Leon Green

Leon Green

A lifelong video gaming enthusiast and editor with a strong passion for all things sci-fi. I enjoy everything from sports games to MOBA and MMORPGs.

Recommending Several Leveling Builds Based On Patch 1.1 Harbingers Of Ruin In Last Epoch

Last Epoch is different from other games in that it is built with a wide variety of builds. With a deep crafting system and deep skill trees, players can create any imaginable build with right gear and passive synergies. However, for players with limited time, finding a strong leveling build may be a better choice.

While dedicated builds are not necessary to beat Last Epoch and enter the endgame,they can make it easier for new players to obtain Last Epoch Gold and other game resources,and can also make it easier for veteran players who are not familiar with a certain class to get started.

In this article,we will recommend some of the most popular leveling builds in Last Epoch campaign,all of which can be adjusted to become endgame-viable builds.

Recommending Several Leveling Builds Based On Patch 1.1 Harbingers Of Ruin In Last Epoch

Necromancer Summoner Build

Necromancer summoner build for Acolyte class is the most comfortable leveling build in the game.It does its bidding by summoning an army of undead minions,but that doesn’t mean it’s completely hands-off.It can be if you want it to be,but Necromancer build we recommend strikes a good balance between active and passive.

The build deals damage to enemies with Bone Curse and Blood Rip, while our summons taken all damage from enemy. Summon Skeletons and Bone Golems are great for this. Equip Transplant and move around, and you can easily get through most of campaign. Just be sure to get a fixed source of damage and some survivability affixes on your gear.

Void Knight Build

Void Knight is a very popular melee character, perfect for players who like to use a melee and magic hybrid playstyle for Sentinel. This build has excellent survivability, solid damage, and is incredibly easy to play.

You can alternate between using Void Cleave and Rive, and using melee weapons to knock down enemies. The unused bar can be used as a skill of your choice.

Last Epoch Void Knight Build

Spellblade Build

Spellblade is a melee and caster hybrid for Mage, and it’s one of the best leveling builds in the game. Just put all your points into Mana Strike and you’ll be able to wreak havoc on almost anything in the first few chapters. It deals with excellent damage, is able to withstand most damage, and can be even more powerful in the endgame with right gear.

Falconer Mastery For Rogue Build

This build makes use of Explosive Trap, Dive Bomb, and Falcon Strike to blow up everything in sight and deal massive damage. With high mobility and excellent damage output, this build will help you finish the campaign faster than other leveling builds. Of course, this only requires you to deal with high APM games.

Last Epoch Falconer Mastery For Rogue Build

Bladedancer Spec For Rogue Build

Use this build to turn Rogue into a fast-moving, hard-hitting melee spec. The star here is Umbral Blades, although you’ll need to use Puncture at the beginning. But once it is unlocked, it will pair well with Smoke Bomb and Synchronized Strike. It guarantees damage while ensuring survivability.

Although this build is not the easiest, it can be carried out well to endgame.

Changes To Primalist In Last Epoch Patch 1.1

Primalist has changed a lot in patch 1.1. Changes include redesigning Avalanche skill and buffing some major passives.

If there are players who want to try Primalist, you can never go wrong with Shaman. When this spec is used with Tornado and Storm Crow, it has extremely high mobility. With the focus on Attunement, you can easily cause super high DPS with skills such as Avalanche and Tempest Strike, the latter of which is recommended when we upgrade.

Last Epoch Patch 1.1 Harbingers of Ruin

Harbingers of Ruin has been officially released and brought with it a number of new features.

This is an important node in the development of this game. This is also the first major update released since the game officially launched in February. The team is evolving different aspects of the game based on user feedback. Endgame content has also increased, thanks to a new Pinnacle Boss and a random encounter system.

In either Cycle or Legacy realms, new characters can be created. All 1.0 Cycle characters have now moved to Legacy. These characters’ stashes have now also been moved to Legacy and are shared between similar game modes as usual.

Shared stash data include:

  • Items
  • Resonances
  • Gold
  • Crafting Materials
  • Faction Progress

Each stash from the previous round is now available as a removable stash in the corresponding legacy stash.

You can remove any of these items from any legacy character using the same optional challenge settings and use them as usual. Characters who give up the challenge Solo Character Found will receive their SCF stash as a removable stash.

Above we recommend some relatively simple and easy-to-use builds combinations and the updates of Last Epoch Patch1.1 to provide our players with game ideas and references. More and better builds combinations still need to rely on players to develop.

The New Character In Elden Ring Shadow Of The Erdtree DLC You May Interested In

As we all know, Elden Ring Shadow of the Erdtree will be released on June 21, 2024, and several new information has been released recently. It has been about a week since we got the story trailer, and during that time, the community has been trying to break down everything and find every secret possible.

There are a lot of discoveries, and today I want to discuss the new female NPC characters. I'm sure everyone is curious, so let's get started.

New Character

Let's start off by talking about this character, the supposed leader of our band of Miquella loyalists, who appears to not only be the narrator of the trailer but also our guide into Land of Shadow. Before the new DLC start, don't forget to get enough Elden Ring Runes.

The New Character In Elden Ring Shadow Of The Erdtree DLC You May Interested In

She is almost certainly the person we'll meet in Mohg's arena who will tell us how to access the DLC. Further evidence to support that claim has come out thanks to an image shared by the official Elden Ring Twitter account, confirming that she is the same character we've seen consistently.

One thing you likely missed when take a closer look at this character's design is her belt. it might not appear significant at first glance. However, many of you pointed out that the design is eerily similar to the ring on the withered arm in the cocoon in Mohg's arena, supposedly Miquella's arm. They're not a perfect match, but there's enough of an overlap in the style to suggest a connection. Since she is searching for Miquella, her entire design is inspired by him.

What's The Ring Represent?

The question we need to ask is: what does that ring represent? At the moment, we don't have enough evidence for a clear answer, but I'm sure that will come up throughout the DLC. Rings in Elden Ring have a mysterious power. We see at the beginning of the game, Melina finds our body and places a ring on our finger before we awaken.

Our fate is bound by Dark Moon Ring, which allows us to complete her quest, summoning her to enact her destiny at the end of the game. Perhaps it's this latent power in Miquella's ring that allows us to travel to the Land of Shadow, or this ring could be an object that this character is seeking out in hopes of becoming Miquella's consort. After all, we know Miquella is waiting for a promised lord.

Character Appearance

Keeping on topic with the appearance of this character, a lot of you may remember the Elden Ring Closed Network Test. During that test, there were limited starting classes, and you were unable to customize your character. Every starting class came with a male and female counterpart with predesignated character appearances.

Enchanted Knight starting class was one of the most popular, and the female Enchanted Knight had a very distinct look: light blonde hair with colorless eyes and dynamic eyeshadow. This looks really similar to the face of this new NPC. They have the same hairstyle, color, and similar eyeshadow, although their eye color is a bit different.

Relate To Miquella

It is possible that it's entirely a coincidence given the limited number of customization options, but if this was an early prototype of this NPC, that would make a lot of sense. Both characters have armor underneath robes, and miracles related to Miquella are not purely faith-based.

For example, the Triple Rings of Light and Radagon's Rings of Light require an equal amount of faith and intelligence. The Cleanrot Knights can be directly tied to Miquella. The Miquellan Knight's Sword reads: Sword forged by servants of Miquella of the Haligtree with a design modeled after those carried by the Cleanrot Knights. Instead of glintstone, however, amber from the Haligtree is embedded in the blade. Loretta, a knight of the Haligtree, primarily wields Carian sorceries.

What might actually confirm this NPC as an early version is the 1.0 description of Loretta's helmet. The original description stated: Silver helm of the arbor sentinels who served the sacred tree of Miquella, the scion empyrean. Features a huge circular wood crest hailing from Raya Lucaria. These Enchanted Knights originally served the Carian royal family but were later bestowed upon Miquella, the recipient of The Vision, by King Consort Radagon.

Final Thought

I don't think the name of this class being Enchanted Knight is a coincidence, and the female Enchanted Knight from the network test looking almost exactly like this new servant of Miquella is too on the nose for me. When we finally meet this NPC in Shadow of the Erdtree DLC, I wonder if that face will be exactly the same, or if we'll find out in her lore that she used to be a Carian Knight who swore allegiance to Miquella.

If I had to guess, I think FromSoftware designed this character back then with their role as this NPC in mind but decided to use their character model for the Enchanted Knight class in the network test, knowing that they ultimately wouldn't be in the version of the game that releases to the public.

That's all the details we got about this new character in Elden Ring Shadow of the Erdtree DLC story trailer. Hopefully we'll learn more.

Explore The Unnoticed Details Of The Elden Ring DLC Trailer

If there’s one thing about Elden Ring community that I can really appreciate. It’s the ability to never stop seeking out all the answers we can find. As we all know, the Elden Ring DLC will be released on June 21st, 2024, which is so exciting. Now, let’s revisit the Elden Ring Shadow of the Erdtree Gameplay Trailer.

And believe it or not, even more things are being discovered in this Trailer, new Gameplay elements that we had failed to spot some Mind-Blowing possible Lore connections and much more.

Investing more Elden Ring Runes in Elden Ring will enhance your combat effectiveness.

Now let’s get into it.

Deep Explore The unnoticed Details Of The Elden Ring DLC Trailer

Martial Arts Weapon

One of the biggest highlights of Elden Ring DLC Trailer and the aspect that a lot of people are most excited about are the new various Weapons and Armor. That we’ll be able to get and use in DLC and potentially out of all of those. The most interesting is a new type of weapon that involves hand-to-hand combat.

Now we got a taste of this back in Sekiro, but that game played much differently than Elden Ring.

So the big question is, how is that going to work in a game? That’s much more reliant on build variety and what exactly is this new quote weapon type that this will be. In my opinion, that this new weapon type may actually be a Belt or Crest that the player wears.

There are only a few frames where this is visible in Trailer but if you look closely, you can see this big Crest hanging on their Belt. It’s pretty hard to make out and this part of the Trailer in particular is fairly blurry, but over on the official website we do have another image that shows the character using this ability.

But very prominently on their waist, we can see this same Crest. It’s got a very fluid at least design much like many other things we see throughout Trailer. But what stands out is how different it looks to the actual Armor the player character is wearing.

One point of contention to this, though, is that it does look like in both shots they’re wearing the same top Armor although the character on the left does appear to have some sort of necklace.

That’s not visible in the character on the right, so that does mean there are some inconsistencies here. However, neither of them are wearing anything out of the ordinary on their hands or boots and this Crest stands out so much and is the common denominator between both shots.

So chances are that is our new weapon type. Now I bet varying ability to ability and combat style. To combat style, Crest on the Belt will look different because I imagine a PVP scenario where you’re going up against somebody that’s using these hand-to-hand combat skills.

But if Crest or Belt was all the same, you’d have to sit there and guess what kind it’s going to be. Now that’s pure speculation on my part. It’s possible that you could just assign the different skills to this one Belt. But for the fashion sense, I hope we get some different ones. Now that being said, it’s not a guarantee that this is what it is.

This could just be a coincidence that they both happen to have this Crest. But chances are I think this Belt is our new weapon type based on the fact that champions of boxing or MMA are represented by a Belt. But for as big as Elden Ring already is, it’s hard to imagine just how much new content we’re going to get with DLC, which means that in the next month before it comes out. You’re going to need to make sure you have the right Hardware to handle this Behemoth of a game.

Hidden Painting Details

Another very evocative shot in Trailer that has been the source of a lot of speculation is the short pen of a painting. Depicting an old man seated with a pregnant woman standing beside him. Later on in Trailer, we do see this man again.

Impaled with this sort of Golden Elden Spike, but another interesting observation was made about the painting itself. Take a look at this, up at the top of the painting right there in the middle, is an interesting symbol, the same symbol as his brooch fastening his Cloak together, but if we draw a line down the middle here. We realize we’re only seeing 2/3 of the painting.

There’s a whole section of the painting here. There appears to be some sort of table next to him with a bowl and then some kind of column in the background. With the middle of all of that very smudged as if the paint has been rubbed off.

Now you’re probably thinking, why does that matter? It’s probably just darken for the sake of cinematic effect with no important details in that section. Back in the day, we had the original Summer Games Fest Trailer for Elden Ring, our first look at Gameplay.

And in that Trailer we had a similar shot with a zoom in of Tanith and Crucible Knight in Volcano Manor. Panning ckground and everything seems normal.

This was very deliberately hidden and you can see that the painting on the left appears much darker and much more smudged, just like we see the one in DLC Trailer.

So I think the painting we see in Trailer is missing some very important details that have been edited out. We have this massive section of smudging on the left and then a bit in his lap, as if he could be holding something. I mean, first of all, why would you paint a painting like this and have all that negative space, with the subjects off to the right.

Elden Ring DLC Trailer Details

Miquella And Messmer

We’re going to get a bit outlandish with this next one. As is one of our favorite things to do so as I’m sure you all are well aware. In the intro Cuts scene of Mohg boss fight, after he emerges from Cocoon alongside Miquella. He takes the hand and pulls it close. But one thing you’ll notice about the hand is that it has a ring on it.

Now all of that is old news, but now that we know for a fact that this is our DLC entrance. People have been giving this spot and ring. Some much needed second looks. When taking a close look at Ring itself, we can see that the design is made up of three segments, three interconnecting Rings that break apart at the top.

Now overall, the Ring is not very detailed, it’s pretty Low Res. But are we crazy, or does this look like a ring made out of snakes? We can see two out of the three segments and in a very snake-like look with open mouths.

But the third extends out in three ways kind of defeating the pattern. Now I’m not 100% sold on the idea that these are snakes on Miquella’s Ring, but it’s enough of a resemblance that I think it potentially could be. We have Miquella hand that takes us to Land of Shadow. That much is confirmed.

That the body inside Cocoon is not actually Miquella, and that stems from a Miyazaki quote. Saying that the body has a strong relation to Miquella, but he doesn’t just outright say that it is Miquella. And we have Messmer here, symbolized by snakes, cursed and thrown away from the history books. Maybe there was some Miquella 4D chest going on and the true body of Messmer was placed in Cocoon.

It makes for an interesting thought and I’m not sure I’m buying it yet, but there are some other fascinating observations about Messmer. That I think could play into that a little. Take a look at this fire that he wields and how these black Tendrils emerge before being engulfed in flame. Some of you guys pointed out to me that it looks pretty similar to the way Mohg the Omen emerges.

Before the fight down in the Shunning-Grounds, where we see this sort of cloud of Shadow and then little red particles of Cinders coming off of them. And I do think there’s something interesting. Here, it’s also hard not to notice a similarity between Bloodflame and certain instances of Messmer flame.

In this shot here, we can see the fire go outward but also what looks like Blood trail a little beforehand. It’s a very oily look, but Messmer‘s Flame as a whole is very weird to me. It’s almost like it has aspects of every kind of fire we see in Elden Ring. That has that sort of orange tint. It’s got Black underglow of Destined Death, Bright orange of giant flame and also that sort of liquid red that we see in Bloodflame.

And we have a whole different kind of mysteries to contend with be all I know. What you think about all these observations down below. Most importantly, give a big thank you.

This Hail Hydra Runemaster Build Is Worth Trying Out In Last Epoch 1.0!

We’re excited to present you with an exciting Hail Hydra build of Last Epoch today. Now, there’s talk of this build being nerfed, but it still holds its own, capable of handling corruption levels up to 400. All the essential details about skills, passives, gear, idols, and blessings for the Runemaster play style are covered, so you can fully master this build. Let’s dive in!

This Hail Hydra Runemaster Build Is Worth Trying Out In Last Epoch 1.0!

Skills & Specializations

Let’s start off with the skills. The big difference in this Hydra build is that we are no longer using the interaction where we are triggering Flame Ward from Flame Rush, going through the Frost Wall. It's not ideal that the Frost Wall cooldown is set for 12 seconds. So I don’t suggest using it.

I’ll cover every skill you’ll need to use in this build. To better utilize the power of this build, you can invest some Last Epoch Gold to craft your build more easily.

Fireball: You’ll still want Adept to increase your cast speed. Mana Sphere remains a valuable choice. Consider opting for Winged Fire for damage multiplied. Utilizing the Orb of Destruction will grant you base crit. Seeker’s Ash can provide with the Homing. Flammability is crucial for shredding fire resistance, while Flame Burst enhances Fireball bursts significantly, dealing substantial damage.

Flame Ward: You can pull the points of Though Flames out of Fire base and move them up into the automated way of Flame Ward. For the most part, the Astonish is auto-triggered through the stun.

Every single time that happens, your Flame Ward will auto-trigger. So it’ll give you a boost of Ward and damage reduction, and you will get a boost of Barrier in damage. We are taking 2 charges and you’re always going to take a couple of hits for that damage reduction. I’m sure it will work well.

Flame Rush: For this build, in order to trigger Hydras, you need to have a Lightning skill. We have made Flame Rush as our Lightning skill, and we had to reorganize the skill bar so that Flame Rush is the first skill. Every single time you use Flame Rush and you have 3 runes. You’re automatically going to drop a Hydra. We just added 1 point into the Energy Equivalence for Lightning damage.

Last Epoch 1.0 Flame Rush

Runic Invocation: Last but not least is the Runic Invocation. This has been tweaked just a little bit. We can take Adept Runescribing for a shorter cooldown. From Word of Lagon, we’re taking base crit. This is almost a guaranteed crit build. You could focus on crit strike multiplier.

Frost Wall: We are now taking it in its fire variant. Your Firewall is going to shoot Fireball, so it’s going to synergize really well with using Fireball instead of using the Runebolt. We can take Chilled Touch, so that we can get multiplicative damage to chilled enemies. Make sure you have Chill on your build. Besides, you can take Chilled Touch on your weapon for a suffix.

With the Booted Kickoff, we are getting frenzy and haste. Then we have Purifying Gate so we’re still getting cleanse. Then with the Crystals of Protection, we will get Ward Gain. From Aspirant’s Arrival, we are getting stronger Hydras based upon your Frost Wall.

Hydra is not a minion, so you just want as much base fire, as much crit multipliers as you could find.

Also Read: Last Epoch: This Rive Void Knight Build Is Perfect For Low Budget Gamers

Passive Skills

Moving over to the passive tree. The base tree is still the same: life, intelligence, attack speed with cooldown, and crit multiplier to get our 20 points. There is nothing in Spellblade. For Sorcerer, we are taking Arcane Momentum and we are taking a boost to spell Critical Strike Chance per our intelligence, Calculated Destruction.

Then for Runemaster, we are boosting our Mana burst or Ward bursts through the Unsealed Mana. We also need to take damage reduction and more spell damage. Then, we’re taking Never Late, probably the best of any single passive point, and we are taking the Traversal boost to cast speed. We’re taking crit multiplier.

This is a Wand build. We’re taking more damage with Decree of the Burning Wind. With the Ancient Inscriptions, we’re boosting our intelligence. We’re getting mana gained as threshold through Cerulean Runestones, and then we are taking the Rune Word: Inferno. Last, we put 4 point into Jagged Veil, which is again further going to boost your Ward Gained on crit.

Idols & Blessings

Starting with the blessings, we’re taking spell damage leeched for some sustain Mana. I recommend using Grand Hunger of the Void, Grand Light of the Moon, Grand Survival of Might, Grand Embers of Immortality and Grand Resolve of Humanity in this build. If you want to push higher corruption, you can take more survivability with endurance.

Last Epoch 1.0 Grand Survival of Might

Going through the idols, you get a boost based upon having 300 Mana, increased fire damage. This effect is doubled with 300 Mana, and you will have 3. This is Ward Retention. We are using a Throne of Ambition to boost your survivability and damage.

Gear Setup

Moving over to the gear, there’s nothing unique required for this build except for a Box of Hydrae, and this is a unique that is designed for this build. The build is actually designed around it, and this is a Level 36 common drop. If you’re in Merchant’s Guild, you can get them for practically free. If you’re in the Circle of Fortune, it is very easy to target and farm. There are the items you need for this build:

  • Helmet: Arcane Visage
  • Amulet: Oracle Amulet
  • Catalyst: Crystal Skull
  • Body Armor: Tyrant Regalia
  • Belt: Spidersilk Sash
  • Rings: 2 Ivory Rings
  • Boots: Solarum Greaves
  • Gloves: Crusader Gauntlets
  • Relic: Box of Hydrae
  • Weapons: Dragonhorn Wand or Crystal Wand

Discover This 10 Novel Class Builds In WOW Season Of Discovery

With the introduction of Season of Discovery, there are new abilities and fascinating class builds to explore. In this guide, I am going to be counting down the top 10 I think are the most interesting in WoW Classic Season of Discovery. Having enough SOD Gold will go a long way in helping you play with these builds later on.

Discover This 10 Novel Class Builds In WOW Season Of Discovery

Imp Cannon Build

Firstly, we have the Imp Cannon build, a build with a simple purpose: turn the Imp into a machine gun. This build exploits the Improved Firebolt talent, Improved Imp, and Lake of Fire. Improved Imp provides a 30% damage increase while Improved Firebolt takes the cast time down to 1 second, and this can actually be sped up even more with a little macro.

Lake of Fire leaves a 40% fire damage-increasing debuff on the target, and you only need to cast it for a split second, meaning the imp’s damage is effectively increased by 70%. You will also need to use a Minor Recombobulator on the Imp to give him mana.

One-Button Warrior Build

This probably be one of the most stupid builds, a one-button Warrior build. This is for Warrior tanks, and weirdly, playing more stupid actually provides more DPS. What the Warrior does is they wait until they have 80 rage to obviously get the Consumed by Rage buff, providing a physical damage increase of 20% on melee attacks. Then he pops Bloodrage with the Flagellation buff for another 25% increased damage buff.

And then, they just simply spam Devastate and do more DPS than most classes in the game. This is largely made possible by the fact that the Wrath version of Deep Wounds is active in SoD, meaning the crits that trigger the Deep Wounds pull into each other for very strong damage.

WoW Classic SOD One-Button Warrior Build

Scorpid Build

Thirdly, we have a build so strong it had to be nerfed. Since Hunter pets were out DPSing other DPS with their pet alone, we’re obviously talking about the Scorpid build here. Scorpid Sting is supposed to do 10 damage over 10 seconds, stacking 5 times for 50 damage. That’s how it originally worked anyway. But with the new rune Kill Command plus pets have proper scaling with the Hunter in Season of Discovery.

On top of this, they had a bug that meant the first-tier Scorpid Sting fully benefited from scaling. So, long story short, the ramp-up time on Sting was literally insane. It’s why so many Hunters were dominating raids and PvP with scorpions. Fortunately, now scaling only occurs on the last stack to reduce the ramp-up time of Sting, and pets don’t scale as strongly with the Hunter on armor and stamina.

Shaman Farming Build

Shamans are definitely establishing themselves as a top-tier tank in SoD. In fact, that many players think that they will be as competent as the Protection Paladin was for AOE instance farming. Molten Blast, Shield Mastery, and Earth Shield combined, along with Fire Totems, make Shamans already really good at farming small groups and instances. So in the future, with the level cap increased and Shaman has access to new talents and runes, they will easily be able to do big DPS in dungeons and, therefore, able to boost people.

Also Read: WOW Classic SOD: Check Out These 5 Essential Tips To Prepare For Phase 2

Justice Build

With the addition of Divine Storm and Crusader Strike, room for the Paladin has created a unique interaction with the Seal of Justice ability. Originally, the Paladin didn’t actually have any melee special abilities to increase the chance of Seal procing. But now, they do because this will proc on Divine Storm and Crusader Strike, making stuns very frequent and a really good strategy for PvP.

Sunfire Cat

Now, for one of the most irritating builds that you’re probably going to come across in PvP, the Sunfire Cat. It’s an Sunfire ability for Druids, is a ranged ability costing energy and totally usable in cat form. So, what Druids are doing is speccing to get increased speed in cat form and just casting people and spamming Sunfire. It’s pretty stupid and makes them a formidable enemy in World PvP because you just can’t even catch up to them.

WoW Classic SOD Sunfire

Mage God Build

Mages have always been the hero class with their insane AOE farming ability and portals. And Blizzard has decided to make them even stronger than they already were. So, now Mages have a healing ability called Regeneration for a 3-second cast that they can put on themselves, and it means they heal for 80% of the arcane damage they deal.

Now, it’s reduced by 50% on themselves and 80% on Arcane Explosion, but that doesn’t matter because of his attack mobs together. They are doing insane damage and, therefore, insane healing. The rune Living Flame can count as arcane damage and lasts on the ground for ages. So, it’s a great combo. Mages no longer have to kite as much to do AOE farming. It’s become even easier for them.

Priest Immortal Build

If you’ve ever once entered Wailing Caverns, you probably come across a Priest and quickly realized they just don’t die. And the reason for this is Priests at this level are already pretty OP because, unlike other healers, they don’t rely too heavily on hard-casted heals because of Shield and Renew. Now even at this very low level, they have Prayer of Mending and Penance, which just heal a truckload. Not to mention how counter-classes like the Warrior don’t get half a kick or Mortal Strike to take down the Priest.

Rogue Slaughter Build

One alternative off-meta build for Rogue is to play with daggers instead of any other one-handed weapon. But to be honest, if you so have a better dagger than all your other weapons, this build will actually parse higher. The new Rune Slaughter from the Shadows reduces the energy cost of Backstab from 60 down to 40, making it a much less expensive energy spend. Rogues will still use Saber Slash, but only to maintain the bleed debuff on free stacks while also maintaining Slice and Dice. It’s definitely much more interesting than the original classic sword Backstab Rogue.

Druid Hybrid Build

Lastly, we have another Druid build. Honestly, Druid builds are so diverse. One of the interesting ways of playing a Druid is becoming a hybrid DPS healer with the Fury of Stormrage. Wrath has become a totally mana-free spell, which means you can just spam it while also fully benefiting from the 5-second mana regen rune.

It has a chance to cause your next Healing Touch to be an instant cast. The DPS isn’t comparable to a typical DPS, but this is the key strategy for people try-harding passes and speed running because having that little extra damage is better than nothing.

An Essential Guide To Marksman Hunter In WOW Classic Season Of Discovery - Talents, Runes & More

I’m going to break down everything you need to know as a Marksman Hunter. This will be your ultimate Marksman Hunter guide for WoW Classic Season of Discovery. The first question everyone usually has is when they can go Marksman, when they can swap over from BM to Marksman, and if they need something special. There are a few little caveats to that.

WOW Classic SOD: An Essential Guide To Marksman Hunter

If you do have the epic crossbow, then you absolutely can go Marksman and you will absolutely blast. But even if you have a decently powerful weapon or some decently good gear, you absolutely can swap over to Marksman already and be ready to top the meters. I would say the biggest caveat, the biggest time to go Marksman, is when you know you will have quick kill times.

That’s because Marksman is ridiculously Mana-intensive, and you can do insane amounts of damage in short bursts, but you will eventually run out of Mana if you are doing your full DPS rotation, which we’ll get into later. So If you’re in a guild group, I would highly suggest going Marksman. It is so much more fun, and you can do insane amounts of damage. If you own enough SOD Gold, just follow this complete guide.


The specialization you’re going to want to go is always 5 points into Efficiency. This will reduce the cost of all your shots and stings, helping you out with all those Mana issues I just mentioned. Then, 5 points into Lethal Shots, giving you an extra 5% crit, and one point into Aim Shot. This will affect your rotation. The Aim Shot is here in your rotation. Then we can go 5 points into the Improved Aspect of the Hawk. This is very useful because of the changes that happened to the Aspect of the Lion.


As for runes, if you are the only hunter in your raid, you need to grab the Aspect of the Lion. If you are not the only hunter in your raid, then you will absolutely want to go with Master Marksman. If you have another Hunter doing Aspect of the Lion, it’ll be so nice to have 5% more crit. But on top of that, 25% Mana reduction to all your major abilities will help you do so much more damage. So if you can ideally, you’re running Master Marksman.

WoW Classic SOD Chimera Shot

In your Glove Slot, we are going to use Chimera Shot. Explosive shot is really nice to have on an extra pair of gloves. If you switch over to the other pair of gloves, you can use Explosive Shot on trash. Then just go back to your main gloves and then you will have Chimera Shot again. On trash, you can use Explosive Shot for AOE. But for all boss encounters, we will be using Chimera Shot.

As for your Leg Slot, this is where we kind of don’t have anything that’s too insane. The best one to go with is going to be Sniper Training. This requires you to place your character in a solid spot before you actually start the boss encounter and then try to stand still for as long as possible because the longer you stand still, it will give you 10% increased Critical Strike chances. Sniper Training is really strong, especially in cleave encounters. But if you position poorly, you’ll have to move, and you’ll literally get no use out of this. So, just try to always be positioned well to get the most uptime out of Sniper Training.


You might be curious about what pet you should use in the actual Marksman spec. You are either running a cat or a raptor. If you go up to Ashenvale and do the little figurine farm, this is the ghost cat. But you can also get a raptor because you can teach both of them to use both claw and bite. Bite has a 10-second cooldown. But you are going to use both pets, or either of these pets, instead of using something like a scorpion right now or instead of using a Wind Serpent if you’re playing Marksman.

As an extra note, you might not know this, you can actually use Scrolls on your pet to increase their damage. So, if you have better Scrolls, Scrolls of strength and Agility, make sure you use them on your pet always. It will increase your pet’s damage. Every Hunter should do this, whether you’re a BM Hunter or even a Marksman Hunter.


For the rotation, your opener is always to try to get in a suitable position so you have sniper training buff up. Then, you are going to open with Aim Shot. Opening with Aim Shot as the tank pulls, the boss allows you to hit with a Serpent Sting, followed directly by a chimera shot, and then follow again by a multi-shot.

WoW Classic SOD Serpent Sting

There are a few things that are a bit confusing here. You’re always going to want to do Aim Shot, Chimera Shot, and multi-shot off cooldown. But one of the big mistakes you might make is called clipping. Clipping is when your character starts to do a cast or a shot. If right before I started casting that Auto Shot, I actually instead cast an Aim Shot, it would cancel the entire cast of that Auto Shot. An Aim Shot is a 3-second cast. So, no matter what, when you’re using Aim Shot, unless you have over a 3-second weapon swing bow or crossbow, you will end up clipping a little. But the best way to use Aim Shot is always right after an Auto Shot goes out.

Whenever you’re actually fighting, you will use an Auto Shot and then start casting the Aim Shot. If you’re using an ability like Chimera Shot, you don’t need to worry about that. But the good thing about Chimera Shot is that it will refresh the Serpent Sting that you have up forever.

It’s nice to get a Serpent thing up on bosses if they’re going to live long enough and just keep them up pretty much forever by using Chimera Shot repeatedly. Because we are using our entire toolkit, this will be extremely Mana-intensive, meaning that if there’s only a single-target boss and you are low on Mana, you will actually stop using things like multi-shot because multi-shot costs 90 Mana.

Instead, Chimera Shot costs 66, and Aim Shot costs 68, and both hit really hard. So, you would prefer to only use Aim shot and Chimera Shot if you are low on Mana. If you’re very low on Mana, you’re literally only using Chimera Shot when you can to keep up that Serpent Sting. This is where you are going to be using a Mana potion as well as a Minor Recombobulator, to try to have enough Mana to kill the bosses.

Melee Weave

You might be wondering when to melee weave. What you would do is switch your rune from Sniper Training to Flanking Strike. Whenever you move in, you can have a macro that will hit with raptor strike, then Flanking Strike. If you have it like this, it can hit them both right after each other, and it can reset that Raptor Strike for your next melee weave. It’ll just be off the CD perfectly. But what you’ll do is just use an Auto Shot, then run in and do that and run back out.

Use another Auto Shot first before you start casting anything else because you want to start casting that Auto Shot. Instead of instantly casting Aim Shot, you can cast another auto shot first and then the Aim Shot. If not, you are fully missing out on that auto shot and you’re missing out on the next 3 seconds of Auto Shot because of that Aim Shot. Always make sure you cast Auto Shot next.

If you follow this guide, you absolutely will be ultimate. You will destroy the meters, and it gets even stronger if you have a stronger group.

How To Build Ultimate Pulverize Druid In Diablo 4 Abattoir Of Zir?

This build is Ultimate Pulverize. I highly recommend that anyone that’s planning to use Pulverize for Diablo 4 Abattoir of Zir Dungeon to run this build. Now it’s worth noting that I optimized this build around AOE because the new bosses are three enemies instead of one. Despite that, we can still practically one-shot Uber Lilith, and tier 100 Nightmare Dungeons are no problem. If you have a sufficient amount of Diablo 4 Gold, the next steps will be very beneficial for you. Let’s get into the build.

Build Basics

The main thing that drives this build is Overpower. We have an innate 3% chance to overpower and overpower every 300 Spirit we spend. We get an overpower charge every 12 seconds that we’re healthy. Then get another charge every 16 seconds that we’re in were-bear form, and this doesn’t have to be consecutively. Getting an overpower every 20 seconds from our Vampire Powers, and we’re getting another overpower charge every 20 kills. We’re tapping into every source of overpower we can get. With well over 2,000 overpower damage, we hit like a truck.

Diablo 4: How To Build Ultimate Pulverize Druid In The Abattoir Of Zir?


The gameplay for this build is pretty simple. You can use Blood Howl to activate your Vigilance passive for some damage reduction. Pulverize is your major source of damage, or should I say, an only source of damage. Your companion skills you’re going to mostly leave alone. These are for passive bonuses.

However, the most important one to use is Poison Creeper. Using Poison Creeper will activate our Heightened Malice Node that gives us a 45% damage increase, and this also gives a 20% Critical Strike Chance on the enemies that are poisoned. When you combine that with what we already have, that’s an 80% Critical Strike Chance.

Our ultimate is a significant source of CSC. It’s going to stun everything in the room, and we can also use it to increase our damage to enemies and bosses. If you ever want to get the ability to pull enemies into you, drop retaliation and go for Airidah’s. You’re going to lose some damage, but this could be very nice, especially in a team situation.

Spirit Boons

For Spirit Boons, we’re going to weariness, Scythe Talons, Iron Feather, Packleader, and Obsidian Slam. If you really like seeing bigger numbers, you can always drop Scythe Talons and go for Avian Wrath, and if you really don’t need the survivability, you can always drop Iron Feather and go for Avian Wrath as well. That’s a choice I would make if I was doing something like Uber Lilith.

Gear, Aspects, and Uniques

The equipment we’re going with Disobedience on the helm, and once we have the Tears of Blood Glyph, there’s a good chance we’re going to get enough armor from the spot that we’re putting it, that we won’t have to run disobedience anymore. If that happens, God’s Slayer will be the best choice here. And if you need the extra survivability, Shako or the legendary Helm work fine.

For our chest armor, we’re going with Insatiable Fury. For our gloves, we’re using Ursine Horror. On the pants, we’re running Tibalt’s Will. On our boots, we’re going Flickerstep. If you don’t have a flicker step, you could always go with some legendary boots and just run ballistic or something. On our weapon, we’re going with shock wave aspect. For Amulet, we’re going with Banished Lord’s Talisman. You can also go for a legendary necklace. If you do that, you’re going to move Shepherds up to the amulet. Then we could go raw might aspect or Airidah’s ring as a replacement.

Also Read: Diablo 4: How To Get A Bloodforged Sigil And Complete The Abattoir Of Zir?


Now, if you use my written guide and you’re not familiar with Mobalytics, you’re going to click on this little slider in the top right, and this is going to show you the detailed stat breakdown view of the gear. If you don’t want to go in there, you can always hover over an item and look at the bottom. Make sure you come in here and look for the items you need so you can get the correct itemization for the build. I even filled out the stats for items I intend to use a unique on just in case you don’t have them.

The only thing to really note here is that you only need one damage to crowd control enemies on your ring. We’ll max out our Earthen Devastation bonus with just that. So for the other ring, you can either go lucky, hit chance or physically damage.

Diablo 4 Druid


For our Gems, they’re pretty set in stone. We’re going Ruby on the weapon, Ruby on the armor, and Diamonds on the jewelry. Now we do have a poison resistance in our Paragon Board, so that means if you have a resistance stat somewhere else on your gear, then you can just run three different gems and potentially cap out your resistances a little easier.

Vampire Powers

For Vampire Powers, we’re going with Blood Howl, Feed the Coven, Hemomancy, Sanguine Brace, and Metamorphosis. If you’re a very active player, you could probably remove feed the coven and put in prey on the weak. This would allow us to make any enemies that we dash through vulnerable.

Skill Tree

For the Skill Tree, you just need to put two points into any basic skill so you move to the next category. Then we’re maxing out Wild Impulses, Pulverize, and putting one point in Primal Pulverize. Then we’ll move down to the defensive tree where we’re going to take Blood Howl and one point in aid Blood Howl. Max out Ancestral Fortitude and Vigilance. Move down to the companion tree where we’ll drop one point in wolves, one point in Poison Creeper, as well as Brutal Poison Creeper, one point in Ravens, as well as Brutal Ravens.

We’re going to max out Nature’s Reach, and then we’re going to move down. We’re going to max out Provocation, max out Stone Guard and Crushing Earth, and put one point in Safeguard. Then we’re going to max out in venom and move down to the ultimate tree where we’re going to put one point in petrify and max that out to Supreme Petrify. Then we’re going to max out Defiance and then we’re going to max out Heighten Senses. Finally, for our Keystone passive, we’re going Earth and Sky.

Paragon Boards

Our Paragon Boards might look slightly weird. That’s because I prepped beforehand and made sure that whatever we build now will work whenever the new glyph comes out. So first up on the Paragon Board, we’re going to grab our rare nodes, and we’re going to be putting Spirit on the first board. Moving up, we’re going to grab the Survival Instincts Board, and we’re going to be putting Werebear here. We’re grabbing every rare node and the legendary node, and then we’re moving left, and we’re putting on the Inner Beast. Once again, we’re grabbing every rare node, and we’re going to be putting Dominate here.

Diablo 4 Paragon Boards

Moving down from here, we’re going to grab the Earthen Devastation Board, where we’re going to put Outmatch and grab the legendary node. Moving back up above the Inner Beast, we’re going to be putting on the Heighten Malice Board and getting just the legendary node and the one rare node.

Then, moving back to the right of Survival Instincts, we’re grabbing the anal guidance board. We’re going to get the one rare node, and we’re going to grab the legendary node. This is what it’ll look like when you’re done, and when we get the Tears of Blood Glyph, we’re actually going to be filling in our Survival Instincts Board, and we’re not removing any boards, but we will be cutting down on some of the rare nodes.

POE 3.22 Explosive Arrow Ballista Champion Build

For this build in particular, I use Zizaran’s Explosive Arrow Champion guide as a template for reference when gearing up and progressing my league starter. Throughout the course of these last two months, I’ve pushed my character CityGymGuard all the way to level 99 from league starts.

In this guide, I want to talk about how I leveled my character in POE 3.22 Trial of the Ancestors league, the strategies I’ve deployed to farm POE Currency and upgrade gear, and my approach to completing my Atlas progression.

POE 3.22 Explosive Arrow Ballista Champion Build

Bleed Lacerate Champion

To start off the season, I actually leveled as a Bleed Lacerate Champion. If you I think this is a perfectly normal build to be playing during league start, trust me, it is about as bad as it sounds.

Why Play Bad Builds?

Typically during league start, I like to try leveling with old builds that used to work in order to be reminded that I should have just chosen one of the top five meta builds from the previous league.

How To Recover From Bad League Start Build?

So, after pushing my build to about level 75 and realizing that there was just no way I could reasonably scale this build into midgame Atlas progression, I started to buy up some Blighted Maps and farming them for the currency to respec into Explosive Arrow Champion.

The reason that I usually opt for this farming strategy is because the minimum requirement to farm it is that you anoint your rings with Meteor Towers drop Burning Ground and Empowering Towers have 25% increased Range.

After farming quite a few of these maps until around level 89, I was able to use whatever profits I earned in order to convert my Champion to a more typical league starter build, Zizaran’s EA Champion.

Boss Carries For Voidstones

After converting to this build, I was able to finish up my Atlas completion by which point. I also decided to purchase boss carries for Uber, Elder, and Maven so that I could access the remaining Voidstones and sustain T16 maps.

Alch n’ Go Farming Strategy

The strategy I decided to farm in order to continue upgrading my league starter was a simple Alch n’ Go farming strategy that involves farming Delirium Orbs with Wandering Path, Eater of Worlds Influence, and Expedition.

My favorite maps were Beach and Strand because Beach dropped the Divine Orb card and strand was really effective for farming Delirium Mirrors.

Also Read: How To Farm Harvest With Wandering Path In POE 3.22? - Zero Investment

20 Divine Bow

For my gear, I went with a +3 to socketed gem bow with Attack Speed and Fire DoT Multi.

Since this build scales especially well with attack speed, I chose to enchant the bow with more attack speed. And the extra crit roll was just a little cherry on top in order to sustain Elemental Overload.

Earlier in the league, I purchased this bow for around 20 Divine Orbs after having sold a few of my own bows for five Divine Orbs each.

Resistance Rings

For my rings, I aimed for as high of a resistance profile as I possibly could and also chose Amethyst Rings for an additional 46% chaos resistance in the implicit modifier.

The extra flat cold damage modifier here was especially important to have in order to proc Elemental Equilibrium, which would inflict an additional minus 25% fire resistance on enemies.


My quiver was one that I bought during week 1 for 30 Chaos Orbs and it has attack speed, high damage increase, a high life roll, and a bit of fire resistances and crit chance.

Dyadian Dawn

For the belt, I went with a Dyadian Dawn since this is a very efficient item for this build in particular due to the ignite modifier.

POE 3.22 Dyadian Dawn

Enchanted Helmet

On the helmet, I was able to purchase a Pig-faced Bascinet with the attack speed enchant for one Divine Orb on week one.

After that, I simply spammed the helmet with Deafening Essences of Greed until I hit triple elemental resistance and an open prefix where I crafted +1 to socketed AOE gems. This POE Item was where I socketed my auras.

+1 All Fire Amulets

Since this league allowed players to optimize their characters with tattoos, it was important for me to fit as many attributes as I could onto my amulets.

This amulet grants 68 intelligence, 42 strength, and 23 dexterity. It is also very important to have the +1 to all fire skill gems here in order to scale the damage of Explosive Arrow. I bought this amulet for 60 Chaos Orbs.

Fractured Body Armor

For the body armor, I was able to purchase this base for one Divine Orb and just spammed Deafening Essences of Greed until I hit the following resistance modifiers with an open prefix where I crafted percent life and mana.

The nice thing about this build is that a second six-link isn’t necessary since the body armor can be used for utility gems.

I like to have my Infernal Cry, Frenzy, Blink Arrow, and Vitality socketed into the body armor here.

30% Movement Speed Boots

For the boots, I bought this base for one Divine Orb as well and spammed Essences of Envy until I hit high lightning resistance in an open prefix where I crafted life.

Suppression Gloves

Since I needed to fill out my spell suppression, I bought this pair of gloves (Honour Fist Gragonscale Gauntlets) for one Divine Orb and spammed it with Defening Essences of Greed for the life roll and got really lucky with the T1 attack speed and open suffix.

Flask Setup

On my flask, I prioritize armor, evasion rating, movement speed, and reduced curse effect.

Since the build doesn't do too well against Bleeds or Corrupted Blood, especially in maps that reduce life recovery, I run with a Corrupted Blood cleansing modifier on my life flask.

Most Important Tattoos & How To Use Them

For the tattoos, the most important tattoos to run are the Honoured Tattoo of the Hunter on agility, Tattoo of the Ramako Makanga next to Elemental Equilibrium and as many life regeneration tattoos as you can fit.

Most Important Tattoos & How To Use Them

The hunter tattoo grants +1 to all dexterity skill gems. And since Explosive Arrow scales well with gem level, this was an absolute no-brainer.

An important thing for the Ramako Makanga tattoo that grants an additional projectile is that you need to socket a Warrior's Tale Crimson Jewel nearby in order to fire two additional projectiles.

Aside from the tattoos, I did also path down to Graceful Assault and grab the Mastery there in order to improve the build survivability and clear speed, which allowed me to push CityGymGuard all the way to level 99 by farming Delirium and T16 maps.

A Complete Guide To Diablo 4 Firewall Sorcerer Leveling Build

The Firewall Sorcerer Leveling build has everything we need:

  1. Amazing wave clear, which comes second to none for clearing dungeons or strongholds.
  2. High crit chance and vulnerable for taking down powerful single target enemies, and even some survivability through freeze and immunity skills, which will get us out of some sticky situations.
  3. The Inferno ultimate looks pretty awesome too.

A Complete Guide To Diablo 4 Firewall Sorcerer Leveling Build


Let’s go over our abilities: High single target damage and resource regen with FireBolt that pierces through burning enemies.

Fireball is our core skill and our main way of dealing damage.

Firewall supplements our Fireball for incredibly fast wave clearing.

Inferno pulls together our mobs, deals wave damage, and makes our Pyromancy skills cost no mana.

Frost Nova is both defensive and offensive, freezing enemies and making them vulnerable.

Flame Shield is our get out of jail free card, offering immunity and even invincibility.

Skill Tree

This is our Skill Tree:

  • (Flickering) Fire Bolt
  • 5 points to Greater Fireball
  • Devastation as a stepping stone
  • 3 points in Elemental Dominance for extra damage above 50 Mana
  • Mystical Flame Shield (our immunity skill)
  • Glass Cannon 3 points for extra damage
  • Mystical Frost Nova (our freeze and vulnerability skill)
  • Precision Magic 3 for Lucky Hit Chance
  • 1 in Align The Elements Damage reduction vs Elites
  • 1 in Mana Shield for Damage Reduction
  • 1 in Protection for the Barrier
  • 3 points in each of these
  • Inner Flames for damage
  • Devouring Blaze for Crit Damage
  • Crippling Flames for immobilize
  • Mage’s Firewall is our best wave clearing option
  • Supreme Inferno for our ultimate
  • (3 in each of these again) Fiery Surge for Mana Regen, Endless Pyre increased burning damage, Warmth for healing over time

Combustion is our key passive, giving 20% bonus damage and 2% extra for every different source of burning we apply. This included the 10 skill points from renown.

Diablo 4 Firewall Sorcerer Leveling Build


Sorcerers have a special system called Enchantments. We unlock a slot at level 15 through a priority quest, and the 2nd slot is unlocked at level 30. Each skill will have an enchantment effect listed at the bottom.

For this build, I highly recommend Fireball in your first slot. This gives amazing splash damage when any mob dies. For the 2nd slot, I recommend Firewall, the Firewall Enchantment makes any burning damage have a chance at making 2 more Firewalls automatically. Both of these options are immediately noticeable and are a huge boost to clearing mobs in the early leveling. You will also get a lot of Diablo 4 Gold from this.


We have a few options from the Codex of Power that are going to take this build to the next level.

I’m really loving the Elementalist Aspect comboed with the Aspect of Three Curses. This will give our Fireballs a 30% crit chance at full mana if we place it on our amulet, and a 20% to 40% crit damage increase, which equates to a huge amount of damage.

Aspect of Control is another great Legendary Aspect. We immobilize enemies naturally through burn damage.

The Incendiary Aspect gives us a 12% chance to restore 10 mana, which helps us keep our mana high. This aspect is great if you can find it. It adds immobilize to our Flame Shield, which compliments our Fireball nicely.

Also Read: A Comprehensive Guide To Gear Progression In Diablo 4! - Levels 1 To 100

More Tips

For more consistent but lesser damage, switch out elementalist and three curses for Edgemasters and Expectant. To start out engagements as the Firewall Sorcerer, we’re always going to use Fireball since we get a high rate of critical chance above 100 mana. If there’s a lot of trash enemies, we’re going to spam Firewall. Be strategic with your Firewall placement, since mobs will just run out of it.

For a group of strong enemies, use inferno and spam, a combination of both Fireballs and Firewalls for huge burst damage.

If you get CCed or just need a minute to breathe in a group of enemies, pop Flame Shield to immobilize enemies and get immunity to do whatever you need to do.

Frost Nova is really helpful for groups of difficult enemies by freezing them and making them vulnerable for big burst damage. Frost Nova also makes bosses vulnerable for an extended amount of time. Try to use Flickering Fire Bolt in between Firewall and Fireball to keep your mana maxed out.

Equipment Affixes aren’t too important during leveling, but if you can find these, they help a lot. Ranks to Fireball on Gloves, Ranks to Firewall on Pants, Ranks to Firewall and Flame Shield on Feet.

On our weapons, look for Core Skill Damage, Vulnerable Damage and Crit Damage. And on Accessories look for Crit Chance and Vulnerable Damage. Beyond that, any piece that has Intelligence or All Stat is going to be a great addition.

The fact of the matter is equipment is switched out so quickly during the early leveling process. Just remember not to hinder your leveling by focusing on stats and spending too much time in menus.

For gems on weapons, we’re going for Emeralds for Crit Damage to Vulnerable. And for armor, Rubies for the Maximum Life Increase.

Transitioning into Endgame as Sorcerer can depend on what unique Diablo 4 Items you find. Fireball in Endgame works really well with the Gloves of the illuminator. Switch over to the key passive Esus Ferocity, which synergizes with the Legendary Aspect that gives attack speed for both effects being triggered. And the Unique Esu’s Heirloom also gives an interesting bonus for even more crit chance.

Ice Shard or Blizzard Sorcerer may be a better option if you get unlucky landing any unique items, as this build works really well even without any uniques.

Diablo 4: Developers' Response To The Drama Of Stash Tabs And My Personal Opinion

There's currently drama going around about Stash Tabs, I'm going to let you know what the developer's response of that is, as well as my own personal opinion on this, and my take on this because people continue to ask me.

Diablo 4

Current Problems In Season 1

Stash Tabs have had an answer from the developers, both in what is going on and why we've only received one of these Stash Tabs. First let's break down what the issue is, Season 1 is here, which means storage is even worse at the moment, because if you look there's a whole bunch of Caged Hearts.

So by time you get a few Caged Hearts in the inventory, you get some gems, it takes up about half your inventory. These Caged Hearts in Diablo 4 actually go into your standard inventory, and what you should be wanting in your standard inventory is basically your gear and some important Diablo 4 Items. Because of that you are now having inventory issues even larger than what we have into Eternal Realm.

Diablo 4 Stash Tab

Devs' Response To One Additional Stash Tab

As we all know they added one additional Stash Tab in to the last Patch of Diablo 4, that's effectively what they're going to be at here. We have a response as to why it's only one, because if you go to Twitter, it says great to see you guys took what the community said to heart, but why are we only getting one extra Stash Tab, what is the problem to add a load of them or even unlimited, also with the hearts added that's another item to stack up.

This is a very common message I'm seeing both in the live streams, as well as comments like what's the deal with only one Stash Tab. Joseph, he was the gentleman on the far left during the campfire chat and he actually responds to this issue, with some details technical wise, when we say they're expensive what we mean is they create a lot of memory overhead, this is the interesting part. When you see another player in game, you load them and their entire stash fill with all their items. This is what teams are working diligently to improve, so we can have more asap. He continues that basically this isn't a storage concern, it's a performance concern and then you can see when they're responding like.

Diablo 4 Joseph Piepiora

Why Are We Loading Everyone's Stash Tabs?

I have very commonly been asked my opinion on this and how I feel about this once I see the response, and there are two things that I currently feel about this, I'm going to break down my sort of nuanced approach to this.

First and foremost, any communication from a Dev whether it is positive or negative will always be appreciated by me. Because sitting there in the dark not knowing what's going on, for instance not having Stash Tabs and barely getting one. You might think to yourself maybe they're planning to monetize these, maybe they're planning players will need to use Diablo 4 Gold to purchase these, this is a common point I've seen.

So when they come out and say things like, it's a performance concern, it's really what's going on, we know. So it's not necessarily that they're trying to scoop monetization in they just have some bad code or something related to Stash Tab in Diablo 4.

Then there's the gamer side of me that's the second part that's the consumer, I paid for the game and it is not my concern, as to whether or not it is a development issue a development issue is the developer's concern. While this actually this response will factually make me less annoyed, because now I know what's going on have some more empathy for the devs, and give them more time to fix the problem which I'm sure is the response they are hoping for when they come out with a statement like this.

Diablo 4 Issue

My Opinion On This Issue

I still feel exactly the same way that I did prior to the statement, which is it is still an issue in the game, we still need more Diablo 4 Stash Tabs as soon as possible, and it is not my problem whether or not there is a coding side of that. It will give me more patience to fix the coding problem, but now I know the reason that doesn't fix the the it doesn't fix what the actual problem is, it just gives me a reason as to why the problem exists.

For me I still feel it is still an issue, I am willing to be more patient but now that I know what's going on and I appreciate the communication, but we all paid for the game. So for me, it doesn't change my opinion, we still need Stash Tabs, it's somebody else's problem to fix this, and as far as I'm concerned, I appreciate the transparency. But I don't actually know when more Stash Tabs are coming in Diablo 4 and we're still kind of twiddling our thumbs wondering.

That's sort of how I feel about Stash Tab issue, that's their response to it is a performance memory related issue, why we load all of the characters stashes when we see them, I don't know I'm not a coder, I'm a gamer and I went to game and Stash Tabs are still in the middle of me trying to play the game.

Diablo 4: Some New Insane Barbarian Changes In Season Of The Malignant

Blizzard just released a massive patch detailing huge balance changes coming to Diablo 4 for Season of the Malignant. I want to focus just on Barbarian changes, and they are massive.

I'm going to start with most important stuff, and we're going to skip the stuff that's inconsequential.

Diablo 4

Caused Far More Damage Than Expected

Number one, the most important thing that they just changed was, and I'm going to introduce this directly from the patch notes, fixed an issue where the outer edge of the quakes given to Hammer of the Ancients, Echo of the Ancients was doing far more damage than intended.

Diablo 4 Barbarian

Developers note, we recognize this adjustment is a significant decrease to Hammer of the Ancients Barbarian Build, but we do not want its strength to be reliant on an underlying bug.

Now first of all, it's not aspect of Ancestral Echoes that grants quakes to Hammer of the Ancients, it's actually aspect of Ancestral Force.

Second, this is absolutely going to significantly change the power rankings of Barbarian builds, making Hammer of the Ancients less powerful than alternatives, and by the way, Hammer of the Ancients was the only S tier build Barbarians had, no matter how much Diablo 4 Gold you have, it's hard to own. So it seems like developers have nerfed Barbarians best build, and given them no alternative now.

The Change Of Hamstring

That's not the only thing that they have decided to change, one of the biggest changes is actually Hamstring. It now only slows healthy enemies, and the slow amount has been increased. Now of course the slow amount is pointless it's just the fact that it had given a slow, that gives things like No Mercy bonus damage, check out what No Mercy does? Nine percent increase Critical Strike chance, against slowed, immobilized or stunned enemies, sometimes helps you get some Diablo 4 Items loot faster.

Diablo 4 Hamstring

If Hamstring is no longer causing bleeding enemies to become slowed No Mercy, no longer gives you that nine percent Critical Strike chance. However I do think that potentially they are nerfing this, because they're introducing a new aspect for Barbarian, which is called Audacity, this is a Utility Aspect. Which says, when there are at least five close enemies, stun them for two to four seconds. This only happens every 20 seconds, it's much worse than a Hamstring, and it's a less damaging stun.

However it only happens once every 20 seconds, and so I don't think it's actually good enough to give back what Hamstring used to give Barbarians. So if you look at the patch notes, I think Barbarians got hit pretty hard, and the audacity aspect seems to not really give them what they were just what they just lost.

Another Aspect Called Ancestral Charge

Not only that but Barbarians are also getting another aspect called Ancestral Charge, which is an offensive Aspect Charge calls forth four ancients who also Charge, dealing 50 to 100 percent of normal damage. No serious Barbarian Build currently uses Charge, so it seems like Blizzard's attempt to make Barbs use this ability like force them, with this new aspect.

I think this aspect could be good, it sounds like it will do a lot of damage right four multiplied by 50 to 100 normal damage, if that is actually how it works. I think it has some potential, but right now Charge just doesn't fit into any build and so it seems kind of forced, I'm not sure if this is actually going to be beneficial to Barbarians, and finally a generic that was nerfed that.

Aspect of Disobedience Was Nerfed

I think is going to impact Barbarians significantly is Aspect of Disobedience, this was nerfed, the maximum Stacks were reduced from 100 to 60 reducing the mag maximum bonus armor granted, from the max of fifty percent to a Max of thirty percent. This is unfortunate because Barbarians really needed damage reduction in bonus, armor to survive, they're always in melee range and so I this Nerf is going to disproportionately affect Barbarian players really hurting their survivability.

Diablo 4 Aspect Of Disobedience

I'm not sure how viable or how easily Barbarians are going to survive come season one. Now finally a buff, I think this actually could be something enhanced Death Blow damage bonus to bosses increased, from 100 to 150 percent. Death Blow was often used, when leveling using Hammer of the Ancients, so I could see this getting more use in the future potentially.

Especially now that wrath glyphs' bonus effects, all damage instead of just core skills. So maybe there's a glimmer of hope there for Death Blow, but that really wasn't used in any end game builds, so I'm not really sure how much of a difference it's going to make.

Also Read: Diablo 4: The Future Of This Game Is Worth Looking Forward To! - Job Postings Analysis

New Unique Item Called Azurewrath

Finally, we learned that Barbarians are getting a new unique item, called Azurewrath.

It's a Unique Sword that has lucky hit your core skills have up to a 20 chance to freeze enemies for three seconds and deal cold damage to them. Developers say that at 820 item power Azurewrath deals between three thousand to seven thousand damage roughly, now Azurewrath hopefully might have a better lucky, hit a fix in the future like lucky hit, developers won't ruin your class.

Anyway, I thought were meaningful, if you're a Barbarian player and what your plans are for Season 1?

Elden Ring: The Strongest Weapon You Need To Try And Get!

Today I'm going to show you why I considered to be the best weapon, that you definitely have to go ahead and obtain, because it is just a weapon that works magic.

Elden Ring

A Must-Have Weapon For You

It is overpowered when it comes to boss battles clearing out areas or in general, just killing enemies. It is a must-have weapon and if you still haven't got it, I don't know what you're waiting for you have to go and obtain this weapon, because it is just a game changer.

How To Farm This Weapon?

We'll be showing you where to go, so you can actually go ahead and try your luck with farming this weapon, because this is in fact going to be a weapon, that you are gonna have to go ahead and farm.

Step 1 - Make Your Way To This Rest Point

So you're gonna open up your map and you're gonna go towards the lava area, if you have this rest point open right here, you're gonna come to it this is where you have one of the bosses in this area here, but you're gonna come and make your way to this rest point.

Elden Ring Map

Step 2 - Two Enemies You're Gonna Farm

Now from here, you're gonna follow the exact same pathway as I think you're gonna go through these doors, and then you're gonna go and make your way up this elevator. Once you make it all the way to the top of the elevator, there's going to be two enemies that you're gonna farm, and that is it they're literally only two enemies you can actually obtain his weapon from. After you kill them, you will still get your Elden Ring Runes reward, of course you can also choose to buy it, and you can use coupon code "CSCCA" to get 5% OFF at iggm.com.

So the first location of the first enemy is gonna be right down here. Now this is the weapon that you actually gonna be farming right here, Magma Blade. This is the weapon that in my opinion is probably the best weapon in the game, or one of the best weapons. But it is probably quite hard to farm, because it's a one percent drop rate, and that means you have a chance obtaining it in like 50 runes.

Elden Ring Blade

Now the second enemy that has a chance of dropping this weapon, also isn't too far from the first guy. He was simply just gonna instead of running to the right side, you're just gonna run all the way straight and there's only two enemies like I said I can drop these weapons.

Elden Ring Another

Some Tips When You Are Farming

So it is going to be a farm, if you're incredibly lucky you can get it on your first try. But it would take you a while, because it took me about three or four hours of constant farming, to just have a chance of getting this weapon. I was fortunate enough, because after I got my first drop within like 10 minutes I got my other drop, and I do recommend you try and obtain two of these if you can, because again if you have two, you can actually combo them and just do a lot more damage.

But if not one is enough the farm will take a while, you know it is going to be a grind and if you're lucky or a very unlucky, then all I can say is good luck, because you're gonna spend some time here trying up to these two weapons.

One More Thing I Recommend You Get

Now if you do have these two weapons there is one more thing I recommend you get, and don't worry this isn't going to be a random drop. This is in fact going to be a charm that is located in this Castle right over here, so just simply come over to this location, and then just follow the same pathway.

You're gonna make your way instead of the castle, go through the back doors go past the enemy you don't have to engage with them. Up the stairs and then you're gonna go towards this wall right here, if you jump on the other side of the wall, there will be a deceased enemy just sitting in the corner right here, and on him he's gonna have Fire Scorpion Charm, this will benefit you if you are doing these weapons or in general just using these weapons that you basically do more damage so definitely.

Elden Ring Fire Scorpion Charm

Also Read: Elden Ring: All Of The Best Legendary Weapons - Tiers Introduction

The Effect Of Combining Weapons

Try and obtain this Medallion, combine this with Magma Blade and you are basically Unstoppable, against bosses the awesome thing about Magma Blade is that actually stuns, and makes the enemies not move. Basically makes them vulnerable gives you more time to attack, and because you leave massive splashes of lava, you do damage over time as well.

Elden Ring Effect Of Combining Weapons

Just a little bit but it's still good enough because you can start these enemies, and just again wielding these weapons is a game changer it makes entire game easy, you can kill any type of boss. Keep in mind if you do come across enemies that are you know doing damage will fire them so valve, you are going to struggle because you do significantly, you need less damage because you know fire against fire isn't really going to work.

But against other enemies it is overpowered, it's powerful, and it is definitely. A weapon that I tend to use very often in my afternoon, I do recommend you try and Max this weapon out if you can. Get it to level 10 that's basically it you don't have to go to level 25, because this one, only goes up to level 10.


It is definitely worth doing and if you can get both of them, if you do have to god help you because you are literally going to be unstoppable nothing will come against you and have any chances, honest it would fire. Of course this weapon just definitely go ahead and try obtain it with Medallion, you are going to be slaying every enemy.

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