Arc Raiders High Score Science: Discover Solo Player Tactical Rhythm That Turns Old Town Trials into a 60K Damage Farm

In Arc Raiders, Old Town Trials have always been one of the core challenges for players seeking maximum damage output. Arc Raiders'trial mechanics require players to maneuver within a limited area against numerous enemies while accumulating as many damage points as possible, with the pressure multiplying in solo mode.

To achieve a score of over 60,000 in Arc Raiders'Old Town Trials in solo mode, any cooperation with other Raiders will result in a halved score. Therefore, going solo is not only an option but also a prerequisite for high scores.

Besides the basic rules, the proper use of equipment is equally crucial. In Arc Raiders, players can obtain various consumables and tactical equipment by picking up items on the map. Properly combining these Arc Raiders items can greatly improve trial efficiency.

Below, we will break down the entire process of soloing to achieve high damage points from multiple perspectives.Arc Raiders High Score Science Discover the Solo Player Tactical Rhythm That Turns Old Town Trials Into a 60K Damage Farm

Pre-Battle Preparations

Before entering Old Town, every slot in your backpack needs careful planning. A proven high-scoring setup includes: a Hullcracker, a Jupiter, ten Wolfpacks, several healing and shield items, a Raider Hatch Key, a Photoelectric Cloak, and a few Shields.

Core Gear

Wolfpack is the most efficient scoring item in Old Town Trials. Its mechanics dictate that the denser the enemy group, the higher the reward. When you throw a Wolfpack, it splits into multiple homing projectiles that automatically seek out enemies within range.

These projectiles are usually one-shot kills on small enemies, each kill granting hundreds of points; against Vaporizers and Rocketeers, multiple projectiles attacking together can quickly accumulate many damage points.

Assessor spawn phase is the golden window for Wolfpack to unleash its full power. When an Assessor appears, it summons many Arcs. Enemy density reaches its peak. Throwing a Wolfpack can simultaneously attack Vaporizers, Rocketeers, and a group of small Arcs, easily dealing massive damage in a single throw.

When only naturally spawned enemies remain, blindly throwing Wolfpacks can result in excessive overflow damage.

A more efficient approach is to use Wolfpacks to finish off Arcs surrounded by other Raiders. Your homing projectiles will preemptively deal significant damage, securing the majority of Trial Points.

Of course, you can also use Wolfpacks to deal with smaller Arc enemies you don't want to spend time aiming at, or to quickly reduce the shields of distant Vaporizers.

Other Equipment

Adrenaline Shots provide a brief boost to mobility, but carrying two sets isn't very beneficial. A more sensible approach is to carry only one set of Adrenaline Shots, reserving the extra space for Ziplines or additional shields.

Ziplines can provide unexpected tactical advantages in situations requiring rapid repositioning, especially when surrounded by enemies or needing to escape unfavorable terrain. Furthermore, Photoelectric Cloak isn't necessary for the entire trial. Its value lies primarily in critical moments when multiple Vaporizers are simultaneously targeting you, allowing you to briefly cloak and reposition.

Regarding ammo allocation, the Hullcracker provides sustained damage, while Jupiter is used for precise long-range strikes or to force Vaporizers to activate their shields.

Six stacks of Hullcracker ammo are sufficient to sustain high-intensity combat throughout the trial, while three stacks of Jupiter ammo require careful planning - primarily used to draw aggro from distant enemies, pulling them into Old Town area for concentrated elimination. The number of Wolfpacks directly determines your burst points during Assessor spawn phases; carry more if possible.

Effective Output Range

Old Town is a specific area located in Buried City. Players must ensure that both themselves and enemies are simultaneously within Old Town for attacks to be effective. A common mistake many beginners make is shooting enemies outside Old Town area from within; such attacks will not generate any trial points. Therefore, the safest approach is to proactively move towards the center of Old Town.

Additionally, players'own positioning needs to be dynamically adjusted. As the battle progresses, you may gradually move closer to the edge of the map while dodging attacks.

Dealing with Vaporizer

The most threatening enemy in Old Town is Vaporizer, which has two distinct attack methods. The first is a charged sniper shot, firing three instant-hit projectiles. This attack doesn't leave any area-of-effect damage, but it deals extremely high damage and cannot be dodged by movement - as long as there's a straight line of sight between you and Vaporizer, the projectiles will hit instantly.

The solution is simple: upon hearing the charging sound or seeing the aiming light, immediately retreat behind cover and wait for the attack to finish before peeking out to fire. Since there's no follow-up area-of-effect damage, you can immediately resume firing with minimal loss of rhythm.

The second attack is the laser beam, lasting 5 to 10 seconds, which ignites the area it sweeps through and briefly spreads flames. The laser beam itself deals high damage, but the truly deadly aspect is the continuous area-of-effect damage from the flames. Even brief contact with the flames will shatter your shield and consume a significant amount of medical supplies.

The best way to deal with the laser beam is to find cover with two separate entrances/exits. When Vaporizer fires its laser at your window, you can quickly move to another window and continue firing from a new angle.

Because the laser beam's turning speed is slow, and Vaporizer doesn't change its target direction during continuous casting, this alternating window tactic allows you to survive the entire laser phase almost without taking damage.

Strategy

To tackle this challenge, here are two combat strategies: guerrilla warfare and proper ammunition allocation.

Guerrilla Warfare

Old Town is filled with various abandoned buildings, but not all are suitable as scoring spots. Practical experience shows that the best cover needs to meet two conditions: at least two independent firing windows or entrances, and sufficient internal depth to avoid the spread of the laser beam's flames.

You need to alternate between the two entrances to avoid Vaporizer's lock-on - when the enemy aims at the left window, you fire from the right, after firing from the right for a few seconds, the enemy will turn to the right, at which point you switch back to the left. This rhythm allows for almost uninterrupted fire while significantly reducing the damage taken.

Positioning inside buildings is equally important. Don't stand too close to the window, or you'll be directly hit by the laser beam's splash damage. The best position is slightly to the side or slightly behind the window, ensuring a good view while making sure the wall provides cover. Mastering this distance will allow you to safely deal damage most of the time, only needing to briefly retreat when the laser beam is firing.

Ammo Allocation

In Old Town Trials, enemies have varying values. Vaporizers provide the highest damage points per kill and have long engagement times, making them the primary source of points. Rocketeers are next, with moderate health and high kill efficiency. Smaller Arc enemies, while only worth 200-300 points each, are numerous and spawn frequently, so their cumulative effect shouldn't be underestimated.

The correct priority is: always keep at least one Vaporizer engaged. During Vaporizer's reload or attack mode switching intervals, quickly eliminate the more threatening Rocketeers or the annoying Hornets.

Hornets'lightning attacks not only disrupt your damage output but also briefly paralyze your character, preventing movement or shooting, so they should be prioritized. Just one or two bullets can buy you dozens of seconds of safe firepower.

Another key to consistently racking up points is maneuvering enemies. Enemies in Old Town don't spawn within a designated area; many Vaporizers and Rocketeers will spawn on distant high ground or across the highway. You can actively use your Jupiter to shoot distant enemies; each hit increases your aggro. After two or three consecutive shots, enemies will move towards you.

Once they enter Old Town boundary, you can begin your main firepower attack. Using this technique, you can continuously flood Old Town with enemies from across the map, maintaining a high density of combat and avoiding periods of inactivity.

Throughout the battle, don't ignore the energy ammo dropped on the ground. Vaporizers leave behind numerous Arc Raiders Items when killed; timely pickup ensures sustained firepower for your Jupiter and Hullcrackers. However, remember to clear out smaller enemies nearby first, and only run over to pick them up quickly once it's safe.

Evacuation

When trial time is running out, or you've accumulated a satisfactory score, it's time to consider evacuating. Using a normal evacuation point means other Raiders might be waiting nearby, ready to kill you and steal all your trial points just before you board. Therefore, a normal evacuation is absolutely not recommended.

The correct way to evacuate is using a Raider Hatch Key. There are usually one or two Raider hatches in Old Town. These hatches don't require waiting; simply approach them and use Raider Hatch Key to open and evacuate immediately.

However, if you haven't triggered the evacuation animation by zero seconds, the system will consider you eliminated, and all your trial points will be reset to zero. Therefore, it's recommended to stop attacking when there are 5 minutes left on the countdown and start moving towards the nearest Raider hatch. Once inside the hatch, the evacuation is complete, and you'll be teleported back to your base, Spironza.

By executing this strategy and making good use of your Arc Raiders Items, your damage score will far surpass that of most solo players. The core of this methodology lies in converting every output into valid points while minimizing the risk of death. With repeated practice and familiarity with Arc's attack rhythm and Old Town's building layout, high scores are not out of reach.