw. We’re going to use Slaughter from the Shadows.

Mutilate Talent

You can do the exact same build if you’re running with Mutilate. However, again, if you’re going to want to run with Mutilate, you’re going to lose utility, just like if you were to run Saber Slash, where you could run Quick Draw and then Mutilate. But again, you’re going to be losing out on Shadowstrike, meaning you can get kited more often. And you won’t have the vanish Shadowstrike gap closer, kind of like a warrior would if they were charging. You’re going to lack that gap closer.

So there’s going to be a lot of times if you’re running Mutilate where you can’t get back onto the target, and you just simply die because we lack Prep, we lack Blind; we lack stunlock. And because of that, we’re more likely to be kited. So be aware of that. You can try Mutilate.

WOW Classic SOD Twilight Slayer's Cowl, Twilight Slayer's Tunic, Twilight Slayer's Footpads

Gear

Now we can actually talk about the gear. Here, and I have it planned out here, and just like with PvE, where you want a lot of gear, it’s going to be coming from the raid. As you can see here, we’re going to want three of the tier set, which are going to be the Twilight Slayer's Cowl, the Twilight Slayer's Tunic, and theTwilight Slayer's Footpads. And then the other gear you have is going to have high stamina.

I’m going to have gear with stamina on it. So we have the Glowing Fetish Amulet, the Sentinel Pauldrons, which have 10 stamina on them, which are wonderful. The Sergeant’s Cloak, which has a ton of stats, which are really nice. The Bindings of Serra'kis, which have high armor and high stamina, a little of AP mixed in there.

You’ve got to have the Epic Gloves, which are the best you can get in the entire game. So you can get them if you want to make them as a leatherworker. In a quick note, you actually don’t need to be a skinner to be a leatherworker because leather is really cheap at the auction house, and you can get to level 100 with Leatherworking extremely fast without dropping even a gold. So make sure you have enough WoW SOD Gold. Then you can craft the gloves pretty easily. Then we have the Honed Darkwater Talwar, which if you’re running Sinister Strike, then you would get this one.

If you’re not and you’re running Backstab, then you can run the Chipped Bite of Serra'kis. And if you’re running Mutilate, you can run the Chipped Bite and Meteor Shard. If you’re not, you can also use Gusting Wind on the off-hand, which is another raid weapon. Cord of Aquinus, high stamina, high agility, significant item. The Troll's Bane Leggings, which you can replace with the Leggings of the Fang if you don’t want to buy those. That’s what I’m currently using, the Leggings of the Fang.

The tier set item, of course, Protector’s Band, which you get from Ashenvale Honored Rep. And The Seal of Wrynn, which you get from the Stockades questline. Avenger's Void Pearl, which is another quest item from the last boss of the raid. Finally, the Insignia of the Alliance, which you buy from a PvP vendor when you’re ranked two.

The only proper weapon you can get that’s valuable in any way is the gun with six agility on it from the raid. That is going to be the gear set you go for. You’ve been raiding every lockout, and you’re getting a lot of gear. If you’re not, what you can do is find gear that has of the monkey on it that’s near level 25, and any gear that has stamina on it. But don’t undervalue just pure stamina items because having a lot of HP is really important in PvP and might actually be better than just having pure damage stats. Outside of that, that is going to be my main build and gear for PvP in phase one.

WoW Classic SOD Talents

Rotation

Let’s actually talk rotation about how to play Rogue in PvP. What you’ll be doing is you’re going to be running double Crippling Poison unless you’re grouped with a Feral Druid or a Shaman who has Wind Fury active, in which case you don’t want to put anything on the main hand; you can just put Crippling on the off-hand. Whenever you’re engaging in a fight with another player, you can use Shadow Strike to close a gap on them if you would like. But if you have time, you’re going to want to use Gouge if you’re running the Sinister Strike build or Ambush with a dagger build because it’ll give you a lot of opening damage for very little energy, and it’s very good for winning a fight if you can do it like that.

Then you want to do the complex rotation of spamming Sinister Strike or Backstab over and repeatedly because that is where most of our damage is going to come from. For the finishers, I actually will go for a five-point Slice and Dice. It’ll allow me just to DPS race the enemy faction until I win the fight. But if you’re fighting somebody with high armor or you’re in a 1v1 situation, you could actually try to go for a bleed because armor did not reduce. So a five-point Rupture on a single target is actually quite good as well. The last thing you’re going to want to take notice of is you’re going to want to save kick for Penance whenever you fight priests because they’re super OP, and everybody’s playing one at the moment.

Whenever you’re fighting a priest, always try to pull energy a bit. That way you have time to kick them and you don’t let them get a heal off. Other than that, all the runes we have with Shadowstrike, Quick Draw, Between the Eyes, you’re going to want to use those to close the gap or lock down a target without having to blow up a five-minute cooldown like a rogue would have to. We’re a very gear-dependent class right now. But if your gear is good and you have some raid gear, then go out there and PvP and just stick onto the enemies like a raid boss and kill them and DPS them down.

How To Build Furina In Genshin Impact 4.2? - Artifacts, Weapons, Team Comps & More

Furina is available in Genshin Impact 4.2 Update, which releases on November 8. So, in this guide, I will cover Furina’s best artifacts and weapons, to general playstyle and team compositions.

How To Build Furina In Genshin Impact 4.2? - Artifacts, Weapons, Team Comps & More

Elemental Skill

Despite how much of a headache Furina’s skill is read, there’s really only a few important things to note.

Furina’s Arhke alignment defaults to Ousia, and when she’s aligned with Ousia, her skill will summon her 3 oomfies to take the field. These cute little sea creatures act as hydro damage turrets, each with their own hit interval.

When party members are above 50% HP, Furina will constantly consume her teammates’ HP to increase the damage of these turrets.

Furina can also switch her Arkhe alignment with normal and charged attacks to change her skill into a heal. But at C0, you’re always going to want the damage over the healing since it is recommended to run a dedicated healer alongside Furina.

Elemental Burst

As for Furina’s Elemental Burst, this is where the fun begins.

So, imagine a burst that grants damage bonus to your entire party permanently. Imagine if it’s not just for a specific element, such as pyro damage bonus or for a specific damage type, like elemental skill or elemental burst damage bonus. It just straight up buffs any damage you deal.

Hydro charged attack? No problem. Electro burst? Fantastic. That’s exactly what Furina’s burst does.

Once you activate her burst, for the next 18 seconds, each 1% change in your party’s HP, whether that be healing or losing HP, will grant Furina what the game calls a Fanfare stack.

Fanfare Stacks are correspondingly converted into DMG% bonus and healing bonus for the team. At C0, this DMG% buff caps at 69% with 300 Fanfare stacks.

But keep in mind that this does take a while to ramp up, so you most likely will not reach this value until the tail end of your first rotation, or even until the second rotation.

Genshin Impact 4.2 Furina

Energy, ICD & More Kit Info

Knowing that Furina’s burst lasts for 18 seconds and only has a 15 second cooldown, it is crucial to know how much energy we need for that juicy permanent uptime on the DMG bonus buffs.

Furina has awkward elemental particle generation very much like Yae Miko does, except Furina has a 60 cost elemental burst as opposed to Yae Miko’s 90 cost.

Players can expect around 1 particle every 2.5 to 3 seconds, which will force you to build around 170-180% energy recharge in most cases, and maybe a little higher without another hydro teammate or Favonius weapon users.

Switching Furina’s Arkhe alignment for healing instead of damage also doesn’t generate any energy at all. So, please just stick to the skill that deals damage.

Given the vastly different turret speeds of each sea creature from her skill, Furina also has an awkward hydro application. She carves her own sweet spot into the roster, being not as good as the golden standards of Xingqiu and Yelan, but does provide better application than a character like Kokomi.

On average, she applies 1 unit of hydro application every 1.25 to 1.5 seconds compared to Kokomi’s 2 seconds. But in practice, there’s a lot of variation.

So, this is a rare case where I prefer the generalization and would simply say she’s somewhere in between Kokomi and Yelan depending on skill timings.

Artifacts

With artifacts, there is a clear-cut winner for the best set on Furina, and it’s not even close.

Golden Troupe, not to be mistaken with Wanderer’s Troupe, is the only artifact set you should ever farm for Furina, bar any future artifact sets that we don’t know about. Because Furina’s goal at C0 is to quickly swap in and out after using her skill and burst, she gets a full benefit from the 2-set and 4-set effects that grant a whopping 70% elemental skill damage bonus.

Remember, all of her damage comes from her skill while her burst is mainly buffing utility similar to Nahida, so this set is basically buffing all of her damage.

2-set combinations, such as the 2-set Golden Troupe with a 2-set Hydro DMG bonus set, or just double 2-sets that provide Hydro DMG bonus are also viable substitutes while you farm the new 4.0 Fontaine artifact domain.

Artifact stats include HP or energy recharge in the sands, HP or hydro damage in the goblet, and crit in the circlet.

The general rule of thumb is to always use HP in the sands with an energy recharge sword, and only consider an energy recharge sands if you have an HP or crit sword and cannot reach the 170-180% recommended energy requirement I talked about earlier.

With how many sources of DMG bonus Furina gets from her burst, ascension talent, and 4-set Golden Troupe. Believe it or not, HP goblet actually performs 1% better than hydro goblet. However, this damage difference is so minimal so use whichever main piece has better substats.

As for what constitutes “good substats,” you’re going to want to focus energy recharge first and foremost, and then crit rate, crit damage, and HP% after you have enough energy recharge.

Genshin Impact 4.2 Furina Artifacts

Weapons

Artifacts for Furina are short and sweet, but weapons are not so much.

Mathematically, her signature weapon gives her the most damage. But remember, that lack of an energy stat or passive does mean you have to balance that out through artifacts.

Although it is very drippy for Furina, who very much does care about her outer appearance. For non-spenders, it is not a make or break signature option that you need to spend your primogems on, given the F2P options we have and the other 5-star on the banner.

The same principles apply to Furina’s second best weapon, which is Primordial Jade Cutter. Tons of crit rate, a nice boost to HP, but yet again zero signs of energy recharge, which you need to make sure your artifacts make up for.

In a very close third place, we have Festering Desire. While technically an F2P option, this sword from patch 1.2 is so ancient that I can count the number of people I personally know that have this weapon on my fingers.

That brings us to our next two options, which are Key of Khaj Nisut and Fleuve Cendre Ferryman in the 4th and 5th spots of the rankings, respectively.

Key is a hard weapon to rate because of its dependency on teams that utilize elemental mastery, but can be seen as the best support-oriented option that deals slightly less damage than Festering Desire.

Fleuve Cendre Ferryman is your true F2P option that can be obtained from the Fontaine fishing association. This weapon is like a Festering Desire Lite that aside from crit rate, provides extra energy recharge instead of elemental skill damage.

Of the remaining swords in Genshin Impact, I’d really only recommend Wolf-Fang and Favonius Sword afterwards. Personally, I’m not a fan of Wolf-Fang as much as I am a fan of the 5-star crit options mentioned higher up in the rankings, but there’s no denying that this weapon does output slightly more damage than the fishing sword even at R1.

I’m more of a fan of Favonius Sword, which single-handedly eliminates Furina’s energy problems. But I know that this is a heavily contested sword on many peoples’ Genshin Impact Accounts.

Given that, there are so many users of Favonius Sword. But not many characters that can use Fleuve Cendre Ferryman as well as Furina can. It may be a better option to use the fishing sword, even if you hate fishing.

Genshin Impact 4.2 Wolf-Fang

Team Essentials & Misconceptions

Now, before I give you some of my favorite example teams for Furina, there are two very important statements that I want you to internalize:

  1. Furina is not significantly better with Fontaine characters that consume their HP.
  2. You always want to run Furina with a healer to maximize how much HP she can drain from your team.

Essentially, Furina is one of those characters that simply can be slotted into any team. Even with characters like Hu Tao, who normally always stay below 50% HP, the average damage bonus from Fanfare stacks is pretty much equivalent to the 33% pyro damage bonus she gets from her ascension talent, allowing Hu Tao’s current HP status to be irrelevant with Furina in the party.

With that being said, there is no “best” team composition with Furina, like there’s no “best” team composition for common supports, like Bennett or Kazuha.

The only thing that Furina really wants in every team is the entire party heals or very strong single target healing that allows her ascension talent to activate and heal the party when the active character is overhealed.

The biggest winners with Furina’s release are Jean and Baizhu, thanks to their ability to heal the entire party, and maybe also Kokomi. But she was already highly regarded as a pure supportive healer, so to a lesser extent for her.

4-star characters, like Charlotte and Mika have strong upside with similar team wide healing, but that’s only as long as you can reach their demanding energy requirements.

Quickbloom

Moving into example team comps, here are a few teams that I think benefit the most from Furina’s addition to the game.

Up first, we have Quickbloom, which is just a hyperbloom and quicken team mixed together with more emphasis on aggravate or spread damage compared to hyperbloom.

This team will take advantage of Furina as a solo hydro character, paired with either Baizhu or Yaoyao for healing in the second slot, Kuki or Dori in for extra healing in the third slot, and then a flex slot for your Dendro or Electro DPS.

If you feel like your Baizhu or Yaoyao is enough healing for the team, then you can by all means replace Dori or Kuki for someone like Raiden as a hyperbloom trigger, or maybe characters, like Fischl or Beidou for raw off-field electro damage.

Alhaitham and Nahida are the premier dendro characters for spread damage while Cyno, Keqing, and Razor are great for electro damage in quickbloom teams.

The reason why I like Furina so much as a solo hydro character in these teams is because running double hydro puts more emphasis on creating dendro cores and hyperbloom reactions, yet Furina’s Fanfare damage bonus does nothing to buff hyperbloom reactions.

Also Read: Genshin Impact: Huge Updates To Upcoming Version 4.4 To 4.8 Banners

Vaporize

Quite the opposite reasoning takes place with Vaporize.

Combining hydro and pyro together creates a very simple reaction unlike dendro. And the main reason why Vaporize benefits from Furina is because she can replace the ever so popular options of Bennett and Kazuha.

Specifically, in Bennett’s case, he only heals the active character and does not heal your character to full HP. This is less than ideal because Furina will not be able to convert any overheal for the active character into teamwide healing, which puts a hard cap on your Fanfare stacking in the middle of a rotation.

So, a vaporize team with Furina generally looks like Furina, a second hydro applicator, a pyro carry, and a flex slot that usually is a healer.

The second hydro applicator is important because some characters like Hu Tao have too much pyro application for Furina to handle solo. So, the usual Xingqiu, Yelan, Kokomi, and even Mona with Prototype Amber can provide hydro application plus extra utility to the team.

Pyro carries include Hu Tao and Yoimiya as the best options, but also Diluc and Dehya as some non-limited character options.

Healers for the flex slot are most commonly Jean for her ability to wield the 4-set Viridescent, or Charlotte, Mika, or Qiqi as cryo healers that don’t disrupt the vaporize reactions between your other units.

Freeze

And if you couldn’t get enough of cryo healers, once again they shine with Furina in a freeze team.

The stonks of Mika just keep going higher with the release of Wriothesley first then Furina, and even Charlotte, who does have energy problems before getting her constellations has a pretty solid pairing with Furina upon release together.

Freeze is so powerful with Furina because again many players don’t have Kazuha who does most of the heavy lifting for freeze teams.

A setup with Furina as the solo hydro, plus your favorite cryo DPS and either Charlotte, Diona, or Mika for cryo energy and heals works wonderfully as a core.

The last character here would be an anemo healer like Jean or Sayu if you’re using cryo supports, who have either weak healing or no healing such as Diona or Shenhe, or maybe just a standard anemo grouper like Venti, Sucrose, or Kazuha if you’re willing to put him and Furina on the same team.

A lot of people write off freeze because its damage ceiling isn’t as great as something like hyperbloom. But sometimes, with how safe it is against enemies that can be frozen, you can comfortably have Furina consume the team’s HP without feeling too squishy. Not to mention, it’s also my favorite team archetype.

New World Patch 3.0.2 Update Notes! - Blunderbuss Nerf & More Fixes

New World patch 3.0.2 has arrived, bringing some major changes to the game. One of the key tweaks in this update is the nerf to Blunderbuss, along with various other updates and fixes.

In this detailed guide, we’ll explore the key updates, focusing on Blunderbuss nerf and various positive changes, and help you understand their impact on gameplay. Let’s dive in!

PVP Flag On Alts Characters

In this update, the developers have removed the restriction on PVP tags for Alts characters. The development team believes that recent changes to the influence of “shell companies” and other protections have mitigated the impact of this feature.

However, they reserve the right to re-enable restrictions if an exploit is detected. This change is intended to provide players with more flexibility while maintaining a fair-gaming environment.

New World Update 3.0.2 - Blunderbuss Nerf & Good Changes

World Experience

In patch 3.0.2, the developers implemented many world experience fixes. While it provided not all details, these fixes will probably improve the gameplay experience, especially during large group events like Influence Races.

These improvements are designed to address stuttering and other performance issues that occur when large numbers of players are present at the same time.

Bandwidth Allocation Improvements

This update improves Bandwidth Allocation of characters in large groups. Although no specific details have been outlined, this enhancement will probably optimize server-side processes to reduce latency and improve gameplay in crowded situations.

While the exact extent of the improvements is still uncertain, it’s a welcome addition for players taking part in multiplayer events.

Also Read: 5 Invaluable Tips That Help You To Be The Best In New World!

Artifact Changes

Updated Lost Stopwatch Artifact to provide additional threat spawns similar to normal taunt gems. This change allows you to activate the taunt ability without requiring additional taunt gems.

This means it can free your gem slots up for other valuable abilities. If you have enough New World Coins, it’s entirely possible for this improvement to enhance your overall damage output.

Also, an issue where players could not drop an Artifact again after failing to pick it up due to misunderstanding has been fixed. This resolves a frustrating issue where players could not regain an artifact after a crash. While it does not automatically grant Artifact, players can now get it as expected.

They have fixed some Artifact perks in this update. Of note, New World Well Rounded perk on Attuned Leather Pants Artifact now correctly provides +10 to all stats. These fixes ensure artifact perks function as expected, enhancing your character’s abilities.

New World Patch 3.0.2: Shirking Heals Nerf, Blunderbuss Nerf and More

Heartrunes Damage Buffs

Three Heartrunes received damage buffs in this update. Among them, the damage of Dark Ascent Heartrune is increased by 20%, the damage of Fire Storm Heartrune is increased by 33%, and the damage of Devourer Heartrune is increased by 26%.

These changes may affect gameplay, especially in PVE scenarios. It’s worth noting that Devourer Heartrune’s accessibility raises concerns about game balance.

Blunderbuss Nerf

With this update, Blunderbuss’ base damage in PVP has been reduced from -9% to -12%, resulting in a 3% reduction in damage output. While this may seem like a minor change, the impact can be huge. This reduction affects auto-attacks and abilities, potentially altering the weapon’s performance.

The development team acknowledges that Blunderbuss is a challenging weapon to balance, as excessive nerfs may render it ineffective. However, such a dominant weapon may require such adjustments to ensure a more balanced gameplay experience.

Very Impactful Rapier Fix

The update includes fixes for various weapons, including Ice Gauntlet and Fleeting Strike upgrades. It’s worth noting that the latter has been broken since the last update. This fix could significantly boost Rapier’s power, making it a more dominant DPS weapon in PVE.

Elemental Aversion & Conditioning Buff

Physical and Elemental Aversion Perks now provide increased protection from 4.2% to 4.5%.

This adjustment may encourage melee users to stick with Enchanted Ward and reward ranged users to adopt Aversion Perk. While a 0.3% increase may not seem like much, when combined with multiple instances, it can have an impact.

In addition, Damage Conditioning perk can reduce damage caused by specific sources and gain buffs. This increases the reduction from 8% to 10% for players with two perks. This change may facilitate the selection of defensive capabilities and adaptability in response to certain injury types.

New World Update 3.0.2: Blunderbuss Nerf & More Build Freedom For PvE Tanks!

Tether Nerf - Less Disintegrate

New World Slowing Tether perk now applies a 1 second cooldown to Tumbler Feetwraps Shing Blessing perk. Previously, multiple dodges were triggered in quick succession. This change limits the effectiveness of the extra ability to accumulate light attacks, providing a more balanced gameplay experience.

Healthy Toast Nerf

New World Healthy Toast Perk has been nerfed, changing its maximum health to 15% of base health. This major tweak may reduce its appeal, especially since the base health is lower, making it less effective for tanking builds.

Tumbler Feetwraps Nerf

Tumbler Feetwraps gain a 1 second cooldown on New World Shing Blessing perk, but limit dodges in quick succession. Although this adjustment is to get light attacks, it is also to strike a balance between artifact strength and game fairness.

Shirking Heals Fix & Nerf

Shirking Heals Perk is getting a fix, resolving an issue with percentage scaling based on gear score. This fix brings it into compliance with the expected 1.5% scaling. This fix effectively cuts its effectiveness in half, making it a more balanced healing option, especially in PVP scenarios.

Unclear Changes

The patch also includes a variety of other changes, including economy and progression adjustments, crafting cost fixes, and minor bug fixes. These smaller changes may not significantly impact gameplay, but will help improve the overall gaming experience.

Crafting Updates

This update reduces the production cost of New World Coins in conversion, solving the previous expensive cost of gold coins. This adjustment aims to make crafting more accessible and affordable for players, which will be especially valuable for game progression.

New World Patch 3.0.2: Marks Of Fortune Price Change

Marks Of Fortune Price Change

For areas outside United States, Marks Of Fortune exchange rates are adjusted. While the exact impact of this change on players remains uncertain, it’s important to understand the potential differences in the cost of these items based on your region.

Final Thoughts

Overall, New World patch 3.0.2 brings a variety of changes, from PVP markings for Alts characters to major weapon adjustments, including Blunderbuss nerf. These changes are intended to enhance game balance, resolve various issues, and make the game more enjoyable for all players.

Keep an eye on these changes, try out different builds, and adapt to the developing meta of the new world. Enjoy your adventure in Aeternum!

Lost Ark Surge Deathblade Build Is Back! - Detailed Build & Engravings Guide

In this Lost Ark build guide, I want to introduce one of these classes: Deathblade. Deathblade has two viable raid builds, centered around each of their Classes Engravings, Remaining Energy and Surge. This guide will focus on the Surge Deathblade.

Gameplay

Deathblade has an Identity Gauge called Death Orb Meter, which can be recharged by using any skill.

It divided your meter into 3 Death Orbs. As long as 1 Death Orbs is filled, you can enter Death Trance state. This immediately reduces the cooldown of all skills and grants you a new big damage skill, Surge skill. Once used, Death Trance state ends.

Lost Ark: Surge Deathblade Build Is Back! - Detailed Build & Engravings Guide

Typically, Deathblade gameplay focuses on getting Death Orb Meter as quickly as possible, unleashing Surge ability, and then repeating the same process again.

But Surge Zero changes everything. Surge Zero replaces Surge skill, providing a steady damage boost and introducing buff stacking buffs during Death Trance. These stacks will allow Deathblade to restore Death Orbs once Surge Zero is used.

Because you can reacquire Death Orbs, your gameplay mainly revolves around stacking buffs on your multi-attack skills before unleashing Surge Zero for maximum nuke. With instant Death Orbs regeneration, your skills continue to have low cooldowns. This helps buff stacking loops, allowing you to use Surge Zero again relatively quickly.

But regardless of Class Engraving, Deathblade relies heavily on your powerful hitting skills like Soul Absorber, Blitz Rush and Surge Zero. This means that you need to invest more Lost Ark Gold to improve your strike skills to ensure the stable damage of Deathblade.

It’s extremely painful when a Deathblade misses their big Death Orb Meter buff skill or Surge stack generator. Because your abilities take longer to regenerate, your damage cycle will slow down, which will cause your overall damage uptime to be significantly reduced.

Lost Ark: Surge

Raid Skill

Wind Cut and Spincutter are Surge’s primary stack builders as they are multi-attack skills.

Soul Absorber and Void Strike are the two highest Death Orb Meter generators that deal high damage to enemies. And Blitz Rush is another high damage skill.

Earth Cleaver is your counter skill. It can also be used to generate several Surge stacks.

Dark Axel is a great repositioning tool, as High Axel allows you to jump over bosses to counterattack.

Maelstrom will buff Death Orb Meter for a short time and provide attack speed buffs to party members.

Finally, Flash Blink is more practical than Blade Assault. It generates a decent amount of Death Orb Meters and has much faster animation times. Flash Blink also allows you to gradually switch bosses for repositioning.

It’s important to note that Dark Charge and Charge Enhancement Skill Tree nodes in Blitz are interchangeable depending on your preference. Dark Charge gives you two additional Surge stacks, while Charge Enhancement slightly increases the damage output of the skill.

Lost Ark: Surge Deathblade Guide and Mechanics

Skill Rotation

At the beginning of the battle, you will start by spawning 3 Death Orbs. This will start your entire skill rotation. After that, you’d better focus on accumulating 20 buff stacks during Death Trance before using Surge Zero. Each stack increases Surge Zero damage exponentially.

It’s important to note that skills with a 0.4 second cooldown accumulate stacks with each hit, so use Wind Cut and Spincutter often.

If you don’t have high enough Specialization stats to fill your Death Orb Meter. Then you can also maximize your meter by adding skills like Soul Absorber and Blitz Rush until you can.

Use Surge Zero at 20 stacks of Surge to regain 3 Death Orbs. This is your hardest hitting skill, so be sure to counterattack. Just use it preemptively so it starts stacking up when Death Trance is activated.

Surge Zero serves as your major source of damage output, so make sure you counterattack with it to gain +10% Crit Rate, Open Weakness and Master of Ambush.

If you have to release Surge Zero early due to boss mechanics or difficult situations, then level 17 is your best “save point.” Because it refunds 2 Death Orbs, making it easier to spawn only 1 Death Orb with Void Strike when you have high Specialization stats.

Ideally, you can always hit Surge Zero with a 20 stack. But if you have a free counter, it’s recommended that you unleash it with 17 stacks and then miss the window.

Lost Ark: How To Maximize Deathblade Damage With Surge?

Stats Priority

Surge Deathblades gives priority to high Specialization and Crit of necklaces and bracelets. Surge Zero’s damage changes with Specialization. It also increases the cooldown reduction effect of Death Trance and increases the generation of the skill’s Death Orb Meter.

Depending on rolls, Bracelet can provide beneficial effects to yourself or your teammates. However, it is important to note that Bracelet should not be your priority for optimization, as it will be more effective to optimize other gear first. And if your Lost Ark Gold budget is not sufficient, optimizing Bracelet first will put a lot of burden on you. So slowly build up a main stat and a sub-stat, and everything else is extra!

Engravings

Class Engraving gives Surge Deathblade a powerful advantage that can change the play style significantly. Battle Engravings are used to increase damage. Here I will discuss some recommended Engravings for this build.

First off, Surge is the core of this build, maxing it out increases the damage of your Surge ability, up to 20 stacks.

Next, Master of Ambush synergies with Deathblades as it can counterattack with Spincutter’s Open Weakness debuff.

Adrenaline provides an easy source of critical hit chance for Deathblades, as their abilities have low cooldowns to maintain buffs.

If you want to get up to 58% critical hit chance, Keen Blunt Weapon is a good choice at the end of the game. Because its effect is almost the same as Cursed Doll, but the upper and lower damage limits are higher.

Cursed Doll can easily increase the attack power of a build, but at the cost of a 25% healing penalty. But the healing penalty is only a punishment for players who are inexperienced and unfamiliar with boss mechanics.

Grudge increases the damage you deal to enemies, while also increasing the damage you take. This Engraving is an efficient way to increase damage without specific positioning and is worth the penalty.

Lost Ark: Surge Deathblade Engravings Guide

Summary

Activate Death Trance immediately when Wind Cut activates, as 2-4 layers can be stacked from the start. But remember not to overlap skills too quickly, as there is a 0.4 second cooldown between stack generation.

Finally, Surge Zero is your hardest ability to hit, so be sure to use it to counterattack and don’t miss it! Hope you have a great day!

10 Best Bleed Weapon Builds In Elden Ring! - Weapon Tier List

As a status effect in Elden Ring that can cause Bleed to enemies, when enemies are affected by Bleed, they will take damage over time.

Especially when targeting enemies with high health, having a Bleed weapon will be very beneficial. With the right weapon build, it can even become one of the most effective status effects in the game. Today I will introduce you to the top 10 Bleed Weapon Builds in Elden Ring.

Elden Ring: Top 10 Bleed Weapon Builds

10. Morning Star

We start with Number 10 Morning Star. Morning Star is a hammer mainly related to Strength and Dexterity.

This is a powerful weapon that can be obtained early in the game and has blood loss accumulation by default. We can infuse it with Ash of War and have lower status requirements. While it doesn’t have great range, it’s also a reliable Bleed Weapon you can get early in the game.

Combine this with Ash of War: Wild Strikes and you can keep wielding your weapon as long as you have Stamina. This makes it very effective for spamming attacks, causing continuous blood loss to the enemy. You can find Morning Star in a chest inside a broken carriage in Limgrave on this Weeping Peninsula.

Elden Ring: Morning Star

9. Bloodstained Dagger

Number 9 is Bloodstained Dagger. Bloodstained Dagger mainly scales with Strength and Dexterity, making it an excellent weapon for short-range melee combat.

It is fast and can cause the enemy to bleed out. Combine this with Ash of War: Golden Vow in the left hand and Ash of War: Bloody Slash in the right hand, making it one of my favorite DPS weapons for inflicting blood loss on enemies.

This weapon can destroy Mohg, Lord of Blood, so quickly that he has no chance to recover health during the battle. Bloodstained Dagger is a rare weapon dropped by Demi-Human Chief, located on the wooden bridge leading to Minor Erdtree on Weeping Peninsula.

Elden Ring: Bloodstained Dagger Build - Guide & Showcase

8. Grave Scythe

Number 8 is Grave Scythe. Grave Scythe is a Reaper with Strength and Dexterity as its main scaling.

It has blood loss accumulation by default, can be infused with Ash of War, and buffed with magic and consumables. Therefore, you need to get enough consumables using Elden Ring Runes in advance before using this weapon to build.

You can combine this with Ash of War: Spinning Strikes and you can keep wielding your weapon as long as you have Stamina. This makes it very effective for spamming attacks, causing blood loss to the enemy. Skeleton Mages who hold it in the graveyard west of Lake-Facing Cliffs Site of Grace drops this weapon.

Elden Ring: Grave Scythe

7. Reduvia

Number 7’s Reduvia is a dagger, mainly related to Strength, Dexterity, and Arcane. This weapon has a weapon skill called Reduvia Blood Blade.

Using this skill, you can launch blood stains from your dagger into the air, causing the enemy to bleed out. Although the throwing range is relatively short, it is still good to use outside the melee range of most enemies. Reduvia Dagger is dropped by Bloody Finger Nerijus, and the invaders need to go to Murkwater Catacombs.

Elden Ring: Reduvia Dagger - How To Get It?

6. Morgott’s Cursed Sword

Number 6 is Morgott’s Cursed Sword. This is a handful of Curved Greatswords, mainly related to Strength, Dexterity, and Arcane.

This weapon has a weapon skill called Cursed-Blood Slice. Using this skill, you charge forward, perform a wide slice attack, leave a trail, and then cause a flame explosion. Attacking can cause more damage and increase blood loss.

What I like about this skill is that the burst of flame explosion also breaks the enemy poise, allowing you to follow up with the attack. Especially when dealing with human-sized enemies like Malenia. Morgott’s Cursed Sword can be obtained by trading Remembrance of the Omen King from Finger Reader Enia in Roundtable Hold.

Elden Ring: Morgott’s Cursed Sword Showcase!

5. Bloodhound’s Fang

Number 5 is Bloodhound’s Fang. Bloodhound’s Fang is a handful of Curved Greatswords, mainly related to Strength and Dexterity.

This weapon has a weapon skill called Bloodhound’s Finesse. With this skill, you can use the momentum of your attack to perform a backflip, followed by a powerful attack to perform a Bloodhound’s Step on the enemy.

If you’re looking for a Dexterity build that injects blood loss buildup and gets extra damage on jump attacks, this is the weapon for you. Bloodhound’s Fang drops from Bloodhound Knight Darriwil in Limgrave.

Elden Ring: Bloodhound's Fang

4. Mohgwyn’s Sacred Spear

Number 4 is Mohgwyn’s Sacred Spear. This is a Great Spear that mainly scales with Strength and Dexterity.

With Bloodboon Ritual weapon skill, you can perform a series of rapid slashes that deal bleed damage. Weapon skills also leave a trail of blood around you, which is very effective against powerful enemies, like dragons or against groups of enemies. This weapon can be obtained by trading Remembrance of the Blood Lord with Enia at Roundtable Hold.

Elden Ring: Mohgwyn's Sacred Spear

3. Scavenger’s Curved Sword

Number 3 is Scavenger’s Curved Sword. It mainly related this weapon to Strength and Dexterity. This weapon causes increased blood loss by default, can be infused with Ash of War, and has lower weapon requirements. Even if you infuse the weapon with other effects like Frost or Poison, this can make this weapon a splendid choice for a blood build.

Combined with Ash of War: Seppuku, and selecting Occult as the main weapon affinity, it accelerates blood loss injection. There’s no doubt that you can inject bleeding into your enemies almost instantly. You can find Scavenger’s Curved Sword at Mt Gelmir. It is located on a corpse near Site of Grace, northwest of First Mt. Gelmir Campsite.

Elden Ring: Scavenger's Curved Sword

2. Rivers Of Blood

Number 2 is Rivers of Blood. Rivers of Blood is a Katana that relies mainly on Strength, Dexterity, and Arcane scaling. It is a powerful weapon in Elden Ring, as it can produce significant damage output.

Using Corpse Piler weapon skill, you can perform up to 6 consecutive attacks, causing blood loss to accumulate. This is a powerful skill, but it also consumes a lot of stamina. Therefore, it is highly recommended to wear or eat items that can increase the speed of physical recovery. Bloody Finger Okina Dropped by Rivers of Blood, they invade Mountaintops of Giants near Church of Repose.

Elden Ring: Rivers of Blood

1. Eleonora’s Poleblade

Number 1 is Eleonora’s Poleblade. This is a Twinblade that relies mainly on Strength, Dexterity, and Arcane scaling. With Bloodblade Dance, you can perform a series of tornado-like attacks while leaping into the air.

Also Read: Elden Ring 1.10: The 5 Most Powerful Weapons! - Weapon Tier List

What I like about this skill is that you can easily chain attacks to increase your health loss faster. This weapon is very effective against powerful enemies, such as Malenia or Mohg.

You can get this weapon by defeating Eleonora, Violet Bloody Finger in Second Church of Marika as part of Bloody Finger Hunter Yura quest line.

Elden RIng: Eleonora's Poleblade Weapon Showcase

Conclusion

In conclusion, these 10 Bleed Weapon Builds listed here not only offer extraordinary power but also ensure an exciting gaming experience. No matter which play style you prefer, there’s a weapon on this list for you.

Try out these weapons, fine-tune your build, and conquer the land in your style. These weapons will make your trip to Elden Ring fun and powerful!

How To Craft An Overpowered Skaven Gutter Runner Build In Elden Ring?

Here I’m going to show you this build I designed based on Skaven Gutter Runners. I’ll tell you how effective it is, whether it works in all stages of the game, and what items you need to craft it.

I think this is a reasonably strong build. We can even use it as your first build if this is your first time playing the game. This means you can start playing Gutter Runner as early as possible.

Elden Ring: How To Create A Great OP Skaven Gutter Runner Build?

Classes Selection

So let’s start with which classes you should choose. It is not mandatory we start which classes in any build. Therefore, you can eventually get the attribute points and items you need for your build using any starting classes.

The major role that classes bring to a specific building is optimization. Avoid spending attribute points on things you won’t use, or early starter weapons or items.

In this build, I chose to start with Bandit class for two main reasons. First, because this profession has more attribute points. This build focuses on Vigor, Dexterity and Arcane.

Next, its starting weapon is Great Knife, which is a dagger that will be used in this build, and some armor that you may end up using.

Elden Ring: Bandit Great Knife Showcase

Attribute Points

When it comes to attribute points, I’ll show you how I do it and explain why I do it. First, I like to set up all the attribute points to use the weapon I build. Here, just add 1 more point of Dexterity to bring it up to 14 points, so you can use Claws.

Why do we choose health over something else to increase damage? Because in the ancient game, if the weapon does not reach a high level, the attributes of the weapon cannot be scaled well. In my experience, focusing on health and necessary attribute points just to use the weapons chosen for the game makes the game more interesting.

After Vigor reaches 40, you can start improving your Arcane attributes. This will help you inflict blood on your enemies more often. Now your damage mainly comes from making enemies bleed.

Then start practicing Dexterity, also aiming for 40. This will help boost your physical damage attack. When your Dexterity reaches 40, it’s time to start fine-tuning the build.

At this stage of the game, enemies have stronger attacks, so 50 points of vigor is a good choice. Then assign the next attribute points to Arcane or Dexterity. Note which one maximizes the weapon’s attack rate, but gives Arcane priority.

Because we set Poison and Occult as primary Weapon Affinities, and those weapons scale better with Arcane.

Finally, in the remaining levels, you need to increase your Endurance level so you can have more Endurance points. This helps to continue the attack without running out of endurance.

Elden Ring: How to Respec Your Attribute Points?

Weapons

Next, we start selecting weapons for this build. Let’s start with the dagger. Because the starting weapon for this build is the dagger, Great Knife. Not only does it scale better with Dexterity, but it also has blood functionality built into the weapon.

Great Knife requires 6 Strength attribute points and 12 Dexterity attribute points. In case you start the game with a class other than Bandit, you can get it by killing Demi-Humans holding that weapon. This is the only way to get this weapon besides starting as a Bandit.

Elden Ring: How To Get Reduvia Dagger?

To pair with Great Knife, you can use Reduvia. This is a very good dagger, especially early in the game. You can get it by defeating the invader Bloody Finger Nerijus in front of Murkwater Cave. You can also choose to get this weapon from the merchant by spending Elden Ring Runes. Note that you can use the code “CSCCA” to get 5% off at IGGM.com.

Reduvia’s skill is L2, which releases a small blood wave through Blood Blade. Although the spread distance is not very far, it is enough to give you some range attacks. It’s also worth noting that if you use this skill within melee range of an enemy and hit it with Blood Blade, you’ll deal double the skill damage and blood loss accumulation.

For now, these daggers should be enough to keep you going until you get some claws. You can get Raptor Talons early by entering Sage’s Cave in Altus Plateau. It will be inside a chest near the end of this cave.

The second option for Claws is Hookclaws, located in Stormveil Castle. It’s in a crate at the end of the “secret passage” that Gostoc recommends you take.

A third option is Bloodhound Claws located in Volcano Manor. You need to kill Bloodhound Knight in the dark corner of the manor’s secret passage. This gives you a choice of three claws. This build can use two weapons at once or dual wield.

Elden Ring: Raptor Talons Weapon Location

Magic Spells

What we are going to discuss now is Magic Spells. Most Magic doesn’t quite fit Skaven Gutter Runner, so I don’t use it.

But if you choose other play styles with this build, you will need Poison Armament incantation. You will use Claws of your choice and apply the incantation to the weapon.

It’s up to you if you want to get Flames Grant Me Strength or Golden Vow for more damage. Of course, even without these Magic Spells, the damage of this build is already powerful.

Also Read: Elden Ring: How To Stagger Every Boss With Zweihander Cragblade Build?

Talismans

Now let’s move on to Talismans. Talismans are very important for this build, they will buff a lot of your damage.

The first Talisman required for this build will be Kindred of Rot’s Exultation. When Poison or Rot Status Effects occur near you, this Talisman will increase its attack power by 20% for 20 seconds.

Because this build involves a lot of poisoning and blood loss, this 20% boost will trigger more time. In most cases, this Talisman alone will give you a nice flat 20% boost.

Elden Ring: Kindred of Rot's Exultation

Speaking of blood loss, the second talisman of this build will be Lord of Blood’s Exultation. It does the same thing as Kindred of Rot’s Exultation. Damage increased by 20%, but only triggers when nearby blood loss occurs.

The next Talisman will be Winged Sword Insignia. Regardless of the weapon class you use, it increases the power of your attacks with subsequent attacks. This Talisman is perfect for this build because of its super fast powerstancing claws and dagger attacks.

It has three levels of damage boosts that stack, increasing your attack damage by 3%, 5%, and 10% respectively. These stacks decay after 2 seconds. These damage stacking buffs will be a fundamental part of this build.

Finally, you’ll need another amulet called Millicent’s Prosthesis. It works like Winged Sword Insignia, but with 4%, 6%, and 11% increased damage, respectively. Also, you gain 5 Dexterity points using this amulet.

That’s all for this Skaven Gutter Runner build. I could also make this build more powerful, but I didn’t want to deviate from the theme of Skaven. So you can have a lot of variety with this build depending on your play style. Wish you a happy life.

Best Starting Classes In Diablo 4 - Class Options, Recommended Builds & Essential Tips

Do you want to know which classes are the best and worst for beginners in Diablo 4?

In this guide, I’ll reveal my rankings. I’ll go over the different builds you can use for each class, how they feel to play, and some tips and tricks for leveling faster.

Best Starting Classes In Diablo 4 - Class Options, Recommended Builds & Essential Tips

Necromancer

First up, we have Necromancer.

For starting out with Necromancer, I only have 1 personal favorite build. This build heavily relies on a mix of Bone Skills and Summoning Skills.

In the early leveling, Bone Splinters, Bone Spears, and Raise Sekeleton will be our bread and butter. Later on, add some utility skills like Decrepify for damage reduction and slow to enemies, Corpse Tendrils to group mobs together, and Bone Storm for survivability and wave clearing.

This build is super powerful at clearing out dungeons, you can even be somewhat lazy using it. Bone Splinters and Bone Spears can both proc vulnerable on enemies, which is helpful for tougher mobs. Skeletal Warriors and Mages are great at first, but they eventually need some micromanaging to survive in the later leveling. And being able to easily group mobs together is just the cherry on top for this build.

Here are some tips and tricks for the new Necromancers out there.

  1. Even when you have max skeletons, get into the habit of pressing Raise Skeleton on corpses. This will summon a Skeletal Priest that will heal them up.
  2. Choose minion options using the book of the dead for a more tailored build based on your playstyle.
  3. For minion survivability, check out the passives Bonded in Essence and Death’s Defense. Armor can also roll an affix for Max Minion Health.
  4. If you’re having an issue getting corpses, switch out Bone Splinters for reap, and get the passive Hewed Flesh.

As an added bonus, Necromancer has really great transmogs. Necromancer is definitely my number 1 pick for beginners that are looking for something strong but easy to play. Therefore, I’m giving it an S Rank. Get plenty of Diablo 4 Gold to quickly upgrade your Necromancer and craft powerful builds.

Barbarian

Up next is Barbarian.

For leveling Barbarian, I tried 2 different builds. I was super disappointed with one of them, but the other build was great.

The disappointing build was the Bleed Barbarian. This build uses Flay and Rend for its basic and core skills, Rallying Cry and War Cry make enemies flinch and give you strong buffs.

Here are some extra options to consider.

  • Death Blow deals good damage, it also resets the cooldown if you land a killing blow.
  • Call of the Ancients is my favorite and spawns 3 minions that do special attacks.
  • And Steel Grasp can be used to draw in enemies in a cone and apply vulnerable.

My favorite build is the Whirlwind Barbarian. To play this build, pick up the basic skill Lunging Strike, and the core skill Whirlwind. Use Rallying Cry and War Cry, same as last build. Choose a mobility option like Leap or Charge. And finish it off with Call of the Ancients.

In terms of gameplay, the Bleed Barbarian felt clunky. It was frustrating waiting for mobs to die from bleeding, steel grasp has a super long recovery animation where mobs can get away before you can attack, hitting one or two enemies at a time with Death Blow felt really slow, and using Rupture, which instantly consumes bleed damage just felt redundant.

On the other hand, Whirlwind Barbarian feels weaker, but so much smoother to play. With a combination of Lunging Strike, Whirlwind and Charge, you’ll feel much more mobile. Using Rallying Cry keeps our resource topped off, and Whirlwind is a great wave clear for trash mobs. Using Call of the Ancients is used for when we run into a group of elites.

Here are some tips and tricks for playing Barbarian.

  1. If you’re using shout skills, get the passives Booming Voice for more shout duration, Raid Leader for party healing, and Guttural Yell for damage reduction. The passive swiftness offers a nice movement speed bonus too.
  2. Your goal should be skills or passives that increase resource generation, Barbarian is a resource hungry class. You can find some legendary aspects that help with this, too.
  3. The expertise page offers bonuses to weapons that you’re currently using and an extra bonus that is active all the time regardless of weapon. Popular options for this are using a 2-handed sword for the bleed, and 2-handed axes for the extra vulnerable damage.
  4. Pair the bleed damage with Hamstring to apply slow to bleeding enemies, and No Mercy to increase your crit chance vs slowed enemies.

Bleed Barbarian is getting a C rank for me, and Whirlwind Barbarian is getting a B rank. For me, it just wasn’t as fun as other classes.

Diablo 4 class tier list

Sorcerer

Our 3rd class to play is Sorcerer.

Let’s really quick look at 3 build options: Fireball Sorcerer, Ice Shard Sorcerer, and Chain Lightning Sorcerer. Most builds will use the basic skill Frozen Bolt.

On Fireball Sorcerer, our bread and butter skills are Fireball and Firewall. Throw in the ultimate Inferno for even more wave clearing.

Ice Shard Sorcerer can use a combination of Ice Shards for a single target, Blizzard for a persistent area of effect with Crowd Control, and Deep Freeze is kinda just for fun.

Our 3rd build is Chain Lightning Sorcerer. For this build, you can switch out Frozen Bolt for the basic skill Arc Lash. Chain Lightning is a wave clearing core skill that bounces off targets, and the Unstable Currents Ultimate for extra wave clear.

For every Sorcerer build I mentioned, it’s recommended you fit in at least 3 of these utility skills. Flame Shield for a 2 second invincible, movement speed, mana and extra damage. Teleport for mobility, breaks out of CC, and damage reduction. Frozen Nova freezes all nearby enemies and applies vulnerable. And Frozen Armor for a barrier and resource.

Sorcerer is definitely one of the most interesting wave clear classes in Diablo 4. The uniqueness between the Fire, Ice, and Lightning builds make this class really fun. Sorcerer had some changes in recent patches that make it much more fun to play.

The least smooth build for me was the Chain Lightning Build. But this was mostly because I didn’t use the proper legendary aspects. The main problem you’ll come across with Sorcerer is how squishy it feels. To be successful with any of these builds, you’ll need to be quick at using potions, and have quick reactions for using skills off cooldown.

  1. My number one tip for playing sorcerer is to take advantage of your Codex of Power and choose your enchantments wisely. Take time to read them. Your key passives on Sorcerer also makes a huge difference in playstyle.
  2. Earlier I recommended picking 3 utility skills, these are really meant to help keep you alive and add mobility. Ultimate skills might be really cool to look at, but make sure you’re being practical above all else.

I’m giving Ice and Fire Sorcerers an A rank, while Chain Lightning is getting a B rank. Sorcerer overall is difficult to play and squishy, so keep that in mind.

Rogue

For our next class, we’re playing Rogue.

If you’re looking for a Rogue build that will dominate the leveling process, it’s the Twisting Blades Rogue. Pick up the basic skill puncture for vulnerable, and the core skill Twisting Blades. Twisting blades impales an enemy, and returns to you after 1.5 seconds.

For your mobility options, you have Dash, which naturally has two charges and can be used out of combat for mobility, and Shadow Step, that jumps behind enemies and does some damage. Dark Shroud is a favorite defensive option, each hit depletes an orb and gives you damage reduction based on number of orbs.

Extra options that are great to have are Imbuements, Poison Imbuement for incredible single target boss killing, Shadow Imbuement for extra bursts of area damage, and Cold Imbuement for crowd control and survivability.

In terms of traps, either go poison trap for CC and synergy options, and Death Trap for gathering mobs together with a long cooldown. Rogue, for me, has one of the highest skill ceilings in the game. The fast-paced rhythm of using Puncture and Twisting Blades is hard to get used to.

In the beginning, I felt like I wasn’t making decisions on where to go fast enough, and I had a hard time using my cooldowns appropriately. If you want to learn how to play Twisting Blades Rogue, it’s going to take a lot of practice, so don’t get discouraged.

I found Rogue to be the most versatile class. You can really choose any 4 skills that you really like and do fine with any of them. Rogue also has a lot of movement speed options using aspects, passives, and skills, making it one of the best speed farming classes in the game. As long as you’re good at understanding the damage formula for the game, you’ll do great.

  1. My number one tip for new Rogues is getting the Bladedancer’s Aspect immediately. In the early game, just throw it on your amulet and call it a day. This makes your Twisting Blades orbit around you, making wave clearing so much faster. Get into the habit of doing 2 to 3 Twisting Blades before you dash to a high value target to get the most out of your damage.
  2. To really maxing out the potential of Rogue, look at guides online to find the synergies between passives, aspects and skills. This is something that’s going to take a lot of time researching and understanding how everything compliments each other.

In general, you’ll want to use Inner Sight for resource management, but combo points will eventually give you the most burst damage, but not without the proper build. Twisting Blades Rogue is a firm S rank for me, insanely strong, fast, single target, wave clear. It has everything you’d want.

Druid

Lastly, we have the Druid.

Druids are very popular for their Storm Wolf endgame build, but for the leveling process, Pulverize Druid comes out on top.

Our basic skill is Storm Strike for the vulnerable, and Pulverize for our core skill that does overpower damage in a large area.

Extra pick up options are Poison Creeper for better trash clearing, Companion Wolf if you need more single target and sustain, Earthen Bulwark for fortify and survivability, Trample is a mobility option, Grizzly Rage for survivability and damage, Blood Howl is another popular utility option.

The ground pound nature of Druid was kind of boring to me, but it is very strong. Waiting for stacks to guarantee overpower sometimes made the build feel clunky. Poison Creeper is an option that I would recommend that everyone go, as this makes trash disappear. Companion Wolves have an aspect that will give you more damage but are very underwhelming for damage output.

Similar to Rogue, Storm Strike and Pulverize are your wombo combo and pretty much all you need to be successful. The smoothness of the gameplay mostly comes from the legendary aspects that fill in the gaps for the gameplay loop. If you go with Earthern Bulwark and Grizzly Rage, this is a very tanky and strong build.

  1. My personal tips for new Druids are to get the new Shockwave aspect. With Pulverize, this will add an extra line damage area in front of you.
  2. Don’t forget to fully unlock your spirit boon. Having 5 spirit boons instead of 4 is stronger than you think.
  3. Make sure to use 2-handed maces. These will have an inherent affix that adds a huge amount of overpower damage. You can also roll a 2nd overpower affix, vulnerable damage, and gems for more overpower damage. Stacking overpower and vulnerable is going to make your overpowers completely broken.

For me, Druid was easy to play, strong, but kinda boring. Pulverize Druid gets an A rank.

How To Build Your Punisher Slayer In Lost Ark? - Class Engraving, Skill & Preference

To bring you the comfort of Lost Ark life, here I present one of my Slayer build. Maybe you can use these tips as a reference to build your own Slayer build. Now, come with me and I’ll tell you what you need.

Class Engraving

They released this Slayer class on KR on January 18, 2023. It’s now over 8 months since release, so most of the class builds are now formalized. Class Engraving I want to introduce here is Punisher.

Punisher Class Engraving is more like an Igniter Sorceress. While her identity is active, known as Burst Mode, she will have many useful buffs. So, her key or similar core DPS comes from her identity activation.

Lost Ark: How To Build Your Punisher Slayer?

Therefore, like other identity-reliant classes, she requires a high level of specialization to perform better in most raids. So it’s more like a class that dumps everything during identity uptime.

Combat Stat & Engraving

As you might expect, her main combat attributes are Specialization and Swiftness stat. To be honest, she is a back-attack type. Therefore, it’s natural for her to use Entropy Gear set to gain stability and better performance in raids.

But instead of using extra attributes as speed, she has a pretty good Critical Rate on her own. With her Entropy, Back Attack, herself Critical Stat, Adrenaline, Rage or Burst Mode, it guaranteed her to have around 60%-70% Critical Rate. So, you don’t have to worry too much about her Critical Rate.

In Engraving, Critical Rate of Punisher, Grudge, Ambush Master and Raid Captain are fixed. For Cursed Doll, you can also use Keen Blunt Weapon instead.

Personally, if you want your Punisher Slayer to have overwhelming damage, I recommend using Cursed Doll and Adrenaline. And it’s most useful when used right away.

For those who want to use Keen Blunt Weapon. There are some requirements that need to be met in order to receive Keen Blunt Weapon’s Entropy class damage increase factor.

According to my experience, you need to meet the requirements of Critical Rate. If you want to get the same 16% damage boost factor as using Keen Blunt Weapon. Then you need at least a Critical Rate of about 90%-94% to be fully effective. So, if you want to use a sharp blunt instrument on your Slayer, try using Level 3 Adrenaline for a better Slayer performance.

Lost Ark: Class Engraving explained things you must know!

Pros & Cons

Now let’s talk about the pros and cons of Punisher Slayer. Unlike Specialization build, Slayer is quite capable. In most cases, Slayer can easily clear everything and harvest large amounts of Lost Ark Gold. She had massive damage performance.

Another great thing about Slayer is that she has a nice and simple mechanic. Most of her mechanics are easy to learn and understand, and can be used easily. Therefore, Slayer is also friendly to beginners.

But as you might expect, her performance of harm come through in terms of identity. She is almost nothing without identity. This may be more than you expected, or the mechanism may disappoint you. As the developers say, this is a hindrance to her massive damage performance. Without the identity itself, her damage performance could drop significantly.

The most important thing is that most of her skills rely on Burst Mode. So you must use the fundamental skill to perform Stagger, Destruction, and Counter. You need to remember the timing of gimmicks across the team and use your skills at the exact moment.

Lost Ark: Slayer Punisher Guide

Core Mechanic

The core mechanics of Slayer are Focus and Burst Mode or Rage Mode, which are similar to identity supply classes. So you can fill up your identity meter with Focus Tripod or some hybrid skills and cast all skills while identity is active.

Skill Composition

We can divide her skill composition into two categories, namely identity supply part and damage dealing skill part. One feature of Slayer’s skill set is that her Counter and Synergy are combined into one. So, sometimes you have to choose your next move more carefully.

Ground Smash and Spinning Sword are typical identity supply skills. And Brutal Impact, Volcanic Eruption, Guillotine and Furious Claw are the main DPS skills when the identity is running normally.

We should note that Guillotine is the backbone of Slayer. Guillotine gives you extra damage while identity is active. In order to be safe during identity uptime, you need to be above level 9 gems or have a higher speed stat.

Also Read: How To Use The New Specialist Class In Lost Ark? - Aeromancer Guide

Also, Furious Claw is a multi-purpose skill. We can use it for identity supply and damage dealing. Wild Rush is a flexible skill. And it’s very convenient in many situations. This is more like a supplementary skill to Slayer’s moves.

In order to get better damage performance, you need to upgrade Tripod in your damage skills first. Then, for smooth identity supply, you also need to upgrade Focus Tripod to get better performance in every attack.

To be honest, Crimson Flame Gem is a pretty good Gem for Slayers with long cooldown skills. The lower the cooldown, the higher the value of Slayer’s skills will be.

Lost Ark: Punisher Slayer Specialization

Skill Combo

There isn’t much to focus on in the skill set. All you need to do is supply your identity to unlock combinations of identity, synergy, and damage. A major part of Slayer’s skill set is flexibility while maintaining an extensive structure. So, most of the show time starts with identity activation.

Anyway, that’s it for this Punisher Slayer build guide. Hope this guide is a little helpful on your journey to Lost Ark. Hope you have excellent results with your Slayer. See you next time.

Diablo 4: More Stash Space Confirmed By Developers! - Season 1 Information

Today we'll be talking about Season of the Malignant in Diablo 4, we know that this is coming out in June 20th.

Diablo 4

What's New With Season Of The Malignant?

We see some gameplay footage here take a look at that giant tumor, that appears to be outside of the tunnels that. We know is the new zone so it seems like the whole world is going to be infested which is really really cool. It looks like they're destructible you can see it takes a little bit of damage there, so it's probably something that might drop, you know related to season so kind of excited to see more about that here.

Season Of The Malignant End Date

We find out that Season the Malignant ends on October 9th 2023, so if we know it starts on June 20th we know that we're going to have it for June July August September October, which is awesome you have plenty of time to get your characters leveled up and farm Diablo 4 Gold, and probably we're gonna see a lot of people hit max level for sure during Season of the Malignant.

Diablo 4 End Date

So this is pretty cool and I like how they're using that same old Leaf to represent these Seasons like the Diablo 3. Here we have little seasoned info card says here Season of the Malignant a new form of Lilith corruption spreads across Sanctuary and you must stop it, this will be unlocked after the campaign is completed, so it is very important for you to complete the campaign in order to play Malignant's season.

Here you can see this next loading screen, here you can choose between an internal realm or the seasonal realm you can see here on the left hand side. In addition to the default gameplay experience, new content will be available, and seasonal content will happen after the campaign is complete, you can see it at the top and it also says that when the season ends the seasonal characters will be transferred to Eternal Realm. So that basically explains it for players who are new who don't understand what seasons are.

Here on this next screen we can see what Season Journey actually looks like it's kind of cool I like this tab. Not a huge fan of the background artwork but I do like the the UI on the left hand side, there says Season the Malignant Season Journey chapter one zero percent you got your different season Blessings, you can see there's five right there, and then right there you have the option to purchase premium. It says premium Battle Pass inactive in red, and at the bottom there you can see all the stuff, you can get there's like a tunic a sword some type of like ore looks like X1, maybe bloodshards or something you can purchase.

There's a picture of the boss there he looks pretty gross with all those tentacles and stuff, that's probably going to be the guy at the end of tunnels you can see more. It's awesome open world and that's the new vendor actually this is the priest that they explained in the open trailer and during the developer campsite fireside chat, so this guy is actually where you're gonna probably buy stuff he's a brand new vendor, we don't know exactly what Diablo 4 Items he offers entirely, but very excited to take a look at, what he has to offer here in Season of the Malignant.

You can see here this is pretty gross, this is what the tunnels are going to look like here. It's saying you know reminder you gotta at least complete the campaign with one character, and then here's that loading screen for you again. You can click skip campaign, and that's usually what you're going to want to do, in order to basically get right into the action.

Diablo 4 Skip Campaign

Season 1 Battle Pass

That's favor those little those little trophies are called favor, or in favor by killing monsters completing quests and completing objectives in Season Journey. So if you think back to those different tiers of Season Journey, those are little favors that you're gonna be able to use to unlock different reward tiers, as part of the Battle Pass.

You can see here, earn favor unlock rewards, Season Journey and Blessings and that's that's how you basically are gonna unlock. All this stuff smoldering ashes are rewards in the Battle Pass use these to unlock season's blessing for XP, gold and more. That's the Battle Pass I hate that word, you gotta be honest I hate the word Battle Pass it just sounds like, pay money and get stuff.

So here's all the different loot that Necromancer looked really cool, and Source first looks alright Rogue looks alright. But not not usually not a fan a lot of the artwork to be totally honest with you I'm not crazy about the different like loot armor like appearances for Diablo 4 from totally honest. Here you can see some more of the things you can purchase premium Battle Pass required for this horse, so I come from wow my first thought was like.

When when you bought Dark Portal Pass, everyone slash spit on anyone with that that mount that you got from it. There is no slash spit emote in Diablo 4 if you see someone with this Mount. I had to mention it, because you have to buy that right that's real money Mount right there. The tunics free of course because who wants to wear this red shirt, and then what do we have it's called a cold iron vessel. This is probably cosmetic, it's a cosmetic Focus. So basically this is for I believe just Sorceresses, like if you want to hold this, but Battle Pass required if you want to be able to hold that thing looks pretty cool honestly.

Diablo 4 Battle Pass

Mount Trophy Heartglow Lantern just throw that on the side of your horse there, looks all right, looks kind of cool, but again you have to pay real money for that balanced sword that one's free of course. Then Corman this is the guy who is going to progress the storyline for us, which is really cool.

Season Blessings

Here are our Seasons Blessings. We see earn of aggression boost to XP earned from killing monsters, earn of bargaining boost to the amount of gold earned from vendor sales, earn of reclamation boosts the chance of rare materials from Salvage. You know you might want to go earn a Reclamation first, right Salvage as much as you can and then later switch it to something else, and then earn a prolonging boost the duration of all elixirs, that's just really a quality of life thing and then urn of malignance boost to the chance of powerful Mulligan heart drops, heart drops after completing the campaign, so that might that one might be good, depending on the chances right it doesn't say exactly how much.

Diablo 4 Season Blessings

Also Read: Diablo 4: You Need To Try This Method Before Its Patched! - More XP And More Chests

Confirmed Storage Space Update

We have an update on storage space in Diablo 4. The developer team is trying to move very quickly to improve storage space but it's challenging technically, which is very interesting. Blizzard has heard you and it's moving very very quickly to improve the storage space in Diablo 4. We have an interview from Joe Piepiora saying, that I'll say really quickly we definitely hear everybody on this. We talk a lot about what we need to do about this, we have good plans in place to improve the situation, that said the changes we want may not come soon, as the team said the right thing to do, instead of rushing to do it now.

Now I've noticed that Diablo 4 team has been saying we need to get it right multiple times, whether it's for set items whether it's for Rune words, whether it's for even having Diablo in Diablo 4. Really it seems like this is what they're saying they want to get it right, now by the way, I think this is a good design philosophy. I just hope that's not the catchphrase they use to explain why something is missing in the game, but you know it's better to have a complete game than an incomplete one, Joe continues by saying I know it's frustrating to hear me say.

The reality is that we're moving really really quickly on this, and we're trying to provide more space in the future we're figuring out how we can get that accomplished. There are a lot of different ways to go about this, one example of what we're trying to do to start trying to mitigate this, it's trying to move quickly, and many of these things are more technically challenging than others.

What Does This Mean For Diablo 4 Fans?

According to General Manager Rod Fergusson who may have to wait a little longer as the development team is keen to ensure things are robust and stable, before they roll out. I don't know what keen means but I definitely know that Diablo 4 was not super stable the first few weeks of the launch, a Season of the Malignant is set to start on July 20th, and we probably aren't going to have the stash Space by then. However it is cool that they're working on it, and they know about it, and we can probably anticipate having more stash space in the near future.

Anyways, that's the end of the updates for today, I hope you really enjoyed it.

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