Which Grenade Should You Use in Helldivers 2? Complete Breakdown of Every Throwable

In Helldivers 2, grenades are often overlooked by players. Many players spend hours discussing weapons and tactics, only to randomly pick a grenade and call it a day, which is a huge mistake.

Grenades are divided into two categories: standard grenades and special grenades. Standard grenades include explosive grenades, incendiary grenades, and fragmentation grenades. Special grenades include some practical grenades, such as G-3 Smoke, G-23 Stun, and the newer G-48 Giga Grenade, which have Anti-Tank I (AP5) armor-piercing capability.

Therefore, choosing the right grenade can plug bug holes, clear heavily fortified enemy positions, and save your squad in crucial moments. This article will provide a guide on how to use grenades correctly in Helldivers 2.

Which Grenade Should You Use in Helldivers 2? Complete Breakdown of Every Throwable

About Grenade Selection

Before choosing a grenade, we need to understand the differences between them. Each throwable in Helldivers 2 has its own armor-piercing value, fuse characteristics, and applicable scenarios.

For example, G-12 high-explosive grenade has a heavy armor penetration value (AP4), making it one of the few throwables capable of reliably damaging medium-armored targets. While G-16 shock grenade also has an AP4 heavy armor penetration value, it detonates immediately upon contact with the target, unlike G-12, which requires a fuse delay.

Remember, armor penetration is more important than mere damage. If a grenade cannot penetrate the enemy's armor level, no matter how large the explosion appears, the damage will be reduced or even zero.

Comparison of Grenade Information

  • G-12 High Explosive - Armor Penetration Heavy (AP4), Timed, relatively universal
  • G-16 Impact - Armor Penetration Heavy (AP4), Impact, suitable for bot fortifications, instant crowd clear
  • G-10 Incendiary - Armor Penetration Medium (AP3), Timed, suitable for terminal chokepoints, area denial
  • G-13 Incendiary Impact - Armor Penetration Medium (AP3), Impact, fire zones without fuse delay
  • G-123 Thermite - Armor Penetration Anti-Tank III (AP7), Timed, suitable for heavy armor, tanks
  • G-48 Giga Grenade - Armor Penetration Anti-Tank I (AP5), Special, suitable for heavy targets, entrenched division loadouts
  • G-3 Smoke - No Hitbox, Timed, suitable for Stealth, objective runs
  • G-23 Stun - Armor Penetration Anti-Tank II (AP6), Timed, can lock down elites for follow-up shots.

If you were to ask which grenade is best suited for most situations in Helldivers 2, G-12 High Explosive would undoubtedly be the default answer. It's in your inventory from the start of the game, possesses heavy armor penetration capabilities, and can perform two of your most frequently needed tasks: plugging bug holes and destroying Automaton fabricators. Its fuse timing is perfect, ensuring reliability while avoiding self-destruction due to improper ricochet.

After testing, we found this to be true: G-12 grenade consistently outperforms other similar grenades in everyday use.

Helldivers 2 G-12 High Explosive

Functional Grenades

Smoke and Stun grenades are often overlooked by players, but they are very useful in specific situations. G-3 Smoke grenades are the only grenades without a hitbox, meaning they don't cause any damage but create a continuous cloud of smoke.

In missions where avoiding combat is more important than winning, smoke grenades allow you to extract without consuming reinforcement resources.

For example, G-23 Stun grenades, while not causing direct damage, possess Anti-Tank II (AP6) penetration. Its practical use is to immobilize enemies, buying your squad time to precisely target their weak points. Combined with a railgun user, even large enemies become difficult to threaten.

Support grenades like G-3 Smoke and G-23 Stun grenades don't count towards kills, making them seem useless on the post-mission results screen. But don't be fooled by appearances. Using grenades in conjunction with other Helldivers 2 Items allows you to complete objectives with reduced resource consumption, which is more valuable than simply pursuing a high kill count.

Grenades for Solo Games

Solo games prioritize efficiency. You don't have teammates to cover you while you set up chokepoints, and no one to throw reinforcements when you're surrounded. In this situation, we recommend G-16 Impact, as its instant detonation allows you t quickly disengage from close-quarters combat.

Of course, if you're using SC-30 Trailblazer Scout armor and a stealth build, G-12 High Explosive is a safer solo option. The fuse gives you time to throw it from behind cover and reposition, avoiding attracting more enemy attention with the explosion.

For players using UAV Recon Booster, the longer radar detection range and reliable grenade combination mean you can spot patrols earlier and avoid engagements unrelated to your objective.

Building Around Your Grenade Choice

The grenade loadout isn't separate from other loadouts; Engineering Kit's passive armor stat increases your grenade capacity, directly enhancing the value of high-damage grenades like G-12 or G-16. If you're using a grenadier configuration with GL-21 grenade launcher as a support weapon, Engineering Kit can transform your throwables into a second explosive barrier.

For area-of-effect damage builds centered around AC-8 Autocannon, G-12 High Explosive can fill the gaps when Autocannon ammo runs out. Switching between the two doesn't require changing your target priority strategy.

This concludes our detailed analysis of grenades in Helldivers 2. Choosing grenades requires careful consideration and shouldn't be rushed. Selecting the appropriate throwable based on your needs is one of the fastest ways to increase mission success rates. Don't ignore it anymore, go try it out!